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Old 04-13-11, 11:10 PM   #181
Madox58
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Incase anyone missed the video from 10 months ago!



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Old 04-13-11, 11:34 PM   #182
James Cook
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doohhhh! youtube refused me because of content restrictions!! screw google
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Old 04-14-11, 12:26 AM   #183
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
Here is the beautiful AI Fat Bottomed Girl viewed in SH5 Goblin Editor App. ........
I have been trying to work on the Damage and Collusion Models. The Models are there but need some adjustment. I have never done any work in this area before.
Suggestions Welcome.
The damage/collision model is easy to fix once you understand how the game does the damage/collision testings
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Old 04-14-11, 03:20 AM   #184
stoianm
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Originally Posted by privateer View Post
Incase anyone missed the video from 10 months ago!



did you adjust the sub fiiles to get the nice cutting and wake effect in the water seen in your video?
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Old 04-14-11, 06:28 AM   #185
Madox58
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That kind of stuff is a straight conversion of files just as was done to port SH3 Units to SH4 long ago.

The XIV files 'TheBeast' has are early versions of the work from 10 months ago.

When the Old NoteBook that created many Mods for SH series of Games started going bad?
A much more advanced version was lost.
I'm still playing catch up on a lot of lost/corrupted works now.

Or I get bored and do something else for awhile.
Like helping Vanilla add all new waypoints (Placed where ever he wishes) to the Subs interior, as an example.
From that I started looking at creating an editor of some kind to make it an easier job for others to do.
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Old 04-14-11, 01:18 PM   #186
TheBeast
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Originally Posted by TheDarkWraith View Post
The damage/collision model is easy to fix once you understand how the game does the damage/collision testings
I would really like to see this Type-XIV model replace the Type-VIIC Models currently being used for Campaign Re-Supply.

Also, maybe the Deck Crew Watch dummy models can be added to other AI Submarines.
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SHIV-MediaFire | SHV-MediaFire
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Old 04-14-11, 07:14 PM   #187
Madox58
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I'll update some of the files this weekend if all goes well.
For the Crew on Deck?
Those need totally replaced to meet SH5 details.
I have a few tricks up my sleeve for that also.
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Old 04-15-11, 02:39 PM   #188
James Cook
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yaye!!!!
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Old 04-21-11, 05:24 PM   #189
perico
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Incredible XIV ,With interior would be a work of art


A greeting and good job.
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Old 04-22-11, 04:16 AM   #190
Sbygneus
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The Beast, your type XIV is just beautiful! Thank you and other modders for what you are doing
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Old 04-14-20, 04:20 PM   #191
mjfarrell20
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How do you actually make the transfer?(SH3/4 Ships-->SH5) This entire forum is not useful for newcomers hence I feel like Iv'e been reading for hours and haven't learned squat.
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Old 04-15-20, 01:50 AM   #192
kapuhy
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Quote:
Originally Posted by mjfarrell20 View Post
How do you actually make the transfer?(SH3/4 Ships-->SH5) This entire forum is not useful for newcomers hence I feel like Iv'e been reading for hours and haven't learned squat.
Hi mjfarrell20,

This thread contains all information needed to import SH3/4 ship into SH5 as .dat format ship:

https://www.subsim.com/radioroom/sho...71#post1644371

It's a bit spread out over this thread, but most basic info are laid out on first pages. Additionally, if you have any questions or are stuck at any specific obstacle, PM me and I'll try to help.

As for importing ships in SH5 native format (gr2), it's a bit more complicated as the only import tool we have (TDW's gr2 Editor/viewer) lacks certain functions (like adding new meshes, hence mesh number must be equal to one of stock ships). There's no tutorial on this process that I know of, but if you'd like to give it a try I'll be happy to provide you whatever knowledge I have.
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