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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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Thanks for clearing that up. Funny enough, my last patrol off the coast of Manila did show the radar working with aircraft, but they were not an excessive amount (probably I am to used to the stock game), but it did work from a distance - enough time to crash dive.
I understand the SD radar more now, a always assumed that it was one of the radar displays in the conning tower. Understood, thanks. I have another problem now, that is loosing all my deck gun crew after a Tambor class boat upgrade after a mission. I posted that on the TMO thread - this gets kinds confusing with different mods. Cheers folks. |
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#2 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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![]() Quote:
If you have ever watched 'Run Silent, Run Deep' (the movie), you'll see a scene with blips on the SD scope when they get attacked by aircraft. The game has no such display, but if your Contacts Option is set to 'On' they will show up on the Nav Map. You said you are playing 'Ironman', so I'll assume Contacts are 'Off'. Personally, I'm not very good at trig or ballistics, so I play with the Map Contacts 'On'. Later, when you get a Gato/Balao class sub, the 3D TDC sub-mod will become active, and you can do all your plotting from the two Radar Scopes. Quite realistic! I have a step-by-step instruction for the TDC. If you'd like it, drop me a 'Private' message with your email, and I'll forward it to you. How'd you get a Tambor sub so fast? You were on a Salmon yesterday. Anyway, one of the sub classes is only equipped with an aft-mount deck gun, I think its the Salmon. I'm using one, and it has no deck gun). If you don't have the mod enabled for aft-mount, you get no deck gun at all for this class (nor any crew for it). Also note: if you enable the aft-mount feature, you can't change your mind later and mount a gun forward of the conning tower. TMO makes changes in the environment; realistic ocean waves, sub interiors/exteriors, and capabilities of units. RSRDC made changes to the 'shipping layer' of the game, and is much more realistic than the original game. Convoys no longer just 'pop up' out of nowhere. They are actually made to follow the real life shipping routes. Best way to find shipping is to use the pull down map (radio button) and stick around the shipping routes near your patrol area. The shipping is so accurate that you can drift around for a whole patrol, and never see a target - most annoying! "There are only two types of ships: Submarines and TARGETS" TMO + RSRDC - Don't leave home without them!
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#3 |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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Hi
It must have been mid '42 when they offered me the change of sub - started with an S-boat, then Salmon early '42, then Tambor mid '42-after about 6 patrols, most of which were quite good (60k tonnage where I am now - Dec '42). After about the second patrol with the Trout they refitted the conning tower which is where I lost my deck gun crew. 'Ironman' in the sense of if I die, I die. Like you, the maths part of the game without map updates on really is challenging - wish I had listened in maths lessons now lol. Yeah, so (unless its really stupid mistake like running aground) if I get sunk - then I stay sunk lol. I play on about 84 realism. I find I just cannot get bored with this game - especially with TMO & RSRD - adds so much more depth to the stock game. Thanks for your help. |
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#4 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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![]() Are you running out of air too fast? I start getting a CO2 overload after about 8 hours submerged. Good Hunting!
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#5 |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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Well, almost 24/7 lol, but I was without a PC for two months so am making up for the lost time..heh.
I noticed that I am getting flash traffic (the radio reports) about convoys going down the slot from about September through to late Nov '42, but my base was Fremantle and I was doing the patrols that they sent me on, mainly in the South China Sea and around Saigon/Phillipines - maybe next game I will do the Coral Sea and Guadalcanal stuff, look easy pickings! Annoyed now though that I have no deck gun crew - I wonder if the slots will return when (if) I get a new boat? Thanks |
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#6 | |
The Old Man
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Once you select Deck Gun Mount at start, you can not change it or Deck Grun Crew Positions are lost. Try changing Deck Gun Mount to opposite location of what you currently have to see if Gun Crew positions return... Normally, when this happens to me, I manually edit my save game UPC file and fix it so I can have either Bow, Stern or Both Deck Gun Mounts. Regards! ![]() TheBeast |
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#7 | |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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![]() Quote:
I just had a brief glance over the upc file using notepad, but am unsure what to change to get the crew back? How would I go about doing this? Thanks Kev |
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