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09-28-20, 08:32 PM | #1921 | |
Sonar Guy
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The Kuriles assignment was a pleasant surprise, even if we didn't find anything Japanese bigger than a corvette. |
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09-28-20, 09:43 PM | #1922 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,059
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Arrived there on 9/18/42 and took a position at the very North end of Guadalcanal. Almost immediately sonar picked up warships headed our way. I noted very little air activity up to that time. Met the oncoming IJN force (a light cruiser followed by a mess of transport DE's, sinking a couple. After escaping I moved within a couple of hundred yards of the north end of Guadalcanal to await the next night's run down the slot. That's when things went to hell, so to speak. Planes,, Planes, Planes! Within hours there were wrecks and pink flares all over behind the mountains aft of my boat. Using the external camera, at one point I counted 12 flares up there, plus a number of wrecked planes, including two p-47s of all things (painted with sharks teeth like the Flying Tigers and armed with rockets under the wings), 2 downed Catalinas, several Wildcats with large bombs on the center line, One Betty, 2 "Tojos", and a number of others I couldn't find. At that point the TC became useless above 32x, but it soon got worse. First I was attacked because I was so busy checking out the wrecks I forgot my primary responsibility. Looking at the map, the water area just north of my position was covered with planes! Most were returning US planes, but there were also incoming Japanese I didn't stop to count them because I had to dive to escape the Betty that was hounding us. The traffic volume simply overwhelmed my system (not for the first time in that area if you recall) and I had to bail out of the game just to get the performance back to normal. Much as I'd like to help out the Marines stuck on the Island, I'm going to flee to a quieter area and make my way back to Fremantle. I will await a future release that perhaps offers a better experience. Many planes might be realistic, but killing the performance of a damn fine machine takes all the fun out of the game. IMHO, of course! I know you are looking at this, and I hope the above information is useful.
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Run Silent, Run Deep, and Sink 'em All |
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09-28-20, 09:54 PM | #1923 | |||
CTD - it's not just a job
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09-29-20, 12:30 AM | #1924 |
CTD - it's not just a job
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Alright, I am no longer very certain at all as to "backwards compatible", but in theory, this should be, and will update your game, whether v1.2 or higher, up to v1.26p. This is basically v1.24 with the 3x sil files "fixed", as well as some changes to Campaign files for a few issues in US_NavalBases, and quite a few of the _Jap_ files, for changes made to another ship. You should now see all of the Frigates and a few other ships in the Museum, which were missing previously.
Do not apply this mod in the middle of a patrol, but you should be OK in base, Saved & exited, then modded, and load the Save... maybe. I will attempt to get into testing Save files again, and see if I can figure anything out. I am slow though... 101_Patch_v1.2To_v1.26p.7z |
09-29-20, 10:06 AM | #1925 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,059
Downloads: 397
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As for the Lite Fog mod affecting the AI, I seriously doubt it. I've been using it since the early days of FOTRSU and have never had it noticeably interfere with anything other that giving me a clearer picture of the surroundings, mainly underwater. I do believe it is strictly a minor environment mod, same as the UMark Invisible, I'm guessing. I also notice that the Fleetboat Interior mod overwrites something in your patch. Is that going to be ok? Generic Mod Enabler - v2.5.0.150 [G:\Ubisoft\Silent_Hunter_IV\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.24_EN 101_Patch_v1.2To_v1.26p 399_NoScrollNavMap 450_Lite Fog v2 + 300' Underwater Visability 452_MoonlightzSonarLines 801_UMark Invisible 901_strategic_map_symbols 999_DC_NBB_sil 1000_Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.1_EN 1001_FI_OQ_FOTRSU_v1.2_EN_compatibility
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Run Silent, Run Deep, and Sink 'em All Last edited by torpedobait; 09-29-20 at 10:18 AM. |
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09-29-20, 10:40 AM | #1926 |
CTD - it's not just a job
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The interior mod overwrites the newer Tracking Table items, such as the changes made to the Gato, to have the image of the NavMap actually take you to the NavMap and not the Attack Map, and a few of the other boats have added or re-arranged items for weather report, crew management, report nearest visual, etc. But that should be it. So when you enable vickers03's mod and patch last, you should see them overwriting the SubNames.upc files, and the SubNames.dat files, and then notices that the folders were already there also... You also no longer need the BB sil modlet, since it is in the v1.26p file (or should I say "should be"...)
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09-29-20, 01:23 PM | #1927 | |
Ocean Warrior
Best of SUBSIM Chairman Join Date: Dec 2008
Location: Milwaukee, WI
Posts: 3,207
Downloads: 59
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Thanks, I'll definitely try. That said, like my previous issue, this safe problem only starts mid-patrol. It seems to load just fine then just sudden CTD. |
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09-29-20, 02:33 PM | #1928 | |
Mate
Join Date: Aug 2007
Location: Poseidon’s dominion
Posts: 53
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Not a problem. Glad it was a simple fix and thanks for the directions so my XO can make the correction to the boat's RM. |
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09-29-20, 03:27 PM | #1929 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,059
Downloads: 397
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I didn't stick around to see what would happen the next day. Out of torpedos, I made my way back to Fremantle. The changes might be due to the patch, or the vagaries of SH4. Who knows? I'm just glad to be past it. I can reload the save after the stop at Noumea if you like and try it again. Revised Mod List: Generic Mod Enabler - v2.5.0.150 [G:\Ubisoft\Silent_Hunter_IV\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.24_EN 101_Patch_v1.2To_v1.26p 399_NoScrollNavMap 450_Lite Fog v2 + 300' Underwater Visability 452_MoonlightzSonarLines 801_UMark Invisible 901_strategic_map_symbols 1000_Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.1_EN 1001_FI_OQ_FOTRSU_v1.2_EN_compatibility
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Run Silent, Run Deep, and Sink 'em All |
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09-29-20, 05:02 PM | #1930 |
Frogman
Join Date: Dec 2010
Posts: 291
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When is the Tokyo Express supposed to happen exactly?
Been patrolling New Georgia Sound (aka "The Slot") all of August, 1942. It's now the 23rd. Haven't yet seen a single Japanese ship, aside from fishing boats and sampans. Still playing 1.24.
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Windows 10 Pro (x64) |
09-29-20, 05:35 PM | #1931 | |
Silent Hunter
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the Express is a line of DD/DE doing 20+ knots heading from Rabaul to Guadalcanal. i made the mistake of detecting a large TF and, thinking it had capital ships, waded in. it was the Tokyo Express. i lived to tell the tale but just barely. stay away from those guys...unless you want to party with Davy Jones.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 09-30-20 at 02:58 PM. |
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09-30-20, 01:43 PM | #1932 |
Swabbie
Join Date: Oct 2009
Posts: 10
Downloads: 147
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My pc is having problems but I have another old pc available, do I need to use Large Address Aware? Sorry I don't know much about software.
-Windows 8.1 - AMD A8-7650K Radeon R7, 10 compute cores 4C+6G 3.30 GHz - RAM 4.00 GB (3.46 GB usable) - Operating system 64 bits, processor x64 |
09-30-20, 02:57 PM | #1933 | |
Silent Hunter
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either LAA or its counterpart whose name i cannot remember at the moment. same function, different developer.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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09-30-20, 05:48 PM | #1934 | ||
CTD - it's not just a job
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10-01-20, 09:01 AM | #1935 |
Swabbie
Join Date: Oct 2009
Posts: 10
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Thank you for your replies KaleunMarco and Propbeanie
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