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View Poll Results: How fast you want the Cloud's to move in the Sky
I like them the way they are 96 20.43%
I want them a Little Slower 94 20.00%
I want them a Lot Slower 157 33.40%
Please give us Optional Install's 142 30.21%
Multiple Choice Poll. Voters: 470. You may not vote on this poll

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Old 11-23-07, 12:34 AM   #1741
ryanwigginton
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Some of my favourites (thank you Leo). I use PPE. For me it makes the colours more intense and gives a more dramatic effect... enjoy.







Also... I'm running four of the best (TM, NSM, ROW & RSRD) and have no problems to report. Here's my JSGME setup for anyone that wants to give it a shot.

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Old 11-23-07, 02:00 AM   #1742
BaronDeKalb
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Ahoy all;

This is my first post on this forum, and me first sub sim in a very long time.
Im totally amazed by the quality of ROF and would like to thank all involved especially Leo... - I havnt even started yet but i was wondering if ROF (all parts)
can be installed before any user profiles have been created, i plan on using just ROF for my first comand the U.S.S. Leo-Vampire (perhaps some cool tats for a little
moral booster )

Should be interesting to see how the old 9500pro in a hyperthreaded 2.8 P4 800fsb with 1.5 meg does (GPU is overclocked a ways) a got a 1650pro but it is DOA so until the RMA for a 7600GT goes through will have to see how the older card holds up. If anyone has a Sim setup to mine and uses ROF i would be glad for advice on the best ROF setup for this box...

Thanks again to all who contributed to ROF, The Great pics in this thread speak for themselves as do the tube vids i saw just made me gasp. I hope to post a pic of me first command leaving port soon (wonder if it will be Dark) :p
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Old 11-23-07, 02:40 AM   #1743
Trickyfish
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Hi guys! Leo, thanks for all the hard work you've put into this mod, it's sooo much of an improvement over the stock water.
A quick question for you; what is "turning angle sway" on the camera mods? Is it when the boat turns, or the camera turns? What sways?

Also, I too am getting the DD depth charge animation with no dropped charges.
I'll double check my mods and specifically which ship had the animation problem.
AS far as I can remember I'm running all the ROW stuff, and Foobor's high-res textures, and I think that's all. I'll try to post some more specific info tomorrow.

Thanks Leo, keep up the good work!
Trickyfish
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Old 11-23-07, 08:38 AM   #1744
DrBeast
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Quote:
Originally Posted by BaronDeKalb
Ahoy all;

This is my first post on this forum, and me first sub sim in a very long time.
Im totally amazed by the quality of ROF and would like to thank all involved especially Leo... - I havnt even started yet but i was wondering if ROF (all parts)
can be installed before any user profiles have been created, i plan on using just ROF for my first comand the U.S.S. Leo-Vampire (perhaps some cool tats for a little
moral booster )

Should be interesting to see how the old 9500pro in a hyperthreaded 2.8 P4 800fsb with 1.5 meg does (GPU is overclocked a ways) a got a 1650pro but it is DOA so until the RMA for a 7600GT goes through will have to see how the older card holds up. If anyone has a Sim setup to mine and uses ROF i would be glad for advice on the best ROF setup for this box...

Thanks again to all who contributed to ROF, The Great pics in this thread speak for themselves as do the tube vids i saw just made me gasp. I hope to post a pic of me first command leaving port soon (wonder if it will be Dark) :p
For starters, welcome aboard!
I've got a pretty similar rig (P4 Northwood 2.4GHz o/ced to 2.6GHz, 1280 MB RAM). I had a Radeon 9600 Pro up until a couple of weeks ago, and with ROW (the whole package) my FPS ranged from the 20s (calm seas, no overcast, no other ships around) to single-digit numbers (lots of ships around, stormy weather, foggy conditions) to a veritable slide-show (ships asploding in stormy weather), at 1024x768 resolution with all settings maxed (except post-processing filter) and no AA and/or AF. I recently got an X1650 Pro, and I've seen a slight FPS boost with the same settings and 2xAA and 4xAF. So all in all, I'd say you'll be able to enjoy ROW in its full glory (since you're getting an nVidia, it means you'll get to see sun glare as well, something we ATi users cannot ), with a little compromise ('sides, anything over 24 FPS is redundant), once you get the 7600GT. Just steer clear of the hi-res sea foam, it's an FPS killer! For now, I'd say turn off Volumetric Fog and maybe Environmental Effects if you're getting "slide-show" conditions. As a side-note, does the 9500 even run SH4?
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Old 11-23-07, 08:55 AM   #1745
linerkiller
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the favourite of Leo:p

the reproduction of the USS Seadragon badge

http://cgi.ebay.com/Naval-Submarine-...QQcmdZViewItem

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Old 11-23-07, 08:58 AM   #1746
ReallyDedPoet
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Quote:
Originally Posted by linerkiller
the favourite of Leo:p

the reproduction of the USS Seadragon badge

http://cgi.ebay.com/Naval-Submarine-...QQcmdZViewItem

Nice


RDP
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Old 11-23-07, 08:59 AM   #1747
ReallyDedPoet
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Quote:
Originally Posted by BaronDeKalb

