![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#151 |
Lucky Jack
![]() |
![]()
Half a kingdom to whoever completes the marine campaign on 'nightmare' difficulty!
![]() ![]() |
![]() |
![]() |
![]() |
#152 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
Posts: 831
Downloads: 101
Uploads: 0
|
![]() ![]()
__________________
![]() Liverpool is my relegion, Anfield is my church. True believers never walk alone. |
![]() |
![]() |
![]() |
#153 | |
Rear Admiral
![]() |
![]() Quote:
so Nightmare should be like a real Nightmare to play. ![]() Ow...what about the Aliens Birthcycle? anything about that? HunterICX
__________________
![]() |
|
![]() |
![]() |
![]() |
#154 | ||
Lucky Jack
![]() |
![]() Quote:
![]() ![]() Definitely the hardest of the campaigns, both Pred and Alien ones rely a bit too heavily on stealth making them very doable even on Nightmare. Quote:
![]() EDIT: Might aswell add few (small) rants about the SP side of the game. ![]() Right, first thing that I though was stupid is the Predator's collectable item thingy (trophy belts or something), because if you go into a focus mode, you can see their locations from miles away in your HUD. Kinda, makes it pointless. ![]() Being able to see the statistics of a level without playing it thru again would be nice. You know, to see which difficulty level you played it on and how many collectable thingys you got. ![]() And lastly, the game doesnt save the best outcome of the mission like games usually do (you get a rank when you finish a mission to see how well you played based on different factors), instead it overwrites the scores with the most recent game. (which kinda suck if you want to just go and get the collectable items without playing it "properly") Last edited by Dowly; 02-18-10 at 02:15 PM. |
||
![]() |
![]() |
![]() |
#155 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
thise game ROCK!!!
![]() ![]() ![]() |
![]() |
![]() |
#156 |
Lucky Jack
![]() |
![]()
Aye, started to enjoy it after ranting to myself about all the things I'd like to be my way.
![]() I can see the Alien campaign's going to be like AvP2 campaign was for me, if I ever get bored, it's always there. ![]() MP still needs quite a bit of ironing, especially the ranked match thing, but now that Europe has gotten the game aswell, atleast the wait times are much shorter. Infestation is hands down my favorite game-mode, but of course they borged it too with having no settings on how many rounds there is (there is only one, when all marines are dead->back to lobby). Maps still suck tho, I have ruins and jungle sprewing from my arse after a few rounds. ![]() Ow and I take back that marine nightmare challenge. Seems Rebellion wanted to make this a melee game, so if you want to succeed, use melee. So hint for everyone struggling with the marine campaign: Let the bastards come to you, block -> light attack -> burst or two when they are in the ground, rinse and repeat for the rest of the aliens waiting politely in line waiting for their turn. ![]() ![]() |
![]() |
![]() |
![]() |
#157 |
Lucky Jack
![]() |
![]()
Bad performance in SP might be due to the taskmanager setting the game's priority to low. Havent checked this tho, but just stumbled upon it.
Turning ambient occlusion seemed to help a bit on my end, still get some occasional stuttering here and there without reason (well, the game obviously loads something..). |
![]() |
![]() |
![]() |
#158 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Just got my copy.
![]() Still running barebones after Win reïnstall. ![]() Particularly my mouse is being a pita; if I scroll the mousewheel, it scrolls to the bottom or top of the page, doesn't matter how much is in between. ![]()
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#159 | |
Lucky Jack
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#160 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Ah, but there's the thing: it runs a driver, but not properly. When I start the config util, it doesn't apply any settings. Stuck with screwy behaviour untill I troubleshoot this thing.
![]()
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#161 | ||
Lucky Jack
![]() |
![]() Quote:
![]() ---------------------------------------------------------------- Word from the devs @AVPGALAXY regarding the performance issues. Quote:
Last edited by Dowly; 02-19-10 at 08:56 AM. |
||
![]() |
![]() |
![]() |
#162 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Don't know what to say, except that I like it and I think this is gonna see many hours played.
![]() * a picture is worth a thousand words: http://www.subsim.com/radioroom/show...postcount=1169
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#163 |
Lucky Jack
![]() |
![]()
Haha, aye, that was fun.
![]() I laughed my arse off at you Arc in the refinery where it was me & potato vs. you vs. hunter. I saw you down one level in that hive type area walking around, I was in the ceiling of the upper level, just as you passed me I hissed and gawd, I haven't seen that good reflexes eever! You spun around in a split-second facing the other direction. ![]() The predator thing was cool, great throw there Hunter. ![]() ![]() Tho, I must say I still think a less open map would be better for the predator thingy. Open maps make for a good 'scare' game, but for gameplay they are quite boring for the marines as they have almost no chance of seeing the Pred before it's too late. Pyramid might work, has some open areas with high places to sit in on. Or Gateway. ![]() ![]() |
![]() |
![]() |
![]() |
#164 |
Lucky Jack
![]() |
![]()
What say you?
![]() SUBSIM ALIEN HUNT 1st alien chosen in random - 2nd by having best scores as marine in first round, 3rd with second best scores of first round etc. 15 minute round Random map - Or if all agrees, we use a set map No Smartgun - To have the marines rely only on motion tracker Friendly fire on - So if alien attacks one marine in the group the rest cant just go on rampage and fire without fearing to kill the other marine, gives the alien chance to escape SUBSIM PREDATOR HUNT Same rules as above with one addition (which propably wont fly ![]() Melee + spear only - To make the Predator hunt it's prey, waiting in one spot and attacking when opportunity shows itself. For example, two marines walk past a tree, predator spears the other then if he chooses he can jump down and melee the other. Also, gives a chance to the marines in open maps to not being killed from past the motion tracker range. Of course, all rules can be changed if we come up with better ones. Just something to go around the silly pred hunt & infestation modes. ![]() Hunter (left of the screen) & Arclight (right of the screen) try to survive in the Survivor mode (still processing, HD quality when ready): Last edited by Dowly; 02-20-10 at 10:59 AM. |
![]() |
![]() |
![]() |
#165 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]() Quote:
![]() I say let the marines have their smartgun, they're screwed enough as it is, and let the Pred use what he wants, most of the time those other weapons just wind up giving away his position away anyway. Remember the start of the match where I caught that combistick with my face? Hunter got raped untill he started tossing those spears. ![]() And why do you think my reflexes are like that as marine? It's because I know I'm in trouble no matter what I do, smartgun or not. ![]()
__________________
Contritium praecedit superbia. |
|
![]() |
![]() |
![]() |
|
|