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01-11-15, 10:28 PM | #1816 |
Navy Dude
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
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Thanks for the advice so far and...
I'm trying the mods that you suggested in your post but...
Is there something wrong with DynEnv v2.9 - 3.b Enhanced Visibility (high)? Everything was great but when I activated DynEnv v2.9 - 3.b Enhanced Visibility (high) I get mostly green moving blotches below the surface. I'm guessing that a texture is missing or something. So far I've instituted Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\SH5 MODS] 10 NewUIs_TDC_7_4_2_ByTheDarkWraith 11 NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo 12 NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights 13a NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision 13b NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n 14 NewUIs_TDC_7_4_2_jimimadrids_map_tools 15 NewUIs_TDC_7_4_2_New_radio_messages_German 16 NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha 17 NewUIs_TDC_7_4_2_WWIIInterface_by_naights 18 Church's Compass Dials Mod v2.1 - Option One 20 OPEN HORIZONS II v2.5 22 Trevally TDC Help v2 24 FX_Update_0_0_21_ByTheDarkWraith 26 Equipment_Upgrades_Fix_v1_4_byTheBeast 28 Equip_Upgrades_Fix_1_4_AFFOE_151 32 sobers underwater rocks V5 SH5 33 sobers Lights Cfg V10 SH5 40 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) I'm running with the following hardware Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500) Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: GA-78LMT-USB3 BIOS: Award Modular BIOS v6.00PG Processor: AMD FX(tm)-6300 Six-Core Processor (6 CPUs), ~3.5GHz Memory: 16384MB RAM Available OS Memory: 16366MB RAM Page File: 4661MB used, 14135MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Display Tab 2: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GT 640 Manufacturer: NVIDIA Chip type: GeForce GT 640 DAC type: Integrated RAMDAC Device Type: Full Device Device Key: Enum\PCI\VEN_10DE&DEV_0FC1&SUBSYS_26453842&REV_A1 Display Memory: 4033 MB Dedicated Memory: 1985 MB Shared Memory: 2048 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: HP W2371b Monitor Id: HWP3045 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HD15 Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
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01-12-15, 05:17 AM | #1817 |
Nub
Join Date: Sep 2011
Posts: 2
Downloads: 28
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Magnetic detonators
Hello everybody,
I knwo that this topic was discussed sometimes, but as far as I see there was no solution. The thing is, that my magnetic detonators are not working. Doesnt matter if my torpedos passing 0.2m, 0.4m, 0.8m, 1.4m, 3m below the ship they are not detonating. I am pretty sure that the depth is correct, while identified the ship. I am mostly using the T1 with slow speed. My game version is V1.2 My OS: Win7 64bit My mod-list: NewUIs_TDC_7_5_0_ByTheDarkWraith FX_Update_0_0_22_ByTheDarkWraith NewUIs_TDC_7_5_0_New_radio_messages_German FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 SH5_7A_Conning_Fix Critical hits 1.1 Torpedos I also patched the files relating to torpedos with the patcher V1.0.168 I really really hope that somebody can help me, because I really want to play the game in full bandwith many Greetings |
01-12-15, 08:33 AM | #1818 |
Growing Old Disgracefully
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Hi HIO
This is in the wrong position Quote >40 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) see my mod list Accurate German Flags NDB,NDH OM#1 - No Dialog Indicator DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 2. Main Mod Low Resolution Patch Water reflections intensity varied by available sunlight by TheDarkWraith SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (without date) EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_4_2_ByTheDarkWraith Manos Scopes-patch for 16x9 IRAI_0_0_41_ByTheDarkWraith BSF_Lite Dynamic Env Compatible R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.5 sobers OH2.5 Kiel Lite mod V4 SH5 Chart Colour Scheme 4 Trevally Tutorial - All v0.2(for OHIIv1.3) MightyFine Less Annoying Footsteps 1.0 Shadow Improvement ModLR EQuaTool 01.01 by AvM - Large Style Shallow Waters Voice Be Gone Warfox deck crew always whispering SH5 German Version gap - HD 1 deg Scope Bearing v 1.0 Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Change days in bunker one ship, one torpedo v1.00 DBSM_Music_1_0_4 DynEnv v2.9 - 12. Sounds DBSM_Speech_1_0_4 TDC Graphics by Naights v1.0 DBM Background Video Window_Lights_Redone_V1 The patches you describe may be down to your gpu not being able to handle the high resolution. I have 4gb card but still use the DE low resolution mod as i was getting black balls appearing on the waves and this mod has cured the problem. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM Last edited by THEBERBSTER; 01-12-15 at 09:33 AM. |
01-12-15, 08:42 AM | #1819 |
Canadian Wolf
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Welcome to SUBSIM Clubstudent
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01-12-15, 08:47 AM | #1820 |
Growing Old Disgracefully
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Hi Clubstudent
You only need to use this mod when you have given bonus points to your torpedo man. Quote > Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Quote > I also patched the files relating to torpedos with the patcher V1.0.168 Did you patch both of the patches in Patcher 4 and Patcher 6? In Patcher 4 there is this patch > torpedoes magnetic detonators set to impact only at game start. In TDW's Options File Editor Viewer there is also this patch in the TDC Tab > torpedoes magnetic detonators set to impact only at game start. Peter