This is my first post on this forum
Welcome to SUBSIM


RDP
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Old 11-23-07, 10:11 AM   #1748
Trickyfish
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Quote:
Originally Posted by Trickyfish
Also, I too am getting the DD depth charge animation with no dropped charges.
I'll double check my mods and specifically which ship had the animation problem.
AS far as I can remember I'm running all the ROW stuff, and Foobor's high-res textures, and I think that's all. I'll try to post some more specific info tomorrow.
Ok, I got some more info on the depth charge thing. I can easily replicate it in the qick mission "Borneo Convoy". The lead Akizuki class destroyer will repeat the abnormality reliably. I have the ROW complete set installed along with Foobor's Gato and Porpoise textures.
If I disable all mods the destroyer's animation returns to normal. If the mods are enabled the depth charge racks (dispensers?) on the dstroyer continually operate, but the charges vanish on reaching the ends of the ramps.
After work I'll try loading individual mods and see if I can narrow it down.
Also, I am using an Ati X1959XTX AGP card, not sure if that'll cause this kind of issue.

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Old 11-23-07, 03:28 PM   #1749
BaronDeKalb
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Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by BaronDeKalb
Ahoy all;

This is my first post on this forum, and me first sub sim in a very long time.
Im totally amazed by the quality of ROF and would like to thank all involved especially Leo... - I havnt even started yet but i was wondering if ROF (all parts)
can be installed before any user profiles have been created, i plan on using just ROF for my first comand the U.S.S. Leo-Vampire (perhaps some cool tats for a little
moral booster )

Should be interesting to see how the old 9500pro in a hyperthreaded 2.8 P4 800fsb with 1.5 meg does (GPU is overclocked a ways) a got a 1650pro but it is DOA so until the RMA for a 7600GT goes through will have to see how the older card holds up. If anyone has a Sim setup to mine and uses ROF i would be glad for advice on the best ROF setup for this box...

Thanks again to all who contributed to ROF, The Great pics in this thread speak for themselves as do the tube vids i saw just made me gasp. I hope to post a pic of me first command leaving port soon (wonder if it will be Dark) :p
For starters, welcome aboard!
I've got a pretty similar rig (P4 Northwood 2.4GHz o/ced to 2.6GHz, 1280 MB RAM). I had a Radeon 9600 Pro up until a couple of weeks ago, and with ROW (the whole package) my FPS ranged from the 20s (calm seas, no overcast, no other ships around) to single-digit numbers (lots of ships around, stormy weather, foggy conditions) to a veritable slide-show (ships asploding in stormy weather), at 1024x768 resolution with all settings maxed (except post-processing filter) and no AA and/or AF. I recently got an X1650 Pro, and I've seen a slight FPS boost with the same settings and 2xAA and 4xAF. So all in all, I'd say you'll be able to enjoy ROW in its full glory (since you're getting an nVidia, it means you'll get to see sun glare as well, something we ATi users cannot ), with a little compromise ('sides, anything over 24 FPS is redundant), once you get the 7600GT. Just steer clear of the hi-res sea foam, it's an FPS killer! For now, I'd say turn off Volumetric Fog and maybe Environmental Effects if you're getting "slide-show" conditions. As a side-note, does the 9500 even run SH4?


Woot im having a great time thanks for the greets all...

Yeah teh old 9500 pro at 360core/310.5mem is holding its own, and yes i did turn
off all that environmental stuff ut does bog it down im getting 15-25 fps and about
15 in battles and im using 1024x768 at 60hz here is a list of all teh other stuff i added
__________________________________________________ __________________
ROW Camera vs_2b
ROW Main Load Screen
ROW NEW SeaFoam from Jaketoox
ROW Objects Reflections vs_4
ROW_Ship_Reflections_vs_2
ROW_Sky_and_Ocean_controls
ROW_sound_effects_add_on
ROW_Sound_Effects_vs_5_Fial
ROW_Special_Effects_with_2
ROW_Sub_Reflections_and_Rod
ROW_Classic_Clouds
ROW_Textures_without_Sun__4
betterrecognitionmanualv1
Hull_Classification_Symbos
Orders_Bar_AI1_Classic
Taihosan Maru Fix (Jace11)
PULL_DOWN_MAP_14
REAL_MEDALS_CLASSIC_CREW_2
PULL DOWN PACIFIC MAP 1.4
__________________________________________________ __________________

im having a blast the seaguls diving into the wake for the ground up fish is a hoot
also :hehe:

the menu system leaves a bit to be desired but the mods do help a lot...

i cant figure out how to get that cimatic affect for the event sceen like when
you launch a torp. its always following it under water, but the vids i have seen
show a beatuiful cinema whats the key for that ?

it would be good if me mates were more grumpy also like when the hot water
runs out in the shower, or maybe complaining about me goin to 300 feet and
i made it up without any dmg , i didnt get charged though... i would like
to hear them griping from time to time even if it's supposed to be out of earshot..

also i havnt figured how to get 3rd person view or understand what the purpose
of walking around is, can you walk into different rooms ?

well im still kind of lost, but have made it all the way to the last training mission,
i ran out of torp's so i surfaced figuring i could deck gun the required tonnage...
ermmm, it didnt work out so well

anyways will post up some piccies soon cant name my unit till i start the campaign...

pps - firefox isnt working on this site for some odd reason, the newest version of
firefox seems a bit buggy really...

yeah i got the RMA for the 1650pro and will try a 7600gs as soon as i sent the other one back, saving for a new pci-e rig with dual 8600's now that would prob rock this game...

cheers; the Baron...
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Old 11-23-07, 03:39 PM   #1750
Defiance
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Hiya's,
Getting these oversized stars grrrrrr



Fresh install and here's jsgme



Any Ideas ????

