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Old 08-09-08, 11:24 AM   #151
swdw
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Quote:
Originally Posted by kriller2
Hi Seeadler and Wclear,

The colours are different in the pacific, so it would be a shame to say that it's to blue or another colour is better than another, the blue in the pacific can be green and dark blue and allmost purple sometimes.

I can't make the mod use all of the colours, so I decided to make something like these pictures from RL:


Here is a screenshot of PE4: (yes the clouds is modified a little from the PE4 that is out for testing, I couln't resist on trying the "modders challenge" thread




Here is a screenshot of PE4:


Allso the blue should shift in PE4 from a blue in the morning like your pic wclear to a more bright blue like the above picture, when it's midday.
AWWw c'mon- confess. You pasted boats from SH4 into real pictures

Just kiddin- but the sea and sky look so good in the comparison shots above, it almost looks like that's what you did. Great work!
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Old 08-09-08, 11:53 AM   #152
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A small request to the beta testers:
Can you please post your PC's hardware configuration, GPU driver version and OS, as well as (any) impact on FPS? Cheers!
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Old 08-09-08, 11:55 AM   #153
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@SWDW

Wow, SWDW sure sucked the fun outta this thread . Instead of coming up with lame metaphors involving fruit why don't YOU have a look at what I said again. Pay particular attention to the part where I ask if it's a hardcoding problem. If you'd read and understood that the first time you would've realised that it makes most of what you've said redundant.
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Old 08-09-08, 12:00 PM   #154
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Quote:
Originally Posted by W_clear
Quote:
Originally Posted by kriller2
Hi Seeadler and Wclear,

The colours are different in the pacific, so it would be a shame to say that it's to blue or another colour is better than another, the blue in the pacific can be green and dark blue and allmost purple sometimes.

I can't make the mod use all of the colours, so I decided to make something like these pictures from RL:


Here is a screenshot of PE4: (yes the clouds is modified a little from the PE4 that is out for testing, I couln't resist on trying the "modders challenge" thread




Here is a screenshot of PE4:


Allso the blue should shift in PE4 from a blue in the morning like your pic wclear to a more bright blue like the above picture, when it's midday.
Hi
please look:

Hi Clear, is that from E4.6 or a new version you are working on?
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Old 08-09-08, 12:33 PM   #155
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Quote:
Originally Posted by DrBeast
A small request to the beta testers:
Can you please post your PC's hardware configuration
beta test runs on:

1. PC:
- 22'' TFT Samsung Syncmaster 226BW
- Core 2 Quad Prozessor Q6850
- GeForce 8800 GTX + ForceWare driver 175.19 64bit
- 4 GB Ram
- Windows Vista Ultimate 64bit

2. PC:
- 19'' CRT Samsung Syncmaster 957P
- AMD 6600+
- GeForce 7800 GTX + ForceWare driver 169.28 XP 32bit
- 2 GB Ram
- Windows XP SP3 32bit
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Old 08-09-08, 12:39 PM   #156
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Quote:
Originally Posted by Digital_Trucker
Quote:
Originally Posted by reallydedpoet
Show off ^^^


RDP
Well, I can't show of my skills (because they've gone walk-about), so I have to show off the scenery:rotfl:.

As far as any FPS hits for me, nothing noticeable except the usual (fog, harbors and HUGE convoys). Occasionally the game starts with a low FPS (don't know whether that's mod related or a stock problem) and I alt-tab out and then back into the game and all is well again. Don't have a clue what's going on there, but I don't care, either, since it's so easily solved and doesn't seem to come back once it's solved.
You and I both on your first part

I meant to post again with regards to the fps, I should have clarified, it is more the usual suspects then PE ( I think ) with regards to fps.


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Old 08-09-08, 01:32 PM   #157
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@ kriller

The pitch and roll look great. I set up some test missions with differing wind conditions. Next thing I do is set the rudder at 10 degrees for a large turn and run the circle at different speeds to see what it looks like.

