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08-27-12, 04:06 AM | #1906 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Looks still very good!
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U-552 Tiger IDF |
08-27-12, 04:33 AM | #1907 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
a few days ago I've checked Trevally's barrage balloons, and they need their UV mapping to be redone: as it is set now, only plain color textures are possible. Besides this, some edges of the 3d model need to be hardened or bevelled, in order to increase their detail level. This is a job I can do in 10 minutes. The hard part is the UV mapping indeed. |
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08-27-12, 04:54 AM | #1908 | |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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08-27-12, 05:36 AM | #1909 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Nonetheless, like you I am more a photoshopper than a 3d modelling expert. I think BIGREG is the one with the best skills for remapping those balloons. |
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08-27-12, 05:44 AM | #1910 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hi
Send me via PM the .Obj with the texture and tonight I will take a look for redo it
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
08-27-12, 07:08 AM | #1911 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
It would be perfect if you could give them a left/right symmetrical mapping, for both, balloon and fins Do you want me to do the bevelling/hardening job that I mentioned in my previous post (see pictures below for an example) before you redo the UV mapping, or you can do it by yourself? before: after: |
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08-27-12, 12:30 PM | #1912 |
Swabbie
Join Date: May 2009
Location: Rome
Posts: 10
Downloads: 105
Uploads: 0
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Question about OH II
Hello to everyone
first of all i want to say thanks to every man who is contributing to make this game a masterpiece. I have a question : I tryed last sober's mega mod, but i noticed the merchant traffic was totally absent. I encountered some burning PT boat and some freezed destroyers. The port were empty. So i tryed to install OH II full at the end of the sober's megamod (ver 22-08-2012) and the merchant traffic respawned, but i had CTD and sinking ships at port....where do I mistake? where, when and how exactly do i have to install OH II full instead of the base and the enviro version? TY |
08-27-12, 01:08 PM | #1913 | |
Ace of the Deep
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this reminds of something I intended to post actually. I found a semi-correlation between missing traffic and upgrading sensors at the start of your campaign (there is a 360 degree upgrade available right away when you start new campaign, even if you haven't finished the tutorial). Not sure how connected it is, but every time I have upgraded the sensor - my traffic was screwed up... |
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08-27-12, 02:00 PM | #1914 | ||||
Navy Seal
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The burning boats - this must have been a collision at some point from when the units were drawn on the map (you at 30km away). Them when you load a save - all the AI damage is reset Quote:
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Please don't look too close at the model - it was my first attemt |
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08-27-12, 02:13 PM | #1915 | ||
Navy Seal
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Changing from OHII base to full should be followed by a career restart as all campaign items (eniron in this case im sure) need to be written into the campaign files that are made at the start of a campaign and are saved in your doc lifes. You can use silentotto to fast forward to any campaign if you do not want to do them again. Quote:
The traffic file for full and base are the same - so it cant be this I suspect it is when you start a campaign - all harbour spawn points are triggered on the first day. This will result in a lot of traffic until they reach their destination (seversl days). Now the traffic will not spawn again intil the cooldown has run through - this can be anything from 5 to 20 days. So this could result in a bare patch (day 5 to 10?) until the spawn rates can pass enough time to balance out (a few weeks). |
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08-27-12, 02:36 PM | #1916 | ||
Lieutenant
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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definitely not! Before this screen i sail from the 8th October to the 12th around, across, just everywhere in Scapa Flow and there wasn't any contacts! No merchant or destroyer! I'm no kidding, 4 days without Save/load, without any ships. Just those funny torp boats! Quote:
The first time save load, i do in the middle of the tub, save status no damage, then load i start with 4 wounded officers, 17 % shell and three destroyers had me on the lens! As i say, the memory thing sounds logic. Have the sober list, by 4gb RAM. Everything is fine, but it could be that in this point memory is running out of space Must look for turnip and upgrade my memory |
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08-27-12, 02:50 PM | #1917 | |
Lieutenant
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Scapa? Then save load after you reached the subnets area! The freezed destroyers, in this case above, maybe stock ships! Sorry for my inappropriate joke, but to my problem it would fit. Last edited by Kalleblom; 08-27-12 at 03:13 PM. |
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08-27-12, 03:57 PM | #1918 | |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Quote:
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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08-27-12, 04:25 PM | #1919 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Okay I'll send you the edited files as soon as possible.
@ Trevally, wich one of the files you sent me is the latest version? Is it okay for you if I separate fins from the main model, as suggested a while ago by Privateer, in order to optimize memory usage? We should be able to assemble the again once inported in the dat file. |
08-27-12, 06:42 PM | #1920 |
Willing Webfooted Beast
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New crew storyline
Hey trevally, if you want, I could try to edit the crew storyline.
They definitely won't say what the subtitles say, but its better than nothing. It has something to do with editing the scripts/AI/crew files in the respective campaign folders. If you could then sentence mix crew dialogue, smooth it over, and assign it as the related sound file in the scripts/AI/crew files, that would work. What I am proposing is to simply change the subtitles as a stop-gap measure. So, what do you say?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 Last edited by Cybermat47; 08-27-12 at 07:58 PM. |
Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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