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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Navy Dude
![]() Join Date: Dec 2007
Location: Antwerp, Belgium
Posts: 178
Downloads: 74
Uploads: 0
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in tanks its helps aswell to get a trained crew, passed out crew members recover faster, same goes for reloading shells and sighting enemies
so yeah its on both parts that it does count. |
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#167 |
Lucky Jack
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![]() ![]() Arclight: |
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#168 |
Navy Dude
![]() Join Date: Dec 2007
Location: Antwerp, Belgium
Posts: 178
Downloads: 74
Uploads: 0
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yeah that can be a b/tch sometimes. didnt you ask for a tow?
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#169 |
Lucky Jack
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#170 |
Ocean Warrior
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I got to say after playing for a bit (I've now managed to acquire a few tier II planes for each nation), the game is really starting to irritate the heck out of me with certain things.
First of all the game seems to have one of the most flukey damage models I've ever seen. Some flights I go out and I am practically death incarnate (like one air domination game where I got 12 air kills, and 13 assists, to 0 planes lost), and the very next match I can't seem to shoot down anything at all, or worse just fall victim to endless fluke shots that either sheer my wing off, one shot my pilot, cripple my maneuverability or engine, or cause me to spontaneously combust. More often then not the damage effect is caused by just one single random bullet according to replays. I've lost count now how many times I've had wings sheered off at 600m by 1-3 7.7 bullets, and I am not flying a biplane. I've also seen planes take crazy amounts of damage, sometimes upwards of 50 MG FF/M rounds and fly like they were hardly hit at all, other times they disintegrate from 1-2 rounds. Because of this random damage my performance match to match can be pretty scattered as well, even though I can generally out-fly and out-shoot almost all the players I encounter. I know all the different planes weak points and shoot at/hit them. It doesn't seem to matter though, it feels like I'm playing an old PnP game where you just roll for everything, or that there is some sort of exploit. I've also noticed that matchmaking appears to be particularly bad, where one side or the other frequently ends up with most of the higher tier planes in a match. I've seen cases where one team is mostly tier 1 and low tier 2 planes, and the other side has many mid-tier 3 planes such as P-47s, P-51s, and later model Bf-109s & Fw 190s. Also what on earth is with the trees for the different nations, as some of them really get majorly shafted with their tier 1 plane selection. The worst by far is Japan, followed by Germany. Japan is the worst because all the Tier 1 fighters have absolutely terrible guns other than their heavy fighter. The Japanese type 89 is slow firing, hardly does any damage at all, and doesn't have its historical exploding bullets. They are easily the absolute worst guns in the game, and until you hit tier 2 you are going to be stuck with em. Germany also suffers from similar low armaments where most of its fighters are also carrying 2x7.92mm machine guns (or the lousy Italian breda 13mm mgs), the difference though is their mg's are not utter garbage as they do have fast firing rates and do reasonable damage, so you can at least shoot down planes unlike Japan, also their Bf-110 is pretty powerful if you know how to use it. England's tree is so so, they get saddled with a lot of biplanes, but the hurricane which you can get fairly early is pretty nasty if used correctly (problem is most don't know how to use them). Russia and the USA on the other hand get planes with powerful armaments very quickly (usually the first plane you unlock), packing either multiple m2 50 cal or a 20mm cannon. I am also really getting sick and tired of air domination, mainly the one where you have to control an airspace. They are just utter chaos where skill becomes almost meaningless. They are especially horrid if you get stuck with a team that is utterly clueless as they just get wiped out in no time. The best part though, is you can't predict when you're going to end up in one of those missions, and can't change out your aircraft for something more suitable if you were trying to spade bombers for example. I also really LOVE how the game decides to penalize you if you drop before all your planes are trashed by making the country you were playing unavailable for 10 minutes because you decided you really don't want to suicide your bombers as that's all you have left or because the last 5 matches was this game mode and your fed up with it. On the other hand I really could care less about the penalty as I'm working on all 5 countries, so I can always just switch to another one for a game. The mechanics for awarding the kill also make little sense at all to me, as it doesn't seem to be based on damage done, yet isn't necessarily based on who gets the killing blow either. It also seems really random too. So honestly this makes me really wonder if I want to continue with this game or not, as it is starting to get just too aggravating. I figure I will try moving to realistic to see if things get better or not before I do. I tried out tanks a couple of times now but I honestly don't quite get it (especially the aircraft in it, doesn't make much sense at all to me. All of a sudden I'm in an aircraft while my tank stays where it was, then suddenly I am not any more). It also seems to be far more twitch based then the planes (at least in arcade). Anyhow some tips for anyone thinking of getting into the air side of the game. The easiest countries to start out in are USA and Russia. If you have the gold eagles (or the free unlock) I strongly recommend Thatch's F2A Buffalo as it is the best plane out of the bunch (seriously it is one evil little plane, the example I gave above of 12 kills was flying one against tier 2-3 planes), though the Russian Chaika is lots of fun too, that is when its wings aren't falling off (do not bother with the first Japanese or German premium unless you really want to fly only that country). Also make sure you understand the planes you fly and the planes others fly, as it is the key to doing well as you need to know what your plane's strength and weaknesses are, when you should turn and burn, and when you should boom and zoom. Understand and make use of the gun convergence settings, especially when flying multi-gun planes like the Hurricane. Also try not to fixate on targets, I've lost count of the number of planes I killed that were utterly fixated on the plane ahead of them and died because of it. |
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#171 |
Lucky Jack
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Can't really disagree with you, the match-maker is very much broken. Before you leave though give the ground forces a bash. I tend to play them most these days because the air forces are very much down to Random Number Jesus. At least when you get blown to hell in a tank you generally have a good idea of why it happened.