Nice response to the waves and swells when running into, at angles and with the swells coming broadside at the boat.

Still would prefer a little more grayish tint for the water in heavy cloud cover with rain and fog, but I understand that would mess up the colors in the other weather conditions (which is where most of the game occurs anyway). Considering this, It looks like a good compromise.

Like the seafoam too.

PS, at first I thought the sea was too deep of a blue, but then I realized I hadn't restored the brightness on my monitor after turning it low because of a headache.

Things looked much better after having the correct monitor settings.
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Old 08-09-08, 01:34 PM   #158
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Quote:
Originally Posted by The General
@SWDW

Wow, SWDW sure sucked the fun outta this thread . Instead of coming up with lame metaphors involving fruit why don't YOU have a look at what I said again. Pay particular attention to the part where I ask if it's a hardcoding problem. If you'd read and understood that the first time you would've realised that it makes most of what you've said redundant.
All I will say is you asked a 2 part question and got a 2 part answer. If it seemed redundant and sucked the fun out of it for you, I apologize.
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Old 08-09-08, 02:04 PM   #159
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Quote:
Originally Posted by swdw
@ kriller

The pitch and roll look great. I set up some test missions with differing wind conditions. Next thing I do is set the rudder at 10 degrees for a large turn and run the circle at different speeds to see what it looks like.

Nice response to the waves and swells when running into, at angles and with the swells coming broadside at the boat.

Still would prefer a little more grayish tint for the water in heavy cloud cover with rain and fog, but I understand that would mess up the colors in the other weather conditions (which is where most of the game occurs anyway). Considering this, It looks like a good compromise.

Like the seafoam too.

PS, at first I thought the sea was too deep of a blue, but then I realized I hadn't restored the brightness on my monitor after turning it low because of a headache.

Things looked much better after having the correct monitor settings.
Hi Swdw,
That's a response im happy to receive! , I have been anxious waiting for you and Nuc's response regarding that part of PE4, as the only real experience I have is from sailing small sailing boats

Regarding the colour of the sea in storm it is possible to remove some of the sun reflecting on the sea, by decreasing the sun light on the waves, but then we will loose some of the detail on the waves.

If you want me to, I can reduce the blue colour some more, but I have seen pictures and videos from the pacific ocean in storm, where the ocean colour is in a blue shade as in PE4, but maybe it's still to much?

About the colours of the sea, I have found out that to make the sea more lifelike, it is nescesary to not use to bright textures for the sea, if I do that the sea becomes dull and some strange reflection-effects appear on the tip of the waves, so yes it does look a little better when turning up the gamma or brightness of the monitor a little

BTW do you have all the bells to max, post process filtering should be set to on as alot of the shader work and colours where developed with that in mind.
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[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 08-09-08 at 02:22 PM.
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Old 08-09-08, 02:07 PM   #160
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Hi k2, will be doing some more testing a little later Should be able to report back in tonight.


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Old 08-09-08, 02:14 PM   #161
kriller2
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Quote:
Originally Posted by W_clear
Quote:
Originally Posted by kriller2
Hi Seeadler and Wclear,

The colours are different in the pacific, so it would be a shame to say that it's to blue or another colour is better than another, the blue in the pacific can be green and dark blue and allmost purple sometimes.

I can't make the mod use all of the colours, so I decided to make something like these pictures from RL:


Here is a screenshot of PE4: (yes the clouds is modified a little from the PE4 that is out for testing, I couln't resist on trying the "modders challenge" thread




Here is a screenshot of PE4:


Allso the blue should shift in PE4 from a blue in the morning like your pic wclear to a more bright blue like the above picture, when it's midday.
Hi
please look:

Hi Wclear,

It looks nice as allways Do you want me to take a look at the colour? or shall I send you the latest PE4-scene so you can take a look at a problem I have with the new scene.dat, where the sea looses it's detail when going to TC - I think it's a stock bug which we can't correct , as the stock SH4 had the same problem, but you just didn't notice it with the lower detail of the waves.

