SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-20-16, 05:15 AM | #1666 |
Silent Hunter
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Part 2...Sending over a few "friends"... Look at what's in the box with the officer.
SUCCESS....Add it to the log; we're going home. Still need animations for some parts of the sequence.... It was all very easy; basically nerfing a torpedo. Boarding parties will be restricted in use, so the player can't take advantage... 1) They are very slow, and can only be used against stationary ships. So there cannot be "cheating" and using them to attack destroyers heading for you. Enemy ships will always be able to evade, unless they have been crippled to a stop (0-2 Knots). 2) They do limited damage. They're best for sinking small ships or finishing off damaged large ships. 3) They cannot be used in rough weather (very easy to do; just create 100% failure chance based on wave conditions in S3ditor above a certain wind speed). 4) Your submarine will carry a limited number of explosives...use them wisely. And like all explosives, there is a chance they are defective.
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01-20-16, 05:38 AM | #1667 |
Willing Webfooted Beast
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Bloody hell, this is amazing!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
01-20-16, 09:35 AM | #1668 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
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WOOOOOOOW!!!!!!!!!!
This new type of attack is very very amazing and the new merchant is very nicely. I can't wait to see other news like this and U-31 class in the game.
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
01-20-16, 10:56 AM | #1669 |
Pacific Aces Dev Team
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Are the uboat textures final? They look a bit low res, they don't do justice to the model
Great idea about the boarding parties with demolition charges You will have to load them in the torpedo tubes I suppose.
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One day I will return to sea ... |
01-20-16, 01:20 PM | #1670 |
Navy Seal
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!
That is inspired! I love it.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
01-20-16, 08:18 PM | #1671 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Yes, very impressive! |
01-21-16, 11:05 AM | #1672 |
Chief of the Boat
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Seriously awesome work
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
01-21-16, 12:32 PM | #1673 |
Loader
Join Date: Mar 2010
Location: Magdeburg, Germany
Posts: 81
Downloads: 288
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01-23-16, 11:47 AM | #1674 |
Swabbie
Join Date: May 2015
Posts: 14
Downloads: 111
Uploads: 0
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that's not sh4, is a new game!!!!! It will be like an extension pack! Just have a question: That mod will be usable on the normal version of sh4 or need others mod/addons/pack tu be usable?
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01-23-16, 01:22 PM | #1675 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
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I totally really agree.
One question IABL: since you're making all these news in your mod, can you make list of unique or different sound types for your mod? (talk with cloadmcally, he is the real maker of this sound mod) Are there some news?
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) Last edited by Kapitain Oliver Leinkraunt; 01-23-16 at 01:48 PM. |
01-24-16, 01:40 PM | #1676 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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Looks really good, keep up the good work. Have you worked on any blimps or Zeppilins? They would be cool to see?
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01-26-16, 06:00 AM | #1677 |
Silent Hunter
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Thanks for the comments! I've been digging out from that bad snowstorm in the US, but will have more screenshots and answers to your questions soon.
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https://www.facebook.com/WolvesoftheKaiser/ |
01-26-16, 12:21 PM | #1678 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
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An other small question, the auxiliary cruisers and the Q ship will have deep charges?
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
01-29-16, 05:17 PM | #1679 | |||
Silent Hunter
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Quote:
As an aside, the Silent Hunter III version of Wolves of the Kaiser is now suspended. This is good news; so many of the bugs I was running into while modding SHIV have been solved that I can commit to SHIV as the platform. [QUOTE=I agree, and in general I wonder why the boat is so very rusty, as if the boat is 30 years old. Other than that, great work, and I can't wait to play this thing. [/QUOTE] Don't worry; I will be replacing the submarine skins. I have permission to use Jochem's work - in my opinion he is one of the best Silent Hunter submarine skin makers in the series' history. I worked on new skins last week and I'm still not satisfied with the results so I will post pix later. The rusty skin was based on pictures of U-9, a UB-boat, and a Mittel-U boat after the war - by 1918, some subs really were that rusty, to the point where the red from Iron Oxide probably hurt their camoflage effectiveness. But there will be clean versions of every sub as well, to represent new or freshly overhauled submarines. Also note that I am experimenting with more 3d rivets to replace fake ones, and rendering rust as an object (easy; just use a transparent plane on the model). This will hopefully make the submarines look better. I'm surprised people like the cargo ship skin; it was basically thrown together in minutes. Another thing I intend to improve. Quote:
Quote:
Q-Ships will have Bomb Throwers because I have seen these on most of the Q-Ship diagrams I have access to. The bombs are older weapons than Depth Charges, and will be less likely to sink your submarine (historically I don't think the Bomb Thrower scored a single kill in WWI). Still, don't get cocky around a Q-Ship. Zeppelins and airships? All I can say is keep watching the thread. There is some more good news - this week I located some 3d model files (HMS Lion, etc) that were not destroyed during the ransomware attack. This means it will take less time to mod in nonplayer units...the Lion alone represented many hours of work. NP units (Friendly, Enemy, Neutral, Biological) will be a huge part of the game - I can't stress enough that this mod is not about the player and his submarine. It's about IMMERSION...being a small component of the 1914-1918 world where many historical units & task groups are going about their business. This will be the exact opposite of tossing in a few WWI sub models in a WWII Pacific Theatre game and calling it done. I am inspired by games like Falcon 3.0 and Red Baron 3d, where you would often see random NPC battles/events taking place that had nothing to do with your mission - you really felt like part of something bigger.
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 01-29-16 at 05:27 PM. |
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01-31-16, 01:29 PM | #1680 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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great work
I am glad to see that your work is progressing so well IABL !
I was always sad that none of the SH series had a real dynamic campaign, and unfortunately no game came after SH5 that did.. This looks pretty immersive to me and the comparison with falcon 3.0 means it will turn up to be great ! keep it up ! Keltos |
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