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Old 03-22-08, 07:46 AM   #151
JScones
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Quote:
Originally Posted by Gairith
Quote:
Originally Posted by JScones
So...sorry, but I don't know what caused your problem. However, I do know that it wasn't SH3Cmdr. Unfortunately, because SH3Cmdr provides a wrapper around SH3, meaning it's both the first and last aspect that players see, it's assumed to be involved in such problems, however illogical it may even seem. And comments like Gairith's above don't help either, as they just perpetuate that assumption.
Yes, my post does do that and as such I will remove it out of respect for the programmer and the program. My apology for that as that was not my intention which I'm sure you know. I was referring to a past post made on an earlier version of SH3Commander. Further clarification and discussion in PM.
Yeah, I know mate, but new users are so...impressionable.

I guess even after three years I still get amazed at some of the problems people try to pin on SH3Cmdr. I mean, it seems that logic is just thrown out of the window sometimes.

Anyway, enough complaining...I could be supporting GWX... :rotfl:
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Old 03-25-08, 08:33 AM   #152
NiKuTa
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Could you add a random campaign generator. What i thinking about is:
Random starting date: year and month
Random flotilla.
Random U-boot type.
Random equipment on ship, but should be a correct to this year.
Random crew. Sometimes with experience sometimes without exp.
Random order, because always we have the same patrol grid, and this is boring.
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Old 03-25-08, 09:26 AM   #153
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I like the latest release very much. I've probably done it before elsewhere but I can't thank you enough for your efforts in increasing my enjoyment of the game. That goes to all modders, of course. But you are like my god.

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Old 03-28-08, 03:48 AM   #154
JScones
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Quote:
Originally Posted by NiKuTa
Random equipment on ship, but should be a correct to this year.
Can be done now via the "Randomised events" feature.
Quote:
Originally Posted by NiKuTa
Random crew. Sometimes with experience sometimes without exp.
Already a feature (has been for about two years, since R2.6).
Quote:
Originally Posted by NiKuTa
Random order, because always we have the same patrol grid, and this is boring.
Ever wondered what that "R" button was when you clicked on the patrol grid label?
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Old 04-13-08, 01:08 AM   #155
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Bump for anyone who may have missed this first time around.

Further, just to let everyone know, there will be an R3.1...just testing certain aspects now, so will post the full feature list when done so. In the meantime, I will post *some* tested and working features:

- Now prompts to save outstanding changes if another crewman is selected in the Crew Manager screen
- Added ability to change the Patrol Log "Grid" column title through SH3 Commander, in the same manner as the other two column titles (via SH3Cmdr_*.txt file)
- Added ability to modify date format used in Patrol Log (via SH3Cmdr_*.txt file)
- Demotions now recorded in Personnel File

Last edited by JScones; 04-13-08 at 01:22 AM.
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Old 04-13-08, 01:28 AM   #156
wildchild
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hi js dont no if it's a bug but when i put the date to 1943 and right up to 1945 the flottilla's disaper and so dose the u-boat's you cant pick anything in the box's by the way top work
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Old 04-13-08, 01:56 AM   #157
JScones
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Quote:
Originally Posted by wildchild
hi js dont no if it's a bug but when i put the date to 1943 and right up to 1945 the flottilla's disaper and so dose the u-boat's you cant pick anything in the box's by the way top work
As SH3Cmdr only reads flotilla information from your SH3 install, this says to me one of two things:

a) you haven't installed a mod that extends the starting years to 1945 (IIRC OTS SH3 is about the only thing that doesn't support post-1943 starts, so if you're running RUB, NYGM, WAC, LSH3, GWX or some other supermod this should not be the cause)

b) you've got some file conflict or installation corruption. Perhaps you are running Vista and haven't avoided the traps and pitfalls?

Either way, the problem lies in your SH3 installation.
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Old 04-13-08, 01:59 AM   #158
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thank for the info js ill look in to that
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Old 04-13-08, 02:01 AM   #159
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Are you running Vista? :hmm: If so, the cause and solution is easy to explain.
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Old 04-13-08, 03:18 AM   #160
Yorktown_Class
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Forgive me for asking a dumb question,is there a SH4 Commander?

Thank you.
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Old 04-13-08, 05:57 AM   #161
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no vista just xp x64 can that be it
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Old 04-13-08, 06:16 AM   #162
JScones
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Quote:
Originally Posted by wildchild
no vista just xp x64 can that be it
No.
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Old 04-14-08, 03:59 AM   #163
balto63
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Default Extra file for GWX 2.0

Where I must put this file ?
I've read the manual but don't understand this thing.

And

Where is this mod ?:
NewsMod/RadioMod
This mod works via SH3 Commander to give the player:

Monthly news reports that appear when loading a patrol, and during the patrol.

A map of Europe and the Mediterranean which updates based on the progress of the war.

Historical radio broadcasts that appear at their correct dates. These play via the gramophone.

NewsMod maps and text by Beery.
German translations by Nico71.

TIA
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Old 04-14-08, 04:42 AM   #164
Chisum
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Thanks to this mode and all of modifications, it's a very good job.
I'm espacially enjoyed about the music in the night club, great idea !
But one "reduce" buton is missing because we must stop the music to work in the main SH3Cdr windows.

Other problem, I don't know if it's the place to talk about, but when I receiving an U-boot number in "use realistic U-boot number" mod, I receive for my IX/D2 four number witch are not in my flotilla (10th) at this date.
And I even number also who have never been in this flotilla.

For example, as a new member of the 10th Flotilla, I received U-178 on March 3th, 1943.
In this time, U-178 was in the 12th Flotille since 1 Nov 1942...


I don't understand.
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Old 04-14-08, 05:14 AM   #165
JScones
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Quote:
Originally Posted by balto63
Where I must put this file ?
I've read the manual but don't understand this thing.
Consult the GWX manual or homepage.

Quote:
Originally Posted by balto63
Where is this mod ?:
NewsMod/RadioMod
"Radio.wav" file in each "\Date\<YYYYMMDD>\data\Sound\Gramophone" folder for the RadioMod and "Menu variable_*.txt" in the "\Cfg" folder for the NewsMod.
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