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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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RB, Keep working on it.....You'll got it, sooner or later.
Last edited by coronas; 12-08-07 at 02:25 PM. |
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#152 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,814
Downloads: 11
Uploads: 0
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![]() ![]() @RB What are those 2 conningtowers doing either side of the sub? I saw only one Uboat in the submerges screenshots ![]() |
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#153 | |
Chief of the Boat
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#154 |
Black Magic
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new torp weapon for ships - in BETA still
I made a new weapon called the Ship Quad Torpedo launcher which is based off of the 21QuadTorp in the guns.dat file (this only gave an object - it was never a finished weapon by the devs!). This new weapon shoots torpedoes and has a maximum loadout of 4 torps. The torps have a max range of 1500m and travel @ 125 knots (yeah unrealistic but remember compromises - we could have nothing at all here!). Basing off of my PT boat torp launcher I was able to make this weapon that is available to all ships. Further testing needs to be done on it to ensure it works correctly (as designed) but here's a video showing the weapon fitted to a Hunt I destroyer and it's attack on my sub:
http://dodownload.filefront.com/9218...9bad71f9c07173 video is 5 megs in size and I used windows movie maker to get the file size down and to add some effects and text to it. Next up, AI subs....... Racerboy ![]() ![]() |
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#155 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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Nice, i think they are made by Mr. Schumacher
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__________________
My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#156 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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You deserve honor and respect for the work, i'm scared to go at sea
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#157 | |
Chief of the Boat
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It's a crying shame they launch every 3/4 seconds....I do recognise and admire your attempts ![]() ![]() ![]() |
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#158 | ||
Black Magic
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#159 |
Medic
![]() Join Date: Jan 2006
Posts: 167
Downloads: 70
Uploads: 0
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Is there a download file available for this mod yet.
One of the best Mods so far if it works. |
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#160 | |
Black Magic
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#161 |
Black Magic
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AI sub torpedo weapon made and added to two AI subs. The placement of the torp weapon for the AI subs needs to be adjusted but I just wanted to see if it would even work. Added the two AI subs to my sub in a single mission to see how they would do. A lone Hunt I destroyer was stalked by 3 subs in a wolfpack and destroyed. Screenies:
both AI subs engaging Hunt I with deck guns and torps. Middle AI sub fires first torp: ![]() close up view of this AI sub firing it's first and second torps: ![]() second AI sub acquires target and commences firing it's torps: ![]() ![]() ![]() |
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#162 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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:hmm:
Interesting idea Now if only you can get the torps to fire from the bow |
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#163 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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Excellent screens.
![]() Now need fire from bow or stern or tt surface ships. But it my thinks only. |
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#164 | |
Black Magic
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![]() Now this is getting FUN ![]() |
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#165 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Not like you'd ever see where they came from playing realistically anyway (from your deck).
Presumably a similar technique will fire the AI torp from a launcher in SH4. Woot!. Nice work. tater |
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