Anyway the solution is to save the game when it happens and reload it again, it's a shame, because if we could make that bug go away ? we would have solved a problem that is a bit anoying.
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[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 08-09-08 at 02:28 PM.
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Old 08-09-08, 03:46 PM   #162
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Quote:
Originally Posted by kriller2

Regarding the colour of the sea in storm it is possible to remove some of the sun reflecting on the sea, by decreasing the sun light on the waves, but then we will loose some of the detail on the waves.

If you want me to, I can reduce the blue colour some more, but I have seen pictures and videos from the pacific ocean in storm, where the ocean colour is in a blue shade as in PE4, but maybe it's still to much?
The problem here is you can't duplicate (in game) every possible combination of lighting and cloud cover. The more light that pokes through the bluer it can be. When a ships in a storm, but the edge of the storm is still visible and letting light through you see a lot more blue. Then there are others where it's completely overcast with a thick cloud cover and the sea turns gray and may have a hint of blue in the crests. I think looking for an average is the best you can hope for. on

I should add that I'm referring to a mission where I have 15m winds, Heavy cloud cover, Medium rain, Medium fog.

Will run some testing of the fog strengths (density) under different weather conditions later. Curious to see how light and medium fog look with everything from clear skies to heavy cloud cover.

Quote:
BTW do you have all the bells to max, post process filtering should be set to on as alot of the shader work and colours where developed with that in mind.
Yes, here they are in case you spot anything I missed.

From the main.cfg
[VIDEO]
Resolution=1280,960,70,22
DynamicShadows=Yes
FullScreen=Yes
Synchronized=No
TextureResolutionHigh=Yes


From GFXsettings.cfg

[Current]
DepthBufferEffects=1
Filters=1
Glare=1
UnderwaterDispMap=1
LightShafts=1
3DShipWakes=1
DetailedWaveRipples=1
UnitNormalMaps=1
ShipCausticsEffects=1
Ship3DDamage=1
CharacterDetail=1
ParticlesDetail=8
TerrainObjectsDensity=8
TerrainObjectsLODSize=8
GammaCorrection=54
VolumetricFog=1
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Old 08-09-08, 08:33 PM   #163
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I am very willing to help you do a good job PE4, you can send PE4 to me to test.
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Old 08-09-08, 08:36 PM   #164
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Quote:
Originally Posted by Will-Rommel
Quote:
Originally Posted by W_clear
Quote:
Originally Posted by kriller2
Hi Seeadler and Wclear,

The colours are different in the pacific, so it would be a shame to say that it's to blue or another colour is better than another, the blue in the pacific can be green and dark blue and allmost purple sometimes.

I can't make the mod use all of the colours, so I decided to make something like these pictures from RL:


Here is a screenshot of PE4: (yes the clouds is modified a little from the PE4 that is out for testing, I couln't resist on trying the "modders challenge" thread




Here is a screenshot of PE4:


Allso the blue should shift in PE4 from a blue in the morning like your pic wclear to a more bright blue like the above picture, when it's midday.
Hi
please look:

Hi Clear, is that from E4.6 or a new version you are working on?
Not E4.6,it's for Killer2 to look.
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Old 08-09-08, 08:43 PM   #165
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Hi kriller,

Doing some more testing tonight. Again I have a Nvidia ( XFX )7600GT 256mb VC.
Screens at Standard Resolution.

One thing I noticed was the orange colored spray during sunrise ( thought I took a screen ), I remember this from before, but that was a while back, thought it was fixed.



Coming out of TC, the lines go away with a re-load as has been mentioned. To bad it cannot be fixed, but understand why.



A bit of a sun reflection after sunrise, nothing major.



Like the new color of the water.



Early morning.



Mid-day.



Later in the evening. I didn't notice as much color seperation between mid-day and early evening.

Anyway, some more input for you, enjoying giving this a go


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