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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1696 | |
Silent Hunter
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there are just four activity modes for crew and they occur automatically:
there are three work sections in the game, and that is why you see the crew, less the gun crews and damage control, divided into groups of three. the section that will be on watch next is the section that is sleeping...even if they do not appear to sleeping. got to trust me on this one. :-), even if i am an american. (lmao). ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1697 | |
Swabbie
![]() Join Date: Mar 2019
Posts: 11
Downloads: 16
Uploads: 0
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I fixed my message for more accuracy. " Watchmen are on the knees despite on they has small fatigue and good health." It is a main problem. |
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#1698 |
CTD - it's not just a job
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Where do you have the SH4 game installed (the "path" to it) Dedushka? Also, did you empty the Save folder after activating the mod? Lastly, do you swap-out to the Windows desktop while the game is running, such as for the calculator, or to do email?
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"...and bollocks to the naysayers" - Jimbuna |
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#1699 | |
Silent Hunter
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this is a common performance issue that all young kaleuns go through. we have all been there, done that. take care that that you do not leave your crew at battle stations for too long. here is a trick from an old kaleun: when you are trying to evade the verdampt british and american escorts and running on silent routine, stand down your crew from battle stations. when you are running silent, SH4 does not permit your crew to perform repair work, so then, do not keep them at battle stations. once you have successfully evaded the escorts, recall them to battle stations and let the repairs proceed. good luck, Herr Kaleun!! ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1700 | |
Swabbie
![]() Join Date: Mar 2019
Posts: 11
Downloads: 16
Uploads: 0
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No, I did not clean my save folder and swap-out to desktop is my favorite game. I will do it later. Thanks. |
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#1701 | |
Swabbie
![]() Join Date: Mar 2019
Posts: 11
Downloads: 16
Uploads: 0
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#1702 |
Mate
![]() Join Date: Jul 2022
Location: New York State - but not near NYC
Posts: 51
Downloads: 103
Uploads: 0
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While most of my messages come in English from the BdU, such as new area assignments and war updates etc, but for some reason whenever I report a convoy I get back my instructions in French. See my attached screenshot. Luckily I do know some French but have also had to resort to Google Translate pointing my phone camera at the screen to understand my orders. Has anyone else experienced this strange behavior?
Thanks Generic Mod Enabler - v2.6.0.157 [C:\SH4 Kriegsmarine\MODS] OM_DarkWaters_V6 |
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#1703 | |
Stowaway
Posts: n/a
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There is a patch in this tread that solves the problems with the orders in French, among other things. |
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#1704 | |
Mate
![]() Join Date: Jul 2022
Location: New York State - but not near NYC
Posts: 51
Downloads: 103
Uploads: 0
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#1705 |
Mate
![]() Join Date: Jul 2022
Location: New York State - but not near NYC
Posts: 51
Downloads: 103
Uploads: 0
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According to historical documents I have read, both the G7a and the G7e were equipped with the Pi1 pistol, which could be set for either an impact detonation (Aufschlagzündung; AZ) or magnetic detonation (Magnetzündung; MZ). However in our sim, the G7e can only be set to impact detonation while the G7a can in fact switch back and forth. Is there a reason for this and is there maybe a patch that allows magnetic detonation to be selected when using a G7e torpedo?
Thanks as always! |
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#1706 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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This resulted in both torpedoes, Ato and Eto, being only equiped with AZ contact pistols, from of May 1940 until November 1942, at which time the following new torpedoes and firing fuses were introduced: T-3 (Eto), AtoFAT (Convoy Torpedo) and the new pistol Pi-2 (G39H), which came with both AZ and MZ settings. So, in essence, the German Uboats faught the most important phase of the Battle for the Atlantic, with only the contact pistol AZ, at its disposal.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#1707 | |
Mate
![]() Join Date: Jul 2022
Location: New York State - but not near NYC
Posts: 51
Downloads: 103
Uploads: 0
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Danke Herr Kapitän A more complete history! I guess my ultimate question remains is if there is a patch/mod that represents this history of the German WWII Torpedo better than what is in the Dark Waters base mod? |
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#1708 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi Rigel44,
I'm not aware of such a mod. I personally, just select the AZ setting during the war time period mentioned, as part of the simulation. Another topic that comes to mind in regards to torpedoes is, that the EtoFat was mainly used as a circle runner, shot from the stern tube/s, to fend of attacking ASW vessels. To my knowledge, this feature is not modeled in the game, and I wonder if there is a patch available for this ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 04-07-23 at 07:28 AM. |
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#1709 |
Medic
![]() Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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Realy like the mod, a few optimization questions:
1. I cant get an tower emblem on my boat, contrary to equipment changes when in port. Is there a way to do it? 2. KSD has for the Type IXC/40 the cut down front deck standard (wasp waist) on the boat. Can you get that with OM DW somehow too? 3. I found the settings to flip from authentic or metres back to imperial again after each game start. I tried deleting the SH4 folder and saving via menu, no luck. Any way to put it to metres permanently? 4. Thanks for doing this! ![]()
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Flying Dutchman |
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#1710 | |||
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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