SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-31-20, 07:02 AM | #1846 | |
Ocean Warrior
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Quote:
Yes, resupply is possible via either supply boats in ports or u-boats at sea.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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09-02-20, 08:14 AM | #1847 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Bin dann mal unterwegs
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09-02-20, 08:25 AM | #1848 | |
Ocean Warrior
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Quote:
Check your help screen (F1 key) for details. Also fwiw, historically the supply ships never supplied torpedoes (u-boat milk cows did) but the game allows it. Post your mods list when possible.
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"Realistic" is not always GAME-GOOD." - Wave Skipper Last edited by John Pancoast; 09-02-20 at 08:51 AM. |
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09-02-20, 11:49 AM | #1849 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Bin dann mal unterwegs
These are the basics, the game runs fine, but i'm not sure about supply units because i don't see any marks on the NAV-Map. I tried to rename the tankers in U-Bessel; U-Thalia etc. but ididn't found any file for it. U-Tanker Fix in hsie. patch is checked. Hm, i don't know what's wrong. Maybe i must re-install... Last edited by midnightcrisis; 09-02-20 at 12:19 PM. |
09-02-20, 06:37 PM | #1850 | |
Ocean Warrior
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Quote:
I'm not overly familiar with Tychos Patch and the TKSS sub mod but wouldn't be surprised if there's problems there. Do just a complete NYGM install and you should see them. Then install any other mods you want ONE AT A TIME until you see which is causing the problem.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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09-03-20, 11:24 PM | #1851 | |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Bin dann mal unterwegs
Quote:
Many greetings from germany Last edited by midnightcrisis; 09-03-20 at 11:32 PM. |
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09-04-20, 07:32 AM | #1852 | |
Ocean Warrior
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Quote:
Have fun !
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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09-14-20, 10:05 PM | #1853 |
Watch
Join Date: Jun 2017
Location: Taiwan
Posts: 26
Downloads: 144
Uploads: 0
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This mod is super-hard installation, the periscope rise/down switch is lost that I could not use it.
the mission loading progress bar is shifting up, http://www.mediafire.com/view/rccyn0...rerew.JPG/file http://www.mediafire.com/view/dlygjr...47-23.png/file http://www.mediafire.com/view/h8ps3n...47-00.png/file |
09-14-20, 10:11 PM | #1854 | |
Ocean Warrior
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Quote:
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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09-15-20, 04:55 AM | #1855 | |
Watch
Join Date: Jun 2017
Location: Taiwan
Posts: 26
Downloads: 144
Uploads: 0
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Quote:
I follow the above link and set them in the order of procedure, but there are so complicated to me, not easy to handle all matters, |
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09-15-20, 07:09 AM | #1856 | |
Ocean Warrior
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Quote:
Hi res subs WYGM H.sie's patch Envsim.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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10-25-20, 04:06 AM | #1857 |
Officer
Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 247
Downloads: 260
Uploads: 0
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WYGM--LPP Leoz Personal Preferrences
Team,
This will be my first upload. If anyone can point me to the correct forum link on how to upload something I would be grateful. Then, I can upload this. Any tips on proper protocol is always appreciated. Draft: WYGM-LPP -Oct 2020 Wide your grandmothers-- Leoz Personal Preferences. The purpose of this upload is to share graphics changes I did to WYGM/Vanjast which is a wide-screen GUI for the NYGM mod. I have made changes to the attack scope and nightscope/observation scope tga files and their two matching mask files. No other changes have been made to WYGM. Any other work belongs to the respective authors of WYGM (Vanjast/Big Walleye), Hitman GUI, Charts add on- Sublynx. All the use and publication limits for those author's packages apply. Package contents. 4 tga files, this readme text file and a folder with various WYGM screenshots. Background. These are only my personal preferences. I didn't like the graphics for the periscopes so I changed them. -Got rid of the people in the background on the periscopes. -Added a few charts from Hitman GUI and Charts add on by Sublynx. -Changed the mask files so certain items were properly illuminated at night. The Hitman style of type VII and type IX attack and observation/night scopes has always been part of my preferred method. Including the AOB chart which helps remind me what a 5, 10 and 15 degree AOB visually look like at distance so I can make accurate attack plotting on the map. This kind of method is not for everyone. Creating Mods and similar creative efforts for this game take many hours of work. I would like to thank those authors. One cannot thank them enough for producing wonderful content for this game. Information: WYGM/Vanjast for Widescreen for NYGM. https://www.subsim.com/radioroom/sho...d.php?t=213527 Charts add on- Sublynx https://www.subsim.com/radioroom/sho...d.php?t=197685 Not part of this LPP but recommended for WYGM is this map package which is easier on my eyes. --- Brown_grey_map, by IFRT-WHUFC https://www.subsim.com/radioroom/sho...d.php?t=163133 Installation instructions. Requirements: This assumes you are an existing NYGM and WYGM user and are experienced with these environments. -An existing WYGM download that you already have. You will be making a copy of it and modifying it with this package. -Associated Hitman GUI as mentioned in the WYGM install instructions. -This download package. 1. Always use anti-virus/anti-malware scans on downloads. I take no responsibility for you messing up your system. 2. Make a duplicate copy of your WYGM gui folder; rename it to something you like. 3. Note the following 4 files from the WYGMLPP download: - VanWide1920_AttackScope.tga , VanWide1920_AttackScopeMask.tga , VanWide1920_ObsScope.tga , VanWide1920_ObsScopeMask.tga 4. They go into the following folder NameOfYourRenamedCopyOfWYGM\data\menu\gui Say OK or yes to any over-write request as they replace the original files. 5. Note other install instructions for WYGM. Put your new, renamed copy of your WYGM folder into your Mods folder; activate with JSGME and test. 6. This has only been tested in NYGM with the following mod list: NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F NYGM_2017A IABLShipsforNYGM_New_Thomsen Harbor Traffic Add-In Hitman_GUI_NYGM3_1.1 WYGMlpp <---renamed copy of WYGM with the modified files mentioned- NYGM_HiRes_Submarines_3_6F Amb_Sub_Interior_Redone SpiritOfMachJMGME Enhanced Nav Map Plotting Tools Single Merchant Contact Mod Brown_Grey_Map ----
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Leoz "Auf gefechtsstationen!" NYGM Last edited by Leoz; 10-25-20 at 08:40 AM. |
10-25-20, 11:32 AM | #1858 |
Ocean Warrior
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Any idea where to get the brown map from these days ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
10-25-20, 11:51 AM | #1859 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
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Last edited by Anvar1061; 10-25-20 at 12:16 PM. |
10-25-20, 02:41 PM | #1860 | |
Ocean Warrior
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Quote:
Thanks !
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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Tags |
torpedos through hull |
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