Of course, RNG does rear its ugly head from time to time, I've had more than one occasion when I've raised my arms to the sky and asked the Gods why that KV-1B just bounced my 152mm nuclear bomb. That being said, I'd rather have that than the HP system of WoT, I feel it lends a more authentic...if somewhat frustrating experience. I wouldn't say Germany is completely shafted at Tier I, the He-112B-0 has a nasty little cannon on it which comes with some special fragmentation round which can really chew out enemies. The Romanian He-112B2/U2 is also nice but is a premium/gift bird...damned if I can remember exactly how I wound up with her. The Bf-110 can surprise people, the cannons are very nasty on it and can rip through some other Tier Is quite happily. Compare that to the RAF which doesn't get any cannons in Tier I. ![]() Yeah, the Japs get screwed over though...but to be fair, there's not that much you can do to help designs that were already not at the highest end of the tech tree...whenever the Japanese ground forces get introduced the same problem is going to be faced. ![]() This being said, I've taken to taking the Tier I Jap aircraft out on the occasional Realistic battle lately and had some good fun with them. So long as you avoid the Russians you can hold your own providing you can drag the enemy down into a turning battle. ![]() |
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#172 | |||
Ocean Warrior
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![]() Quote:
Probably the most annoying is the squads/guilds showing up on a server en mass. Talk about shifting the balance of power. I've tried Tanks, I mean its fun in some ways but really screwy, particularly in arcade with the planes and stuff. I agree though that I don't want hit points. But the damage model is just so borked I think. Quote:
The RAF does get a lot of multi gun planes though, and in the right hands the first hurricane is exceedingly lethal if you keep your target in your convergence range. The hurricane can either out run or out turn whatever it faces, often both, and most targets don't last long if there in convergence. The problem is most people don't fly like that, they spray and pray with it. I've also noticed that wings tend to fly off with 7.7 rounds. Quote:
TBH I don't see how Japanese ground forces could work in this game as they pretty much only used light tanks in WW2. |
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#173 |
Navy Dude
![]() Join Date: Dec 2007
Location: Antwerp, Belgium
Posts: 178
Downloads: 74
Uploads: 0
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in the air i love the zero, its a fun plane to fly so are the KI fighters.
in groundforces its just hopeless against any country IMO |
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#174 |
Ocean Warrior
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Oh I don't disagree. Just don't get hit or whoosh flames everywhere.
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#175 |
Lucky Jack
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Anyway, here's some more pics.
![]() What happens when you put cruise control on and get distracted... ![]() Dead-sticking a Spitfire after catching some gunner fire off a Ju-88 ![]() And finally a mission against the Japs, no airfields to rearm on until they get captured...our team was dropping like flies, so I had to...improvise... ![]() I can't believe I managed this, normally it ends badly. ![]() What makes it better is that my Wellington was then rearmed, refueled and repaired and air-started behind the carriers. I was shot down by three Japanese fighters about two minutes later but pulling this off, in realistic battles, made my flaming death a bit more palatable. |
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#176 |
Ocean Warrior
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You just made me think of the time I landed a B2 Spirit bomber on the deck of a Nimitz carrier in Jane's Fighter Anthology, except it was wheels down and the wings were twice as wide as the carrier's deck. I came within 1 foot of the superstructure before stopping. Trick was to make the aircraft stall hard right before the wheels touched
![]() Anyhow it would be nice if the tail hooks actually worked on most planes in War Thunder, right now most of them either don't lower, or don't lower enough to do anything. |
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#177 |
Lucky Jack
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I managed to get the hook on the A5M4 to lower, but didn't have my tail lowered sufficiently for it to catch, plus I came in from the wrong side (mental note, island always on the right...) so I wound up in the drink.
Still...could be worse: http://gfycat.com/NauticalSolidAustraliankestrel |
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#178 |
Ocean Warrior
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Hahaha, I think he staged that though as he was going pretty fast and had a full load of bombs. Of course you notice he didn't catch the first series of wires either when he should have.
One of the big problems is the tail dragger hooks don't go down enough when they should be hanging almost straight down not going straight back as they do in game. http://thanlont.blogspot.com/2011/12...ok-design.html They also really should make the hook manually deployable like the landing gear, as half the time the problem is the game not thinking your landing on the carrier and not deploying the hook, or even retracting the damn thing just as you reach the carrier. But ya, superstructure on your right side always ![]() |
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#179 |
Ocean Warrior
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So my adventures in War Thunder continue, well for now anyways. At some point I really want to pull out my hotas and try playing realistic or sim (or even realistic with mouse aiming), as I am getting sick of arcade.