Cheers

Ciao

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Old 11-23-07, 03:51 PM   #1751
Bill Nichols
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Quote:
Originally Posted by Trickyfish
Quote:
Originally Posted by Trickyfish
Also, I too am getting the DD depth charge animation with no dropped charges.
I'll double check my mods and specifically which ship had the animation problem.
AS far as I can remember I'm running all the ROW stuff, and Foobor's high-res textures, and I think that's all. I'll try to post some more specific info tomorrow.
Ok, I got some more info on the depth charge thing. I can easily replicate it in the qick mission "Borneo Convoy". The lead Akizuki class destroyer will repeat the abnormality reliably. I have the ROW complete set installed along with Foobor's Gato and Porpoise textures.
If I disable all mods the destroyer's animation returns to normal. If the mods are enabled the depth charge racks (dispensers?) on the dstroyer continually operate, but the charges vanish on reaching the ends of the ramps.
After work I'll try loading individual mods and see if I can narrow it down.
Also, I am using an Ati X1959XTX AGP card, not sure if that'll cause this kind of issue.

Trickyfish

I have the same problem, exactly as described above. This began after I added the ROW depth charge shake mods (the last mod I've added is the one from NVDrifter) .

No problem with air dropped DCs, however. I've been getting lots of those...

I'm also now getting an error when I try to use the RadioStationManager, it says "the folder you selected is not an SH4 save files folder or there is a problem with the folder layout." Don't know if this is related to the DC problem or not.
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Old 11-23-07, 04:07 PM   #1752
Digital_Trucker
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Quote:
Originally Posted by Bill Nichols
I'm also now getting an error when I try to use the RadioStationManager, it says "the folder you selected is not an SH4 save files folder or there is a problem with the folder layout." Don't know if this is related to the DC problem or not.
I don't think that problem is related to the DC problem. Sounds like your save files folder has been deleted perhaps or somehow the program has been pointed to the wrong folder. Try pressing the "prepare stations" button and select the folder again.
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Old 11-23-07, 04:31 PM   #1753
leovampire
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Default Bill Nichols and Defiance

Attention Please: Anyone getting strainge star effect's or fire and oil slik effect's.

If you are not running normal textures that can happen in your game with the star's and or if you hit the ctrl+N combination.

So far every simmer that has had the game running with less than normal textures has had some type of grffic problem with either the stars or the fire effect's.

I made a special download for people having that problem that adds the special files to both the TLowRes and TNormal texture folders to stop this problem in their game.

This is a special add on just for that problem for people who do not know how to add or change this manualy.

It does not contain all of the row textures just the few that have come up as problems on some peoples games.

http://files.filefront.com/ROW+Repai.../fileinfo.html

Add this on top of the ROW textures to repair that problem if you are having it.

All of the ROW textures were only set up originaly in the Normal textures so if your game is not running normal textures for one reason or another you will get strainge looking effect's. That is why there is a special download just for you few guy's.

Last edited by leovampire; 11-23-07 at 05:02 PM.
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Old 11-23-07, 04:37 PM   #1754
leovampire
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Default lurker on the RSRD thread that there might be a compatability

Warning:

There is a compatability Problem with the Depth Charge and Bomb file's with some of the mod's OTHER than Triger Maru.

So there is a good chance either I or NVDrifter is going to have to take the Depth Charge and Bomb sim file's from RFB and RSRD and then add the changes to them and release a seperate download for each of those mod's being run in your game.

Sorry I didn't know about this so I guess for now only people running T.M. can use those depth charge and bomb file's right now.

Anyone useing RFB and RSRD can not seem to use the file without problems.

I will work on making compatable download's for them and try to have them out this weekend for the one's that need it.

Last edited by leovampire; 11-23-07 at 05:03 PM.
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Old 11-23-07, 05:02 PM   #1755
donut
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Ahoy Leo,as always the fixer

Asking explanation,when you have the time to;"normal textures"versus, TLowRes and TNormal texture folders.Application,& location knowledge.If my derendering problem is/was caused by using"Ctrl-N",improperly it sounds like this knowledge might help me figure this out,short of a reinstall. So much of my game has been bugged work arounds,that having not kept a change log is something I will never do again With patch 1.4,around the corner. Suggest you apply for Coach of the MOD forum squad,to keep SHIV sailing.you have my vote.To aid mod player compatability.

Last edited by donut; 11-23-07 at 05:13 PM.
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