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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
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Alright.....
Finished also the Flagrecognition for Attackperiskope! Will also buitl it inside the UZO and ObsPeri! Only problem or good thing is: It goes beyond some Buttons on that Screens, like u can see. But it is very comfortable now to have it parat like RecManual for ships..... ![]() Have done an darker TGA for more compability in night......also oldstyle (i hope)...Looks like the bounded RecManual for ships..... Look here: It will be available at the left upper corner, just drag&drop: ![]() Just drag it out: ![]() Recognite the Shipflag to identify his nationality: ![]() ![]() what do u think? Big thanks goes to PACO454! MfG Sale |
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#167 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
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Excellent !!!
Looking forward to having it in game. Thanks, Txema |
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#168 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
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Hi guys!
Also finished the second Tabelle! ![]() This is for Knots x Meter per Minute: goes: - 1 Minute - 5 minutes - 10 Minutes - 15 Minutes - 30 Minutes - 45 Minutes Means like this example: If a ship is moving 16 Knots, it will left a distance of 0.493 Meters (0,493 Kilometers) in 1 Minute! In 5 Minutes at same speed it goes 2.456 Meters (2,465 Kilometers).... and so on. ![]() Maybe useful for catching other ships somewhere up to know how much meters it will left in xx Minutes..... Would be this Minutes Tabelle interesting to have also in the Peris like the Flags? Show goes on..... Sale |
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#169 |
Engineer
![]() Join Date: Jul 2002
Location: Canada
Posts: 202
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Unreal I tip my hat sir.
Vader
__________________
Never Forget! |
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#170 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
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Hi guys....
Just by side: Don`t know if there is a mod like that but here again..... Edited the Maps.cfg in the data/Menu/Cfg Folder to get the Zoomfactors and visible names and shown Harbours inside the F6 TDC Map. Just do following Open her with notepad and just insert this behind the last block at the bottom of the File: ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000,40000; meters per pixel CityZoom=10000;city names are displayed from this zoom down KriegZoom=2000;krieg labels are separated displayed from this zoom up HarborZoom=50;harbors will be displayed from this zoom up This is the Original Block: [Map1] MapID=Attack_map Position=0,0 Resolution=1024,768 MajorSqrs=4,3 MinorSqrs=5,5 PixPerUnit=50 ZoomLevels=1,2,5,10,20; meters per pixel InitialZoom=2 SymbolZoom=10;units are drawn as symbols from this zoom up GroupsZoom=20;units are drawn in groups from this zoom up It has then to look so: [Map1] MapID=Attack_map Position=0,0 Resolution=1024,768 MajorSqrs=4,3 MinorSqrs=5,5 PixPerUnit=50 ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000,40000; meters per pixel InitialZoom=2 SymbolZoom=10;units are drawn as symbols from this zoom up GroupsZoom=20;units are drawn in groups from this zoom up CityZoom=10000;city names are displayed from this zoom down KriegZoom=2000;krieg labels are separated displayed from this zoom up HarborZoom=50;harbors will be displayed from this zoom up small but nice thing for the TDC Map ![]() Here some pictures ![]() ![]() ![]() Sale |
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#171 |
Planesman
![]() Join Date: May 2005
Location: Germany
Posts: 197
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Nice work, looks really good!
If you don't mind you could fix 2 small typos: "gescheatzte Fahrt" => "geschaetzte Fahrt" "Allierte" => "Alliierte" Umlauts (ä, ö, ü) would be nice too, but I guess I'm asking too much... Mr. Fleck |
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#172 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
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Hi!
Alright, fixed those two..... Damn, i should know how it is written ![]() Ok, Umlaute are not available with Typewriter and where not written at that time..... Ok, i think i can make NaviMapMod V1.0 now up. A lot of ideas and things i would like also to implement but need time for making those tgas.....so this is first version.... |
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