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Old 04-16-07, 07:56 AM   #151
gnirtS
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Possibly but i suspect you're a fairly small % of total sales.
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Old 04-16-07, 08:46 AM   #152
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Can anyone tell me if the fact that the hydrophones not working at PD is a bug or is a feature?? In case that was a bug i was looking forward of its sollution in the comming patch but.. alas..
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Old 04-16-07, 09:21 AM   #153
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Quote:
Originally Posted by gnirtS
Quote:
Originally Posted by 7Enigma
Quote:
Originally Posted by gnirtS

In my mind the most serious bug in the game currently is being addressed in 1.2 - namely that of the fast setting torpedos going slower than they should.
I hope you're kidding.

The most serious bug currently in the game is the campaign save issues where a CTD occurs upon reload (not to mention all the other less serious issues upon reload). They've been around since SHIII and still have not been fixed. You can't get any more showstopping than that. I don't care that you can minimize this problem if you follow a strict criteria prior to saving, its completely unacceptable, and is at best being quietly worked on, at worst, completely ignored.
First time ive heard of that back and i certainly havent experienced it myself.
Not done anything to minimise it, in fact i didnt know there was an issue until reading that post.

Torpedos missing in a submarine game is a fairly big game showstopper.

Nope. I had this happen to me over the weekend. Had two saves during a battle (e.g. burning ships, sunk ones, etc.) with a task force and was unable to reload either of them due to a CTD. No warnings, no messages, nothing. Had to go reload preattack. It's definitely there. I will say that's the only CTD I've encountered thus far.
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Old 04-16-07, 09:41 AM   #154
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I've only had one CTD -- the dreaded "A" bug. Other than that, the game is perfectly playable for me. In fact, it's one of the best games I've ever played. The patch will make it better. Sure, there are bugs, but I have found workarounds for virtually all of them. Yes it would've been better if Ubisoft had given the devs more time to stomp them before release, but this is hardly the first time that the pressure to make some revenue has lead to an early release.

Actually, I think the best business model is Stardock's; before the "release" of Galactic Civs IV they allowed us to "buy a beta" of the game, and their "beta" is like the "release" for many other games. They just call it something else, so people don't get mad when they find bugs. What's in a name?
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Old 04-16-07, 09:48 AM   #155
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Edit: double post. Sorry.
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Old 04-16-07, 09:49 AM   #156
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GalCiv IV? Like WTF? You sure that isn't a typo?
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Old 04-16-07, 10:23 AM   #157
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Well, in the German forum it is officially stated that the Patch will be out tomorrow in the evening.

http://forums-de.ubi.com/eve/forums/a/tpc/f/9001092274/m/2411054155

The waiting seems to come to an end soon ...
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Old 04-16-07, 10:25 AM   #158
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i cant wait for resolution and fsaa fix.

Maybe its just an eye candy for someone. Not for me. For me, looking at a 23" screen it is extremely difficult to identify ships beyond 2000 yards at low resolution of 1024x768 without AA. They all just look like a heap of pixels. Yes i want 1600x1280 and FFAA.
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Old 04-16-07, 01:07 PM   #159
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Quote:
Originally Posted by The General
Seriously, is there anything in SH4 that works the way it should? I challenge anyone!
Hmmm - the periscope perhaps?
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Old 04-16-07, 01:24 PM   #160
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Quote:
Originally Posted by The General
Quote:
Originally Posted by WernerSobe
yes its sad but the game was released to early. it is not finished yet. For myself I´d rather wait another month or even two if it was finished then.

Anyway, whining wont help. All we can do now is wait for devs to finish it.
Well, that's assuming they're getting paid. Ubi may not wanna invest anymore cash into SH4. The majority of the total sales will have already happened. They're busy in they're Counting House, counting all the money.
SH3 sold a respectable figure monthly, but it did so for an extended length of time. Figure Ubi are banking on that fact, knowing people will pick it up later.
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Old 04-16-07, 01:24 PM   #161
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Quote:
Originally Posted by Deep Six
Quote:
This is exactly how I have wanted the thing done from day 1. It also allows for the improvement of your plotting team over time with experience.Reading various works by Dick O'Kane etc. makes it clear that this is more 'realistic' than doing everything yourself, although some people seem to think doing everything - including actual poltting - is realistic. Bollocks!

My preference would have the system plot a mark for your target on the map when you give the range (using stadimeter) and bearing (as read off the bearing ring on the outside of the scope, typically by an assistant). Continue to do this over time and you get course and speed estimates. You can then check those estimates against the poition keeper output. That's how I'd do it, and I could do away with all these imprecise plotting tools. I call range and bearing, a mark goes on map exactly based on that. That's how it 'should' be.

Oh well.....point is, something needs to be done about this as it is definitely too 'all or nothing' at present (i.e. map updates on/off and auto TDC on/off seem to be only real choices).

Wow if this could be implemented then I would be one very happy skipper!!


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Old 04-16-07, 01:51 PM   #162
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I have no staged stressed-hull sounds when I dive, and when I approached crush-depth there are no sounds with the glass being smashed or the electics fizzing. Is this to do with the sound levels being ignored? All other sounds are fine. And while I'm on the subject, my crew don't get worried like they did in SH3 when I approach crush-depth. Is this normal?
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Old 04-16-07, 04:02 PM   #163
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No High Pressure air leaks slicing arms off and POPrivet's turning into lethal projectiles.. richocheting off the bulkheads
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Old 04-16-07, 05:43 PM   #164
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Quote:
Originally Posted by WernerSobe
i cant wait for resolution and fsaa fix.

Maybe its just an eye candy for someone. Not for me. For me, looking at a 23" screen it is extremely difficult to identify ships beyond 2000 yards at low resolution of 1024x768 without AA. They all just look like a heap of pixels. Yes i want 1600x1280 and FFAA.
Me too. Yeah it's mostly about eye-candy for me but, it's also legitimately about gameplay when you are trying to identify targets.
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Old 04-16-07, 07:00 PM   #165
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Quote:
Originally Posted by SinisterDexter
Quote:
Originally Posted by WernerSobe
i cant wait for resolution and fsaa fix.

Maybe its just an eye candy for someone. Not for me. For me, looking at a 23" screen it is extremely difficult to identify ships beyond 2000 yards at low resolution of 1024x768 without AA. They all just look like a heap of pixels. Yes i want 1600x1280 and FFAA.
Me too. Yeah it's mostly about eye-candy for me but, it's also legitimately about gameplay when you are trying to identify targets.
It's a game breaker for me... I need AA.
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