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01-12-15, 09:20 AM | #1821 | ||
Nub
Join Date: Sep 2011
Posts: 2
Downloads: 28
Uploads: 0
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Hi Peter,
thank you very much for your reply. Quote:
Quote:
I also thought that those patches influence only the initial settings of detonator. I mostly activating and deactivation the magnetic detonator a few times, to be sure that the setting was taking into account. Any other idea? Greetings Joerg |
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01-12-15, 09:43 AM | #1822 |
Growing Old Disgracefully
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Hi Joerg
You answered the question here: Quote > I am not 100% sure what you mean with patcher 4 and patcher 6, but I found two places. TDW's Generic File Patcher (GFP) contains 9 patcher files. Here is your problem as you are not playing stock. You selected the wrong mod below from folder 2 when you should have selected the mod in folder 4 Quote > FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) Peter
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01-12-15, 09:57 AM | #1823 |
Growing Old Disgracefully
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Hi Joerg
Your mod order NewUIs_TDC_7_5_0_ByTheDarkWraith FX_Update_0_0_22_ByTheDarkWraith NewUIs_TDC_7_5_0_New_radio_messages_German FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 SH5_7A_Conning_Fix Critical hits 1.1 Torpedos Correct mod order SH5_7A_Conning_Fix FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_New_radio_messages_German Critical hits 1.1 Torpedos Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 You can check out my tutorial post #35 for other mod ideas with download links on post #38 http://www.subsim.com/radioroom/showthread.php?t=211804 Peter
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01-12-15, 11:13 AM | #1824 |
Gefallen Engel U-666
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welcome aboard!
Clubstudent!
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01-12-15, 01:53 PM | #1825 |
Chief of the Boat
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Welcome to SubSim Clubstudent
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01-13-15, 02:23 AM | #1826 |
Navy Dude
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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Still not perfect but certainly playable
Thanks Berbster for your suggestions as to mod order. I'm now running the mod loadout listed at the end of this post, and evrything is going better.
I'm running a pretty good machine so I wanted to try the highest quality graphics and they SEEM to work great. I DID have a problem with DynEnv v2.9 - 3.b Enhanced Visibility (high) Not sure why but it gives me moving blocks of light green (NOT enhanced in my opinion!) After removing it, everything else worked great. The undersea rocks and flora that I went down and looked at were very detailed and realistic. Still have some minor problems... 1) The night sky is REALLY REALLY dark even with stoianm BrighterNights modv1 which I added as a test to see if it would lighten things up. I'm gonna switch to an even brighter one that he has in hopes that that will solve my night-blindness issues. Just pumping up the Gamma Correction is an alternative too but it tends to give everything a washed out look. 2) The recognition manual no longer offers the filters that I found to not be working but is there a mod that does have them? I think that they're a great idea. 3) Instead of getting the grey circular patrol zone areas when I select a mission like the Eastern Coastal approaches, I'm given an icon of a sinking boat and when I click on that it centers my map on a quadrant. I'm guessing that that's my patrol area? 4) Just watched a 50 part You-tube "let's Play Silent Hunter 5" series by a guy called The History Nerd and he gave up in disgust when he couldn't get a resupply of the coast off the US. Is there a one of your tips on that that I've missed? Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\SH5 MODS] 01 DynEnv v2.9 - 1. Main Mod 04 DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters 04 DynEnv v2.9 - 6. Sleet for Winter Campaigns 04 DynEnv v2.9 - 7. Clear Water Surface 06 DynEnv v2.9 - 9. Sobers Best Ever Tweaks 07 DynEnv v2.9 - 10.I Seafloor (high resolution) 07 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) 08 Equipment_Upgrades_Fix_v1_4_byTheBeast 08a Equip_Upgrades_Fix_1_4_AFFOE_151 09 FX_Update_0_0_21_ByTheDarkWraith 10 BetterRealisticFlotation 1.3 lite 11 NewUIs_TDC_7_4_2_ByTheDarkWraith 11a NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo 12 NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights 13a NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision 13b NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n 14 NewUIs_TDC_7_4_2_jimimadrids_map_tools 16 NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha 17 NewUIs_TDC_7_4_2_WWIIInterface_by_naights 18 Church's Compass Dials Mod v2.1 - Option One 20 OPEN HORIZONS II v2.5 22 Trevally TDC Help v2 30 DynEnv v2.9 - 12. Sounds 31 stoianm BrighterNights modv1 (high) 39 SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered 40 SH5 External Cargo 1.0 41 sobers NO water drops V1
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01-13-15, 06:07 AM | #1827 |
Growing Old Disgracefully
