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Old 05-07-13, 12:10 AM   #1816
Fifi
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Quote:
Originally Posted by TheDarkWraith View Post
v1.0.89.0 released. See post #1

Starting with v1.0.89.0 Fixed problem with the AOB and TDC dials patch. The problem was auto targeting could be messed up because of the patch.


EDIT:
So, new computer weird thing now:
I tried new patch 089 after deactivating and then deleting old 087 one.
Launched my career save, and no more sounds in hydro...
Tried convoy AI merchant test, and no sounds in hydro...
Tried TDW torpedo tutorial test, and i could hear the liberty cargo!...

So i made inverse manip to get back patch 087, and all test missions get their hydro sound back!
Launched again my saved career, but still no sounds...
Will try to restart last career mission from bunker, and see what happens.
That's a real head braker!!...

RE EDIT: Finally made my sounds back with patcher 089. Nothing related to patcher itself though!
Something made a mess in the hydro sounds, will never know what...had to delete the 2 latest mods i tried in career - the bold SFX one and the RPM hydrophone merchants.

Last edited by Fifi; 05-07-13 at 07:25 AM.
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Old 05-07-13, 09:09 AM   #1817
TheDarkWraith
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Originally Posted by Fifi View Post
RE EDIT: Finally made my sounds back with patcher 089. Nothing related to patcher itself though!
Something made a mess in the hydro sounds, will never know what...had to delete the 2 latest mods i tried in career - the bold SFX one and the RPM hydrophone merchants.
I haven't dove into Sound yet. I am though currently investigating how Sound is done in the game. I want to remove the background music noise when manning the hydro station
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Old 05-07-13, 09:10 AM   #1818
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Originally Posted by TheDarkWraith View Post
I haven't dove into Sound yet. I am though currently investigating how Sound is done in the game. I want to remove the background music noise when manning the hydro station

Anything to make the hydro more usefull is good. I currently don´t even bother to use it...
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Old 05-07-13, 09:13 AM   #1819
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Quote:
Originally Posted by Tonci87 View Post
Anything to make the hydro more usefull is good. I currently don´t even bother to use it...
Why don't you use it? With the broken hydro patch it works great I spend more time at the hydro station than I do on the scopes. Hear a contact, enable hydro follow target, and plan the attack all under water without exposing yourself on the surface or raising a scope
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Old 05-07-13, 09:18 AM   #1820
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Originally Posted by TheDarkWraith View Post
Why don't you use it? With the broken hydro patch it works great I spend more time at the hydro station than I do on the scopes. Hear a contact, enable hydro follow target, and plan the attack all under water without exposing yourself on the surface or raising a scope
Well I see it´s use, but I can´t identify my target, or judge it´s speed...
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Old 05-07-13, 11:38 AM   #1821
gap
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Quote:
Originally Posted by Tonci87 View Post
Well I see it´s use, but I can´t identify my target, or judge it´s speed...
You actually can, by using this mod or by using this method
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Old 05-07-13, 12:07 PM   #1822
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a little test-report

Just tested Patcher's last changes..

1. No instant removal of destroyed aircraft from game - works well, just one little thing.. I think it more FX Update issue -

. . . .

As you can see, the aircraft continues to burn when submerged..

2. Close/open sub doors on Battlestations activated/deactivated now works everywhere.. no more CTD in/near the home port..

3. TDC AOB and Speed dials fix works well.. just a small backlash/jitter of the torpedo solution line at ranges up to 2km..

PS: a small suggestion - maybe it makes sense to combine all the torpedo's patches in one patch.. by analogy with Map colors and Render patches.. what do you think?
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Old 05-07-13, 12:15 PM   #1823
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Originally Posted by gap View Post
You actually can, by using this mod or by using this method

I wonder why this mod isn´t in sobers Modlist? Any potential conflics?
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Old 05-07-13, 01:04 PM   #1824
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Quote:
Originally Posted by Tonci87 View Post
I wonder why this mod isn´t in sobers Modlist? Any potential conflics?
Macardigan (author of the mod), has reported CTD's using it in conjunction with OHII v 2.1 (but not with v 2.0).

Honestly I cannot see how the two mods would interfere with each other; moreover, the latest version of OH had anyway a lot of CTD issues which were fixed by a dedicated patch.

My suggestion is to give Macardigan's mod a try, and to report back if you notice anything wrong.

On a side note, you don't need any mod for applying the four bearings method. When correctly applied, this method gives you enough information to calculate an accurate torpedo soultion
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Old 05-07-13, 01:10 PM   #1825
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Quote:
Originally Posted by gap View Post
Honestly I cannot see how the two mods would interfere with each other; moreover, the latest version of OH had anyway a lot of CTD issues which were fixed by a dedicated patch.
I think it's the same mystical thing like CTD's when using Ship Inertia and when using OH v2.1 itself..
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Old 05-07-13, 01:51 PM   #1826
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Quote:
Originally Posted by Tonci87 View Post
I wonder why this mod isn´t in sobers Modlist? Any potential conflics?
As of this moment, sober's modlist does not have patch 2.

OHIIv2.1 test patch2

Although Trevally is working hard on OHII V2.2, others are still reporting CTDs since they missed the patch note. I'll send him a note.

Sending a PM to sober to update his modlist since some are still referring to CTDs.


Quote:
Originally Posted by gap View Post
Macardigan (author of the mod), has reported CTD's using it in conjunction with OHII v 2.1 (but not with v 2.0).

Honestly I cannot see how the two mods would interfere with each other; moreover, the latest version of OH had anyway a lot of CTD issues which were fixed by a dedicated patch.

My suggestion is to give Macardigan's mod a try, and to report back if you notice anything wrong.
Patch needed to prevent CTD?
OHIIv2.1 test patch2

Quote:
Originally Posted by volodya61 View Post
I think it's the same mystical thing like CTD's when using Ship Inertia and when using OH v2.1 itself..
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Old 05-07-13, 02:12 PM   #1827
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Sweet updates TDW!

Especially the non-dissappearing airplanes, that has been bugging me from the day one!

So I need to do again the torpedo malfunction values.... Well now it should be easier, no more testing and trying so much. Can't promise a date yet, I have a holiday from intense modding going on...
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Old 05-07-13, 02:32 PM   #1828
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Quote:
Originally Posted by Rongel View Post
I have a holiday from intense modding going on...


I wish you a good continuation of your modding addition treatment Rongel, and keep us iformed if you happen to fall back into bad habits
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Old 05-07-13, 03:17 PM   #1829
Tonci87
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Quote:
Originally Posted by Mikemike47 View Post
As of this moment, sober's modlist does not have patch 2.

OHIIv2.1 test patch2

Although Trevally is working hard on OHII V2.2, others are still reporting CTDs since they missed the patch note. I'll send him a note.

Sending a PM to sober to update his modlist since some are still referring to CTDs.




Patch needed to prevent CTD?
OHIIv2.1 test patch2
I wasn´t refering to OH not beeing in Sobers List (OH is a must have mod) but this other hydrophone mod.
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Old 05-07-13, 04:27 PM   #1830
Mikemike47
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Quote:
Originally Posted by Tonci87 View Post
I wasn´t refering to OH not beeing in Sobers List (OH is a must have mod) but this other hydrophone mod.
I know. All are related with possible same CTD.

Macardigan commented about Open Horizons II v2.1 CTDs on his website this mod from the
Code:
*INCOMPATIBLE with Open Horizons II v2.1 (CTD) for now.

Last edited by Mikemike47; 05-07-13 at 06:30 PM.
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