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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Huh... Can they be made white? I suppose another less accurate solution is to swap the colors on the guage faces so they are black type on white...
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#2 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Reading the dials is not really a problem. This screen is about as difficult as it gets for that, from other angles the needles stand out from the background much more. I just wish we could to it for the sake of being historically accurate. I have spent countless hours sifting through pictures/videos/articles about sub interiors so that I could get everything as historically accurate as possible. It is just a few little things like this that I nor BIGREG have been able to nail down yet.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#3 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Well if those shots are any indication it seems like you have most everything else covered.
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#4 |
Pooped from posting
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@SteelViking
to correct the wrong labels everywhere i had the idea to rename the texture directly in the .dat file (hexedit) since conning tower and other rooms share the same texture for the labels you could separate them this way. |
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#5 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() ![]() The problem is that this is not one .DAT , but in one .GR2 file ![]() But , if you have a solution for that , i take it immediately ![]() |
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#6 | |
Pooped from posting
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![]() Quote:
the file, did that already with no problems. |
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#7 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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I have try to editing a .GR2 ,but that give a checksum error
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