![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Lucky Jack
![]() |
![]()
Can't really disagree with you, the match-maker is very much broken. Before you leave though give the ground forces a bash. I tend to play them most these days because the air forces are very much down to Random Number Jesus. At least when you get blown to hell in a tank you generally have a good idea of why it happened.
Of course, RNG does rear its ugly head from time to time, I've had more than one occasion when I've raised my arms to the sky and asked the Gods why that KV-1B just bounced my 152mm nuclear bomb. That being said, I'd rather have that than the HP system of WoT, I feel it lends a more authentic...if somewhat frustrating experience. I wouldn't say Germany is completely shafted at Tier I, the He-112B-0 has a nasty little cannon on it which comes with some special fragmentation round which can really chew out enemies. The Romanian He-112B2/U2 is also nice but is a premium/gift bird...damned if I can remember exactly how I wound up with her. The Bf-110 can surprise people, the cannons are very nasty on it and can rip through some other Tier Is quite happily. Compare that to the RAF which doesn't get any cannons in Tier I. ![]() Yeah, the Japs get screwed over though...but to be fair, there's not that much you can do to help designs that were already not at the highest end of the tech tree...whenever the Japanese ground forces get introduced the same problem is going to be faced. ![]() This being said, I've taken to taking the Tier I Jap aircraft out on the occasional Realistic battle lately and had some good fun with them. So long as you avoid the Russians you can hold your own providing you can drag the enemy down into a turning battle. ![]() |
![]() |
![]() |
![]() |
#2 | |||
Ocean Warrior
![]() |
![]() Quote:
Probably the most annoying is the squads/guilds showing up on a server en mass. Talk about shifting the balance of power. I've tried Tanks, I mean its fun in some ways but really screwy, particularly in arcade with the planes and stuff. I agree though that I don't want hit points. But the damage model is just so borked I think. Quote:
The RAF does get a lot of multi gun planes though, and in the right hands the first hurricane is exceedingly lethal if you keep your target in your convergence range. The hurricane can either out run or out turn whatever it faces, often both, and most targets don't last long if there in convergence. The problem is most people don't fly like that, they spray and pray with it. I've also noticed that wings tend to fly off with 7.7 rounds. Quote:
TBH I don't see how Japanese ground forces could work in this game as they pretty much only used light tanks in WW2. |
|||
![]() |
![]() |
![]() |
#3 |
Navy Dude
![]() Join Date: Dec 2007
Location: Antwerp, Belgium
Posts: 178
Downloads: 74
Uploads: 0
|
![]()
in the air i love the zero, its a fun plane to fly so are the KI fighters.
in groundforces its just hopeless against any country IMO |
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() |
![]()
Oh I don't disagree. Just don't get hit or whoosh flames everywhere.
|
![]() |
![]() |
![]() |
#5 |
Lucky Jack
![]() |
![]()
Anyway, here's some more pics.
![]() What happens when you put cruise control on and get distracted... ![]() Dead-sticking a Spitfire after catching some gunner fire off a Ju-88 ![]() And finally a mission against the Japs, no airfields to rearm on until they get captured...our team was dropping like flies, so I had to...improvise... ![]() I can't believe I managed this, normally it ends badly. ![]() What makes it better is that my Wellington was then rearmed, refueled and repaired and air-started behind the carriers. I was shot down by three Japanese fighters about two minutes later but pulling this off, in realistic battles, made my flaming death a bit more palatable. |
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() |
![]()
You just made me think of the time I landed a B2 Spirit bomber on the deck of a Nimitz carrier in Jane's Fighter Anthology, except it was wheels down and the wings were twice as wide as the carrier's deck. I came within 1 foot of the superstructure before stopping. Trick was to make the aircraft stall hard right before the wheels touched
![]() Anyhow it would be nice if the tail hooks actually worked on most planes in War Thunder, right now most of them either don't lower, or don't lower enough to do anything. |
![]() |
![]() |
![]() |
#7 |
Lucky Jack
![]() |
![]()
I managed to get the hook on the A5M4 to lower, but didn't have my tail lowered sufficiently for it to catch, plus I came in from the wrong side (mental note, island always on the right...) so I wound up in the drink.
Still...could be worse: http://gfycat.com/NauticalSolidAustraliankestrel |
![]() |
![]() |
![]() |
|
|