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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1816 | |
Navy Seal
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![]() EDIT: So, new computer weird thing now: I tried new patch 089 after deactivating and then deleting old 087 one. Launched my career save, and no more sounds in hydro... Tried convoy AI merchant test, and no sounds in hydro... Tried TDW torpedo tutorial test, and i could hear the liberty cargo!... So i made inverse manip to get back patch 087, and all test missions get their hydro sound back! Launched again my saved career, but still no sounds... Will try to restart last career mission from bunker, and see what happens. That's a real head braker!!... RE EDIT: Finally made my sounds back with patcher 089. Nothing related to patcher itself though! Something made a mess in the hydro sounds, will never know what...had to delete the 2 latest mods i tried in career - the bold SFX one and the RPM hydrophone merchants.
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Last edited by Fifi; 05-07-13 at 07:25 AM. |
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#1817 | |
Black Magic
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#1818 | |
Samurai Navy
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Anything to make the hydro more usefull is good. I currently don´t even bother to use it... |
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#1819 | |
Black Magic
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#1820 | |
Samurai Navy
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#1821 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1822 |
Ocean Warrior
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a little test-report
Just tested Patcher's last changes.. 1. No instant removal of destroyed aircraft from game - works well, just one little thing.. I think it more FX Update issue - ![]() ![]() ![]() ![]() ![]() As you can see, the aircraft continues to burn when submerged.. 2. Close/open sub doors on Battlestations activated/deactivated now works everywhere.. no more CTD in/near the home port.. 3. TDC AOB and Speed dials fix works well.. just a small backlash/jitter of the torpedo solution line at ranges up to 2km.. PS: a small suggestion - maybe it makes sense to combine all the torpedo's patches in one patch.. by analogy with Map colors and Render patches.. what do you think?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1823 | |
Samurai Navy
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I wonder why this mod isn´t in sobers Modlist? Any potential conflics? |
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#1824 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Honestly I cannot see how the two mods would interfere with each other; moreover, the latest version of OH had anyway a lot of CTD issues which were fixed by a dedicated patch. My suggestion is to give Macardigan's mod a try, and to report back if you notice anything wrong. ![]() On a side note, you don't need any mod for applying the four bearings method. When correctly applied, this method gives you enough information to calculate an accurate torpedo soultion ![]() |
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#1825 |
Ocean Warrior
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I think it's the same mystical thing like CTD's when using Ship Inertia and when using OH v2.1 itself..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1826 | ||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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OHIIv2.1 test patch2 Although Trevally is working hard on OHII V2.2, others are still reporting CTDs since they missed the patch note. I'll send him a note. Sending a PM to sober to update his modlist since some are still referring to CTDs. Quote:
OHIIv2.1 test patch2 |
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#1827 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Sweet updates TDW!
Especially the non-dissappearing airplanes, that has been bugging me from the day one! So I need to do again the torpedo malfunction values.... ![]() |
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#1828 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1829 | |
Samurai Navy
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#1830 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Macardigan commented about Open Horizons II v2.1 CTDs on his website this mod from the Code:
*INCOMPATIBLE with Open Horizons II v2.1 (CTD) for now. Last edited by Mikemike47; 05-07-13 at 06:30 PM. |
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