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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term
As is: general bug fixing and AI enhancement. 6 12.77%
Above with: Advanced Wire Control and Sensor Modelling 5 10.64%
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) 7 14.89%
Above with: Advanced Torpedo Physics 29 61.70%
Voters: 47. You may not vote on this poll

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Old 05-18-06, 09:31 PM   #181
TLAM Strike
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Quote:
Originally Posted by LuftWolf
I could change the tonals for the UUV, sure.

The player would simply have those new tonals displayed on sonar.

In terms of the AI, its not going to affect its ability to recognize the UUV at all. It uses a probably of classification, rather than the acoustic engine tonals.
I ment the Computer filter on the NB screen.
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Old 05-18-06, 09:32 PM   #182
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If the base tonal is different from all other platforms, then it will be the only platform to show up.

So, with a 55hz base tonal, the UUV will be instantly recognizable.
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Old 05-18-06, 09:34 PM   #183
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Quote:
Originally Posted by LuftWolf
If the base tonal is different from all other platforms, then it will be the only platform to show up.

So, with a 55hz base tonal, the UUV will be instantly recognizable.
What if the base tonal was 125? Would all platforms with a 125 tonal show up even if its not their base tonal? :hmm:
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Old 05-18-06, 09:36 PM   #184
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Beats me... I've haven't really done much with the sonar profiles.

That wouldn't really be a good tonal for a base, however.
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Old 05-18-06, 09:39 PM   #185
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Quote:
Originally Posted by LuftWolf
Beats me... I've haven't really done much with the sonar profiles.

That wouldn't really be a good tonal for a base, however.
Why not its the 1st tonal in common with the US and Russian playables?
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Old 05-19-06, 01:15 AM   #186
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I'm by no means an expert, but a base tonal should represent the harmonic frequency of its electrics, which would be either 50hz or 60hz.
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Old 05-19-06, 03:12 AM   #187
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Quote:
Originally Posted by LuftWolf
The choices are remove the UUV entirely, or upgrade it along the lines I have done.

Leaving it as a 4kts mobile TB-29 is not acceptable.

So in short, the conversation about improving the UUV is over. If you don't like the improved UUV, don't use LWAMI, don't use the new UUV, and/or ask that your opponents do the same.

I don't have time to debate about old news.
Hey I'm the one that originally brought light to the issue in the first place remember?

I agree, people probably won't be playing LWAMI... they'll be playing LWAM-FLM.

j/k i.e. lighten up

ps) who the heck is proposing that uuvs be left as original?.... everyone has pretty much said the opposite, including myself
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Old 05-19-06, 06:46 AM   #188
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Quote:
Originally Posted by LuftWolf
How does a dipping sonar or sonobuoy overcome even more restrictive size limitations?
They don't. Neither of them can see very far. They're short ranged sensors.

You can potentially search a large area with a dipper by physically moving the sensor, due to the high speed of the helo. Hence, helos with dippers have a relatively high search rate, in spite of relatively short ranged sensor.

Sonobuoys can't see very far at all either. You search large areas by dropping lots of them in a pattern, and counting on the relatively high speed of your aircraft to allow you cover the space quickly, hence you get a high search rate but a short sensor range.

Quote:
All I'm really hearing from this conversation is: it's possible but there hasn't been any serious investment.
Actually there's been quite a lot, just that it's all as research and development. It's more like there's a lot of interest, but exactly what they want to do is very poorly defined. UUVs in the future will almost certainly hunt for mines, and gather oceanographic data. That much is basically a done deal. They've already proven their utility for that. As ASW weapons, though, it's not so clear exactly how they'd be used. They're very limited in a lot of ways. The ones that are least limited leave you wondering why they didn't just build another submarine, mine or torpedo. The rest, while more limited in their capabilities, have serious technical or operational difficulties that they're working on overcoming (hence lots of R&D), but it isn't clear whether they'll proove their usefulness in the end or not. These are the sorts that might be doing things like deploying sea bottom sensors or what not (like in the Sea Talon video). The more ambitious they claim a given protoype is, the less I believe they'll actually pull it off.
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Old 05-19-06, 08:08 AM   #189
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Quote:
Originally Posted by LuftWolf
I'm by no means an expert, but a base tonal should represent the harmonic frequency of its electrics, which would be either 50hz or 60hz.
Yes but we're talking about something that can generate whatever tonals it wants and something we want to fool the player which means we might have to bend a few rules.
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Old 05-19-06, 09:40 AM   #190
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Well, everyone at least do me the favor of trying the new UUV before you comment on what I've done with it.

SQ, yes. So its my duty to set the sensitivity of the UUV to be consistent with the dipping sonar and the sonobuoys, adjusting for the fact that it is a whole generation head of the MH60 dipping sonar and VLAD and also is the size of a HWT, meaning it has the potential to be MORE sensitive that dipping sonar or sonobuoys.

Try it... I think you'll find the sensitivity to be both good for gameplay and consistent with other in-game sensors that people have been pretty happy with now for some time.
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Old 05-19-06, 09:43 AM   #191
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Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by LuftWolf
I'm by no means an expert, but a base tonal should represent the harmonic frequency of its electrics, which would be either 50hz or 60hz.
Yes but we're talking about something that can generate whatever tonals it wants and something we want to fool the player which means we might have to bend a few rules.
I'm really hesitant to make the base tonal of the UUV something other than 50hz or 60hz. Also, if I make the first tonal 125, the computer is smart enough to see that there is no 50 or 60hz tonal, and will instantly recognize the UUV anyway, so it won't accomplish what I think you are looking to do.
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Old 05-19-06, 10:31 AM   #192
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Quote:
Originally Posted by LuftWolf
I need everyone to try to remember if they have EVER gotten an active track on the UUV and if they have ever gotten one in stock DW 1.03 or LWAMI 3.02 using a UUV!

So?
I'm absolutly sure I was
Heard it from my own UUV and from others UUV
I'm late in this thread, need to read all of it, I just answered this question quickly because i'm sure active UUV was detected by active intercept before ... some times before I can't remember when exactly.
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Old 05-19-06, 10:34 AM   #193
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Quote:
Originally Posted by LuftWolf
Well, rest assured... the sensitivity of the UUV passive sonar has been MUCH reduced.
that's right to me
i couldn't see how a so small sonar could have the capabilities of a spherical array.
not really the same size and sophistications.
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Old 05-19-06, 10:35 AM   #194
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[quote="Amizaur"]
Quote:
Originally Posted by LuftWolf
do you mean modded UUV, or even normal stock UUV doesn't give active intercept return ?? It definitely did in earlier versions of the game...
100% agree
I don't know from what version it stopped to be like this.
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Old 05-19-06, 10:35 AM   #195
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Quote:
Originally Posted by OKO
Quote:
Originally Posted by LuftWolf
I need everyone to try to remember if they have EVER gotten an active track on the UUV and if they have ever gotten one in stock DW 1.03 or LWAMI 3.02 using a UUV!

So?
I'm absolutly sure I was
Heard it from my own UUV and from others UUV
I'm late in this thread, need to read all of it, I just answered this question quickly because i'm sure active UUV was detected by active intercept before ... some times before I can't remember when exactly.
OKO, don't worry, I already solved that one. The active sonar on the UUV is broken in 1.03 only, and is fine in other version of DW, so it should be fine after the patch, since SCS has said it will address the feedback issues with ownship and remote sensors like torpedoes and the REMRO on the MH60.
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