SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-05-24, 05:50 PM | #1801 | |
Nub
Join Date: Jun 2021
Posts: 3
Downloads: 25
Uploads: 0
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05-20-24, 04:43 PM | #1802 |
Silent Hunter
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RPM Gauge?
i feel like a dunce asking this question.
where is the RPM gauge? it is either in the control room or the conning tower, or both, but i cannot find it by browsing through the various gauges. also, i just witnessed something i have never seen previously. we attacked a british convoy in the open ocean, west of Perth-Fremantle and we suffered some equipment damage. once we had eluded the verdampt escorts, we surfaced and i assigned certain crewmen to man the topside weapons in order to repair the damage they had suffered. then, i saved the game and exited. a while later, i launched SH4 and reloaded the saved game only to discover that all of the crewmen i assigned to repair the topside weapons were dead. really strange, eh? so, i repositioned the men into the crew berthing area, saved the game and exited SH4. i relaunched and reloaded and everyone was hale and healthy once again. except for the topside weapons, which were still damaged. ever seen this behaviour previously?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 05-27-24 at 02:02 PM. |
05-28-24, 08:03 AM | #1803 | |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 82
Uploads: 0
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I occasionally come across the opposite behaviour: injured crew, after the save and reload, become fully healthy. |
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