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Hi HIO
You can only use 1 mod from each section. a-b-c you can only have 1 of them not all 3. 05 DynEnv v2.9 - 8.a Wave Mechanics - Breeze 06 DynEnv v2.9 - 8.b Wave Mechanics - Gale 07 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) 07 DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution) 07 DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution) 06 DynEnv v2.9 - 9. Sobers Best Ever Tweaks This is a mod selection of 5 mods that need to be individually enabled. It looks like you have put the whole folder in JSGME and enabled it. That is not how it works. Some of the mods are now out of date and can be updated from Sobers downloads? 9. Sobers Best Ever Tweaks (Contains the 5 mods below) Sobers DOF V4 SH5 (No longer listed in Sobers downloads) Sobers Best Ever Fog V22 (Later version V31 available) Sobers Better Terrain V3 SH5 (Later version V4 available) Sobers Lights Cfg V5 SH5 (Later version V10 available) Sobers waves Mod V9 09012013 (Later version V30 available) Link to Sobers Downloads for later versions. http://www.subsim.com/radioroom/member.php?tab=dl2modification&u=223410 My tutorial post #38 will also contain download links. http://www.subsim.com/radioroom/showthread.php?t=211804 These 3 mods will give you brighter nights and you are using 2 of them. 3.a Enhanced Visibility (Medium) 4.b Camera Filters – Vivid Colors 5.b Ambient Settings – No Murky Waters I would remove this mod as I would think it is going to overwrite at least 1 DE mod. stoianm BrighterNights modv1 (middle) You could also try this Moonlight mod and see if that also helps. Even if it does not it will look good at night. Moon_Light_Mod V6 SH5 Download link http://www.subsim.com/radioroom//downloads.php?do=file&id=4350 You also need to add this behind OHII. sobers OH2.5 Kiel Lite mod v4 SH5 http://www.subsim.com/radioroom/down...o=file&id=4511 TDW's Options File Editor Viewer. if you go to the UI Tab and enable Night Filters in the attack periscope station press the Hud button and you can set up the colours for the periscope filter for night time use. This mod may, or may not work with Night Filters as this is a different interface to the default Enhanced one. 17 NewUIs_TDC_7_4_2_WWIIInterface_by_naights Peter
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01-15-15, 01:42 AM | #1828 |
Navy Dude
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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Thanks again Berbster
I've tried to incorporate your last round of changes and things seem better.
I'm also thinking that the last set of problems I've had with the recognition manual are all my fault. I've got some more experiments to run to prove that. If all this goes well I'm thinking that a I might create a U-Tube video of me modding from a vanilla starting point to what I want. It might help others avoid some of the MANY mistakes I've made. Yes, the instructions are there if you dig deep enough but sometimes a visual word to the wise is helpful. If I do it, I'll be sure and credit you for your help getting ME sorted. My current mod loadout is Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\SH5 MODS] 01 DynEnv v2.9 - 1. Main Mod 04 DynEnv v2.9 - 10.I Seafloor (high resolution) 04 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) 04 DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters 04 DynEnv v2.9 - 6. Sleet for Winter Campaigns 04 DynEnv v2.9 - 7. Clear Water Surface 04 DynEnv v2.9 - 9. Sobers Best Ever Tweaks 09 FX_Update_0_0_21_ByTheDarkWraith 10 BetterRealisticFlotation 1.3 lite 11 NewUIs_TDC_7_4_2_ByTheDarkWraith 11a NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo 12 NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights 13a NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision 13b NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n 14 NewUIs_TDC_7_4_2_jimimadrids_map_tools 15 NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha 16 NewUIs_TDC_7_4_2_WWIIInterface_by_naights 17 Church's Compass Dials Mod v2.1 - Option One 18 MoreRealisticPeriscope 1.3 by Arclight 20 OPEN HORIZONS II v2.5 21 sobers OH2.5 Kiel Lite mod V4 SH5 22 sobers Lights Cfg V10 SH5 23 Trevally Automated Scripts v0.6 23a Trevally TDC Help v2 23b Patrol Routine Scripts v. 01.03 by AvM 30 DynEnv v2.9 - 12. Sounds 39 SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered 40 SH5 External Cargo 1.0 41 sobers NO water drops V1 42 Moon_light_mod V6 SH5 43 SH5_Type_7_RadioRoom_Tweaks_v0_0_2_byTheBeast 44 Nauticalwolf's_Torpedo_Textures_v1.2
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01-15-15, 06:14 AM | #1829 |
Growing Old Disgracefully
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Hi HIO
This mod better known as BARF cannot be used with your mod list as it is not comaptible. 10 BetterRealisticFlotation 1.3 lite You should be using this mod. Manos Scopes – patch for 16x9 (other resolutions available) http://www.subsim.com/radioroom/showthread.php?t=179068 If you are using manual TDC I also would recommend adding this for better targeting accuracy. Gap - HD 1 deg Scope Bearing v 1.0 http://www.subsim.com/radioroom/showthread.php?t=182912 The idea of making a video is a good idea. Its been previously suggested to me to do, but I would not know where to start. I think also I am a bit too much of a perfectionist to be satisfied with its outcome. Peter
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01-15-15, 03:35 PM | #1830 |
Navy Dude
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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Thanks again Berbster, and...
