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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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We know it´s not dead.
![]() Keep in the good work mate ! ![]() |
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#167 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Just fixed something pretty annoying.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#168 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Can you post some new screenshots? Last time I saw the mod was like a hospital or office.. clean &neat. No1 so far made an interior with the felling of a battleship where 52 men live.. or die. No putzfrau, no room service
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#169 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Oh, it does not look like a hospital anymore. Here are some screens. The trouble with screens, is that they do a bad job of capturing all that I have done. I have made so many small improvements all over the sub, it would take you months of playing to realize all that I have done. Of course, there are the big changes too like completely redone floors, totally cleaned up dials and gauges, etc.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#170 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Looking good!
![]() Are the needles in the motor room going to be yellow in the final release? |
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#171 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#172 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Huh... Can they be made white? I suppose another less accurate solution is to swap the colors on the guage faces so they are black type on white...
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#173 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Reading the dials is not really a problem. This screen is about as difficult as it gets for that, from other angles the needles stand out from the background much more. I just wish we could to it for the sake of being historically accurate. I have spent countless hours sifting through pictures/videos/articles about sub interiors so that I could get everything as historically accurate as possible. It is just a few little things like this that I nor BIGREG have been able to nail down yet.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#174 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Well if those shots are any indication it seems like you have most everything else covered.
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#175 |
Pooped from posting
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@SteelViking
to correct the wrong labels everywhere i had the idea to rename the texture directly in the .dat file (hexedit) since conning tower and other rooms share the same texture for the labels you could separate them this way. |
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#176 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() ![]() The problem is that this is not one .DAT , but in one .GR2 file ![]() But , if you have a solution for that , i take it immediately ![]() |
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#177 | |
Pooped from posting
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![]() Quote:
the file, did that already with no problems. |
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#178 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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I have try to editing a .GR2 ,but that give a checksum error
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#179 | ||
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
Quote:
Thanks for the input though vickers03, ideas are always welcome.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#180 | |
Pooped from posting
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you don't have to change that much,
in case of the labels for example i meant to edit the name of the texture in the .GR2 file so that you can add a new texture with that name in the tex folder. Quote:
all you would have to do is search for the texture name string you want to change, like CR9C_2.DDS and rename to CR9C_3.DDS, while keeping the size of the string. |
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