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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term | |||
As is: general bug fixing and AI enhancement. |
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6 | 12.77% |
Above with: Advanced Wire Control and Sensor Modelling |
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5 | 10.64% |
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) |
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7 | 14.89% |
Above with: Advanced Torpedo Physics |
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29 | 61.70% |
Voters: 47. You may not vote on this poll |
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Thread Tools | Display Modes |
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#181 | |
Navy Seal
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#182 |
Ocean Warrior
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If the base tonal is different from all other platforms, then it will be the only platform to show up.
So, with a 55hz base tonal, the UUV will be instantly recognizable.
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#183 | |
Navy Seal
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#184 |
Ocean Warrior
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Beats me... I've haven't really done much with the sonar profiles.
That wouldn't really be a good tonal for a base, however.
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#185 | |
Navy Seal
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#186 |
Ocean Warrior
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I'm by no means an expert, but a base tonal should represent the harmonic frequency of its electrics, which would be either 50hz or 60hz.
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#187 | |
Captain
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I agree, people probably won't be playing LWAMI... they'll be playing LWAM-FLM. ![]() ![]() j/k ![]() ps) who the heck is proposing that uuvs be left as original?.... everyone has pretty much said the opposite, including myself |
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#188 | ||
Naval Royalty
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You can potentially search a large area with a dipper by physically moving the sensor, due to the high speed of the helo. Hence, helos with dippers have a relatively high search rate, in spite of relatively short ranged sensor. Sonobuoys can't see very far at all either. You search large areas by dropping lots of them in a pattern, and counting on the relatively high speed of your aircraft to allow you cover the space quickly, hence you get a high search rate but a short sensor range. Quote:
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#189 | |
Navy Seal
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#190 |
Ocean Warrior
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Well, everyone at least do me the favor of trying the new UUV before you comment on what I've done with it.
SQ, yes. So its my duty to set the sensitivity of the UUV to be consistent with the dipping sonar and the sonobuoys, adjusting for the fact that it is a whole generation head of the MH60 dipping sonar and VLAD and also is the size of a HWT, meaning it has the potential to be MORE sensitive that dipping sonar or sonobuoys. Try it... I think you'll find the sensitivity to be both good for gameplay and consistent with other in-game sensors that people have been pretty happy with now for some time.
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#191 | ||
Ocean Warrior
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#192 | |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
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Heard it from my own UUV and from others UUV I'm late in this thread, need to read all of it, I just answered this question quickly because i'm sure active UUV was detected by active intercept before ... some times before I can't remember when exactly. |
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#193 | |
Commander
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i couldn't see how a so small sonar could have the capabilities of a spherical array. not really the same size and sophistications. |
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#194 | |
Commander
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[quote="Amizaur"]
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I don't know from what version it stopped to be like this. |
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#195 | ||
Ocean Warrior
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