Still more follow-up questions!
1) I removed stoianm BrighterNights modv1 as you suggested and even with all the other brighter night's mods the result is still way too dark. It's not just a periscope filter issue either. I couldn't even find my way to the conning tower ladder with the set-up listed below. The problem is that I tend to play this game with older than average eyes in a just slightly darkened room. Ambient light is definitely but not entirely the problem here. When I play at night things are a bit better, but it IS still problematically dark. Guess I shoulda listened when ma said "stop that or you'll go blind!" Provided that stoianm BrighterNights modv1 does work with the current mod soup, any downside to using it? If I can't get this sorted, I'll probably have to drop the DynEnv v2.9 mods and go with a more "old-eyes friendly" environmental mod mix. 2) I am pulling MoreRealisticPeriscope 1.3 by Arclight from my mod list as soon as I can get these two downloaded and installed. I am right in planning to use both, correct? In this order? Manos Scopes for SH5 (for TDW's Gui) and gap - HD 1 deg Scope Bearing v 1.0 3) I downloaded SteelVikings Interior Mod V1.2 (twice now to be sure) but the archive appears to be corrupt. I posted that in the comments. Is there anything else I should do? 4) Added SH5_Type_7_RadioRoom_Tweaks_v0_0_2_byTheBeast to the tail end of my mod list but the items in the mod don't have the same red cast as the rest of the ship. Would changing the load order help in that regard? 5) I've started experimenting with the automated scripts that are available once NewUIs_TDC_7_4_2_ByTheDarkWraith is installed. Some of the read-me's say that they are designed to run at 128 time compression. Does that mean that you need to be at 128 time compression before running them or will they set TC to 128 and then run, if I start them at slower TC? I've experimented with the one that dives your boat to 20 meters, does an all stop and then runs a hydrophone sweep before surfacing and speeding back up to 7 knots. I'm NOT sure if it's working. When I start it at a lower time compression the boat does dive and then resurfaces and set speed to 7 knots but I've yet to find any contacts. (As an aside... I understood that the best hydrophone results were achieved at 32 meters, no?) Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\SH5 MODS] 01 DynEnv v2.9 - 1. Main Mod 04 DynEnv v2.9 - 10.I Seafloor (high resolution) 04 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) 04 DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters 04 DynEnv v2.9 - 6. Sleet for Winter Campaigns 04 DynEnv v2.9 - 7. Clear Water Surface 04 DynEnv v2.9 - 9. Sobers Best Ever Tweaks 09 FX_Update_0_0_21_ByTheDarkWraith 11 NewUIs_TDC_7_4_2_ByTheDarkWraith 11a NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo 12 NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights 13a NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision 13b NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n 14 NewUIs_TDC_7_4_2_jimimadrids_map_tools 15 NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha 16 NewUIs_TDC_7_4_2_WWIIInterface_by_naights 17 Church's Compass Dials Mod v2.1 - Option One 18 MoreRealisticPeriscope 1.3 by Arclight 20 OPEN HORIZONS II v2.5 21 sobers OH2.5 Kiel Lite mod V4 SH5 22 sobers Lights Cfg V10 SH5 23 Trevally Automated Scripts v0.6 23a Trevally TDC Help v2 23b Patrol Routine Scripts v. 01.03 by AvM 30 DynEnv v2.9 - 12. Sounds 39 SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered 40 SH5 External Cargo 1.0 41 sobers NO water drops V1 42 Moon_light_mod V6 SH5 43 SH5_Type_7_RadioRoom_Tweaks_v0_0_2_byTheBeast 44 Nauticalwolf's_Torpedo_Textures_v1.2
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If I can't be a good example, I'll be a glaring warning! AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s) Windows 10 Home Installed Physical Memory (RAM) 16.0 GB NVidia RTX2070 16 Gig Last edited by Havan_IronOak; 01-15-15 at 04:32 PM. |
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