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Old 08-08-12, 01:08 PM   #1696
gap
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Originally Posted by mendesjpcrs View Post
Olá SilentOtto, do you understand portuguese language? cool

Tell me, Open Horizons II Base + enviro v2 contains the OH II base mod, and the enviro what contains? Does the enviro change the sky for example, or refers to objects?
I use Dynamic environment v2.1. The OH II enviro doesn't change the dynamic environment v2.1? What i pretend to know is that enviro name in OH II refers to wheater, sky, colors, or refer to objects like mines, etc...

Abraço!
No, Open Horizons II enviro doesn't affect DynEnv at all. It contains environmental units, like buoys, icebergs, sea life, block ships, mines, sub nets and barrage balloons
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Old 08-08-12, 01:14 PM   #1697
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Originally Posted by volodya61 View Post
Enviro contains - mines, nets, icebergs, dolphins, buoys, whales, barrage balloons, block ships..

PS: my PC specs is lower then yours (except GrafCard) and I'm using OHII full and everything OK
CTDs sometimes.. but as I says it's SHV

CDT's increased when my home port change to ST. Nazaire (trying to enter port, never get CTD's when living port...And it happens when using time compression... Sometimes at high time compression at sea or when hydrophones detects some ships, but if i press ENTER to set time to 1x sometimes i can avoid this CTD's when i fell that the hard disk is readind too much...But i can't never avoid CTD's entering port, i have to do 12kms at real time So like SilentOtto said maybe be the mines or something else. What i know is that i am just starting deslike soo much the game. I think i gonna uninstall SH5 if the problem persists, because its frustating loading the game all over again... I think i gonna play again modded SH3
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Old 08-08-12, 01:15 PM   #1698
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No, Open Horizons II enviro doesn't affect DynEnv at all. It contains environmental units, like buoys, icebergs, sea life, block ships, mines, sub nets and barrage balloons
Thanks GAP
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Old 08-08-12, 01:50 PM   #1699
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Originally Posted by mendesjpcrs View Post
Thanks GAP
you're welcome mendesjpcrs, I just hope you will get out solving your problems with the game
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Old 08-08-12, 03:21 PM   #1700
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Originally Posted by SilentOtto View Post
Trev, I think I found something else which looks wrong:

Shouldn't those two ports be allied? Ships in them are US but they show up as Axis ports, and you'll get the docking icon.
Thanks Otto

I will add this to patch 1
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Old 08-08-12, 03:26 PM   #1701
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Hi mendesjpcrs

As others have said - MMM is not supported anymore.
There was many problems with ctds during the making of it.
I do think that for many it worked well - but for others ...no
Not sure if you have added any more mods to it, but you should post your mod list.


Your specs are ok to run OHII full
You should try it on its owns and see if you get the same issues.
If not build you mod list from that.
See my balanced mod list (sticky) or try Sobers - he has spent many hours getting the correct mods in the correct order
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Old 08-08-12, 03:54 PM   #1702
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Originally Posted by Trevally. View Post
try Sobers - he has spent many hours getting the correct mods in the correct order
At least half an hour .
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Old 08-08-12, 04:52 PM   #1703
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At least half an hour .
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Old 08-08-12, 09:11 PM   #1704
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Default Nice mod

Starting using OH II, sooo many changes
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Old 08-09-12, 01:19 AM   #1705
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Quote:
Originally Posted by starshipsix View Post
Starting using OH II, sooo many changes
Welcome aboard!!
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Old 08-09-12, 04:53 AM   #1706
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Moin moin,

currently I am playing "Distant waters" I select this Clicky Click mission.

I´ve reached the carribian see, like secondary objektive calls, captain´s log says "complete", Info to OKM, Answer: "Good Job.....

But I haven´t sunk a ship yet, and actually would happen following:
"A trigger will then kick in and give you a new mission objective - 3 (patrol CS1)
here you have to sink any ship within that circle."
But it does not happen. Am i too impatient? Or is stuck something?

I have to say i didn´t start a new carreer and here is my current mod soup:
Grossdeutscher Rundfunk
Magnum_Opus_v0_0_1 (gepatched)
Schadow Improvement ModLR
nVidia missing lights
Chart Colour Scheme 4
IRAI_0_0_37_ByTheDarkWraith
FX_Update_0_0_19_ByTDW
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
stoianm upgrade available mod stock file
NewUIs_TDC_7_1_0_ByTDW
TDW_Ship_Inertia_1_1_0
R.E.M_by_Xrundel_TheBeast_1.2
DBSM_Music_1_0_4 (obwohl aus einer aktuellen zip mit 1_0_5 drauf
DBSM_Speech_1_0_4 (same)
NewUIs_TDC_7_1_0_New_radio_messages_German
Open Horizons II_full_v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
NewUIs_TDC_7_1_0_Das_Boot_Crew_Mod_by_Illyustrator
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
OHII Minefield map for TDWs Ui
SD_MaplocationNameFix_v1.2
DEUTSCHMOD_1.0.7
OHII_2.0_Campaign_tsr_de --> this is a test file from "Mieswurtz"
Accurate German Flags

Can someone help?


Kalle
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Old 08-09-12, 05:30 AM   #1707
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Quote:
Originally Posted by Kalleblom View Post
DEUTSCHMOD_1.0.7
Have you a download Link for the v1.0.7 from "Deutsch-MOD" please?!
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Old 08-09-12, 05:40 AM   #1708
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Moin,

is still working with OHII v1.9. Currently testing for OHII v2.

Last edited by Kalleblom; 08-09-12 at 03:24 PM.
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Old 08-09-12, 05:44 AM   #1709
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Quote:
Originally Posted by Kalleblom View Post
Moin,

Download here:
http://www.gamefront.com/files/22092...HMOD_1.0.7.rar

But notice, is still working with OHII v1.9. Currently testing for OHII v2.
This is why i have the file after the DEUTSCHMOD in the List.
Okay, many thx!
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Old 08-09-12, 06:13 AM   #1710
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Quote:
Originally Posted by Kalleblom View Post
Moin,

Download here:
http://www.gamefront.com/files/22092...HMOD_1.0.7.rar

But notice, is still working with OHII v1.9. Currently testing for OHII v2.
This is why i have the file after the DEUTSCHMOD in the List.
Great link, tnak you!!
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