![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1996 | |||
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 424
Uploads: 0
|
![]() Quote:
I had originally thought that how the 4GB patch was implemented (using the 4GB flag in the Options Selector V.S. applying the 4GB patch afterwards) made a difference. When h.sie pointed out that both methods produce files that are indistinguishable from each, other I took a closer look, and can confirm that how the 4GB patch is implemented makes no difference at all. Quote:
I started testing on a completely new (stock) SHIII install. Finding no problems, I continued testing as I gradually added back all of my mods, resolving any conflicts as they arose - much as h.sie explains in the remainder of above post. The end result is that I have GWX 3 with DD's interior, Manos Env. 2.1, Manos Gui, The St.Naz harbour mod, and a dozen others, all working smoothly with the Realism Patch (It did take a few hours to get it there though). I'm beginning to think that this Realisim Patch may also be an acid test as to whether one has their install and mods properly sorted. The only additional advice I can offer is to use JSGME's file snapshot feature. It's slow but it will tell you if an install is damaged - also - pay close attention when JSGME reports that files are being over-written. It is often necessary to create a hybrid file, combining the values set by several mods in order to get them to work together (much of this work will already be done for you if you use Aces Multimod Compatibility Fix). Quote:
I have a 32-bit operating system (albeit on a 64-bit processor), and on my setup, found that SH3 would not load without the 4GB patch if I had the Merchant Fleet Mod enabled. While It seemed to run fine, your comments about the 4GB patch - and later, the MFM (which is the only reason that I needed it) convinced me to drop both from my install. Thanks for the information.
__________________
There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 08-28-11 at 05:04 PM. |
|||
![]() |
![]() |
![]() |
#1997 |
Admiral
![]() |
![]()
@Captain Morgan: Nice to know you got it all to work. Have fun. And thank you for correcting your older post.
|
![]() |
![]() |
![]() |
#1998 |
Argentinian Skipper
|
![]()
I have good results saving games with the "save" option, and not with "save and exit" option. With this option, I have some CTDs.
The MFM mod DON´T WORK without 4Gb Patch in a 64 bits OS. Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
![]() |
![]() |
![]() |
#1999 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
![]() Quote:
Congrats and happy thread anniversary! ![]()
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#2000 |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
|
![]()
It seems that TDW's DC mod was in fact the culprit. After doing clean install, reapplying patch and eventually reinstalling every other mod I have, I cannot get a CTD from a save. Looks like I can enjoy your work again H.Sie, without having to try to finish out a patrol between sessions(long nights). Yes, I loved this mod so much that even when I thought it was causing the save CTDs, I wouldn't uninstall it. Thanks everyone for helping me sort out my install.
Last edited by Stoli151; 08-29-11 at 12:20 AM. |
![]() |
![]() |
![]() |
#2001 | |
Silent Hunter
![]() |
![]() Quote:
![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#2002 |
Chief of the Boat
|
![]()
Much kudos H
![]() |
![]() |
![]() |
![]() |
#2003 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
|
![]()
sh3 patched V15G1 GWX on computer1 works fine
sh3 patched V15G2 GWX on computer1 CTD with new career sh3 patched V15G2 LSH3V5 on computer2 new career works fine sh3 patched V15G2 applying Stiebler_Surrender_Smoke_Patchkit to SH3_V15G2.exe on computer1 impossible to find the specified file ![]() |
![]() |
![]() |
![]() |
#2004 |
Fuel Supplier
|
![]()
@LGN1, @SSB:
I was very interested to discover that you have prevented CTDs from Sergbuto's AI-boats by cloning them with new IDs. It would be very helpful indeed if either or both of you could release your cloned variants for public use. I would certainly like to update NYGM with a bullet-proof AI-U-boat, if you kindly give me permission for use. Since H.sie is planning to use LGN1's version for his wolf-packs mod, perhaps this would be the preferred version to upload for general use, in the interests of economy of mods. Of course, I could always make my own clones, since I have Sansal's Pack3D, but there is a small chance that my cloned version could also clash with an existing ship/air/land-unit. And again, in the interests of economy of mods, it is better if I use an existing stable clone. Incidentally, did you both remember to clone the turms of the AI-boats also? @Robin40: My patch Stiebler_Surrender_Smoke has now been replaced with Stiebler_Surrender_Smoke_CAM, see here: http://www.subsim.com/radioroom/show...8&postcount=10 Also your statement 'impossible to find the specified file' is very vague. What cannot find which file? Can you give more details, please. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
![]() |
![]() |
![]() |
#2005 |
Admiral
![]() |
![]()
@Stiebler: Of course you can have the cloned AI-Subs - if they are finished and final and tested. There is some work to do with them in the future, either by LGN1 or me. LGN1 has the cloned ones, but he isn't here at the moment.
H.Sie |
![]() |
![]() |
![]() |
#2006 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
|
![]() Quote:
impossible to find the specified file this applies also to CAM patch |
|
![]() |
![]() |
![]() |
#2007 |
Fuel Supplier
|
![]()
@H.sie,
Many thanks for the reply about the AI-Uboats. @Robin40: It seems that you are missing one or more of these files from your patch folder: 1. SH3.exe already patched with H.sie's V15G2. 2. V15_G2_Surrender_Smoke_CAM (a file with no extension). 3. bspatch.exe. You must have all these files in the same folder in which you run patch_SH3.bat. The file SH3.exe is your file which you have patched already with H.sies's patch-kit V15G2. Make sure you create a back-up copy of it somewhere before using my Surrender_Smoke_CAM patch. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
![]() |
![]() |
![]() |
#2008 |
Gunner
![]() Join Date: Apr 2010
Posts: 92
Downloads: 227
Uploads: 0
|
![]()
Good morning
This mod is briliant, congratulations! Is it posssible to have a gauge for oxygen and another for CO2? They could be located in the control room, so guys what do you think? |
![]() |
![]() |
![]() |
#2009 |
Admiral
![]() |
![]()
@U-Falke: Thanks. No, it is not possible to have both gauges, one for O2 and one for CO2. One can only have O2 or CO2. It's your choice.
|
![]() |
![]() |
![]() |
#2010 |
Admiral
![]() |
![]()
Some input needed (historical facts preferred):
Let's assume there has been a contact report and BDU really sent a wolfpack to sink the reported convoy. I work with a certain chance p that the wolfpack will find the convoy (that means: it has not been sunk, no machine damage, no navigation problems and so on). For calculating this chance, I want also to consider the weather conditions. Now my question: What does affect this chance stronger: storm or visibility or both factors equally?? h.sie |
![]() |
![]() |
![]() |
|
|