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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Rubini. |
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#152 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
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![]() I am currently playing with flooding almost turned off - just so I can look at balancing pure damage control. My reasoning is that once DC is balanced and stressful, but managable - then its time to let the floodgates open ![]() |
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#153 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Let we know your results! ![]() Rubini. |
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#154 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
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One of the reasons I have been working with lower interval3 settings is because of the way the long times are displayed. What I have noticed on the larger end is that hh:mm is not time imposed on that template - it is time in hours followed by : followed by time in minutes, so 1:118 is actually 118 minutes or 1:58, 2:175 is 175 minutes or 2:45. I have been looking around seeing if I can find where this can be tweaked, but all I am finding is a single %s for the whole string. Unless this can be changed repair times will always be "optimistic number of hours: precise minutes".
I imagine that operating effiency was never set low enough to catch this bug, and that repairs were never seriously looked at. |
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#155 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
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Could you please make a version for stock again?
I don't have GW nor NYGM, and i would really like a version for stock again... ![]() PLEASE! |
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#156 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Hi Mates,
NVdrifter, More comments: 1. The new icons are the best, but they could appear less distant from each other for the same compartment (this is true even for the stock icons). Sometimes the 'skull' from a compartment is just side by side the 'pump' from the other compartment what is a little confuse. So some adjust here and it's done! 2. Again about the torpedos reload time: the external torpedos loading time is yet too much for both stern and bow. So a adjust here will be good (if possible obviously). Keep up the good work! ![]() Rubini. |
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#157 |
Seaman
![]() Join Date: Apr 2006
Posts: 39
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running NYGM ver2 with LRT 1.1, I'm not sure if anybody experience this problem, my crew quarter compartment is damaged and after I repaired it back to normal but it's still highlight with yellow caution as if it is still damaged. but the text message shows is back to normal.
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#158 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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I said:
Quote:
U-Bones wrote: Quote:
![]() Rubini. |
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#159 | |
Stowaway
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#160 |
Stowaway
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LRT 1.1 Unmodded SH3 compatible version now available here:
http://rapidshare.de/files/23378505/..._v1.1.zip.html Last edited by nvdrifter; 06-18-06 at 02:39 AM. |
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#161 | |||
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Quote:
About the loading times of Torps...well they seem ok to me. I get times that are from 30min to 11min depends on the crew-and the crewqualy and the overall fitness. As for the external. In the career i did recently (bits posted above) i was loading my Boots external tropedos and it almost took one hour pro torpedo ( the average time!) Which i think is pretty realistic! |
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#162 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Myxale wrote:
Quote:
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#163 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
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LRT Rocks !!! A lesson to be learned !!!
Ok, here's the scene it's my second patrol (Again after reloading SH3 so many times because of mods) anyways I clear Willihamsanwich.
![]() And save the game as I now want to get my Ultra message from SHgen about Marine activity.....My initial patrol area is AM32.... Report comes back that the BS Rodney maybe in Loch Ewe along with a whole bloody task force !!! To good to be true, well no self respecting danger sniffing Kaleun would sniff at these targets. Cut to the chase finish my patrol area with one kill of a coastal merchant...Head straight for Loch Ewe and my Knights cross with Diamonds and Oak leaves, just waiting to be awarded when I get back home. I Time my egress into the loch knowing that there are sub nets in front of me so that I "bump" them at 2knts midnight........OUCH !!!! LRT kicks in with a vengeance forward tubes compartment taking on slight flooding and damage to tube 2 & 4 with estimates of 3 hours to repair !!! All Back on the telegraph and its a surface and mad dash for 400m to get over and clear the nets..Phew... Back to peri depth repairs are taking much longer then expected, flooding under control. So I head southwest and and west of the suspected position of the Rodney...All Stop repairs are now going better but then fatigue starts to kick in with my crew!!!!! I'm switching crew like crazy to get the forward tubes fixed....At last its now 5.17 am in the morning and I'm set...Sonar has been singing all night about ships passing to and fro but well away from my position...Time for a peek up top.....And there she is the BS Rodney with one V & W destroyer for escort, and aways to my relative position....OMG its that bloody task force, with yet another Nelson 2 frigates 3 smaller destroyers and a gamut of merchant craft. (Sweaty palms and head buzzing) I plan my attack...The Rodney is the easiest target as its 1096 m away AOB is 76 degree 4 fish decent spread to hit from bow to stern......Los...down peri.....Hard right turn 5 knts silent.......4 big bangs. I plan a route that will take me deeper into Loch Ewe but almost behind the docks , Down that channel running south West come about and take another peek topside, she's still afloat and now my C02 gauge is starting to climb...Damn that damage previous now I'm in deep **** !!!..Tubes 1-4 reloaded , getting light outside, so I decide that I have no option but to take out the V&W first 2 fish easy kill. Still two fish left but the Rodney may take more, fire one 1&4 big spread one to hit under the main bridge and the other between the first and second gun mounts.. BOOM .......and she starts to slip...and there she goes over on her side. Ok now I gotta get outta here and sonar is reading off contacts like its fireworks night...CO2 at 50% and I need so surface,,,yeah and commit suicide.. My route out of Loch Ewe is planned , I make a mad dash around the sunken V&W and then head straight up hugging the coast but All is lost that damn Task force is pinging me. I'm at peri with 9m below me.....A small hunter makes a dash at me and I try to evade but my conning tower takes a broadside....Gulp my damage screen is a mess no peri, no obs, and for good measure no sonar plus I'm leaking like a bucket. Full Ahead for a quick dash to deeper water.(If you can call the water deep in Loch Ewe)..anyways Flooding is out of control....All stop and sit on the bottom....Two destroyers make there runs at me I go to full ahead and try to at least lessen the blow....................To my Dear wife....Goodnight Sweetheart. Here endeth the patrol of U57.... Let it be known that LRT really can Ky bosh your best plans if it had not been for that slight "Bump" into the nets this might have worked out for me....... Deep Six.....Ain't going into harbours no more!!!!!
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![]() Last edited by Deep Six; 06-18-06 at 06:27 AM. |
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#164 |
Stowaway
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Deep Six,
Great story. ![]() ![]() R.I.P. Last edited by nvdrifter; 06-18-06 at 08:51 AM. |
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#165 |
Stowaway
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I love reading people's intense patrol stories who are using the LRT mod. Let's hear some more stories!
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