I tried playing the tank part of the game some more (in arcade), even unlocked 1 new tank for each of the 3 countries, but to be honest, it really hasn't grabbed my interest much. It seems to just be mostly long distance sniping matches, so much so that sometimes I just get fed up and go cap & hold the objective by myself as no one else on the team can seem to be bothered to. I've also been reading horror stories about higher tiered/BR matches where people get to face tanks with nigh impenetrable armor, and people finding it difficult to keep up with expenses due to ammo and repair costs. I also really do not get the point of aircraft in that game as the game just seems to yank me back out of them when ever it feels like it. I don't know why but sometimes I think the game has it in for me. It loves to set me up against much higher BR aircraft, so much so that i usually get the Balancer / Punisher award for killing higher ranked aircraft almost every match I fly. But it doesn't matter much, as now that I am mostly past all the garbage planes (like most of tier 1 japan), I can usually out fly and kill whatever I am facing, so long as I don't get bounced. I also seem to have this habit of easily catching on fire from a few hits, and burning up 9 out of 10 times (naturally of course most of the people I set on fire, go out without much damage, assuming someone else doesn't get the kill in between). The game also just loves to spontaneously rip my wings off, especially with browning 7.7s. I've lost count of the number of times I've had that happen to both wings at once from a short burst, at 700-800m, just utterly ridiculous. My success rate is a lot more stable now, though I still sometimes get fluke sessions where I just instantly die the moment an enemy fighter so much as looks at me, or i just get absolutely nothing but kill assists (I've had some matches where I had not 1 kill, but 10-15 assists). Other sessions I am nearly impervious and just massacre the enemy. Between having planes that have some firepower (I've unlocked most of tier 1 and at least 2-3 tier 2 fighters for all the nations), and having learned how to shoot accurately while tracking using the mouse, I generally do quite well. I have a surplus of almost 2 million SL now and have been easily able to afford repair & ammo costs. I still utterly hate air domination, even though generally I do quite well in them and they are very profitable. I hate though how often the game puts me in those matches as they are just chaotic fur balls that are almost impossible to survive in for very long because of the sheer number of aircraft coming at you from every direction. Ground attack isn't much better either as most of the times the matches end way to quickly as most everyone just rushes to the enemy side and tries to kill as many ground targets as they can. It is especially aggravating when trying to work on bombers and the game throws you in a domination match. Speaking of bombers, boy have I really started to dislike flying them, aside from when the games gives me nothing blasted domination maps when I have like 1 fighter and 4 bombers. First of all the payout rate for them is terrible. You get hardly anything for destroying major targets, and even less for ground targets. Many of the bombers don't carry anywhere near their historic bomb loads, and the bombs themselves have ridiculously tiny blast radii. It also takes forever to spade any of them because of the low returns. Then on top of it they are exceedingly vulnerable, as they all seem to be made out of balsa wood, and because of the skill system they have gunners that are virtually worthless, so going low altitude is pretty much suicide as you may get one pass if you are lucky on targets before you get blown out of the sky, heck even high altitude wont keep you safe for very long either. Also good luck trying to fly the plane while manually shooting back. Anyhow, for now I keep flying most evenings. But I wouldn't be surprised if I will need a break soon. I am already starting to get tired of the grinding, and the game's many problems grate on me after a while. Especially as I have so many other games I could be playing right now. Still it is fun, at least when the RNG gods aren't screwing me over, or deciding I'm going to fly nothing but domination maps for the next 5 flights. |
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#180 |
Lucky Jack
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Can't argue with most of that, I've grinded my tank path up to the edge of Tier IV, I play pretty much solely on realistic and it gets pretty hard there in regards to expenses versus profits. I'm loathe to go the Russian bias route but the Soviet tanks do seem to be a lot easier to work with, the Germans, with the exception of the Tiger are horribly fragile, and the Americans likewise with the exception of the Jumbo. But, it's pretty realistic I guess, and most of my deaths in both the Tiger and Jumbo have been from flanking sods.
That being said, the balancing can be a bit whack, with entire teams of Hellcats versus entire teams of Tigers, but hopefully what I've heard of the new match-maker might well fix this, but knowing Gaijin it will probably break it even more. Bombers, oh bombers, poor poor bombers. Yeah, they're completely ducked at the moment. They used to be very powerful and were match deciders, but too many people complained and so they were nerfed into oblivion and are not really worth much any more. Arcade ground battles have time-limited aircraft, realistic have aircraft that you can use based on spawn points which you earn through various actions, capping and killing mainly. In Simulation you can use one tank and one aircraft, although since Simulation usually is in event form for ground forces it means that your choice of aircraft is limited by what they have available in the line-up. I do agree on how random matches can be, I've had matches where I've torn through the enemy like a hot knife through butter and wound up in the top three on the leaderboard...and other matches where a T-34 points at me, laughs and I explode, all within the first three minutes. It's like a flipping drug sometimes though, just can't give it up. ![]() |
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