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06-23-19, 02:52 AM | #151 |
Sea Lord
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How long do we need to wait to get these sweat changes in our sh4?
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06-23-19, 02:54 AM | #152 |
Sea Lord
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Just like TYPE VIIC41 it has these weird tubes but in the conningtower. Maybe it's extra storage space?
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06-23-19, 03:52 AM | #153 |
Navy Seal
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Yes, it looks like 4 external torpedoes storage
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06-23-19, 04:35 AM | #154 |
Swabbie
Join Date: Apr 2019
Posts: 8
Downloads: 42
Uploads: 0
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I am unsure about the Type IX, but in the case of the Type VII they are life raft containers added later on in the war (at the point when external torpedo storage began to be no longer used).
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06-23-19, 04:54 AM | #155 |
Sea Lord
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After last patrol I have some suggestions to make.
1. WAY TOO many neutrals in convoys. The current situation is that British ships in convoy is minority in OM. 2. Recheck the neutral situation. I just got court martialed because i sank Dutch, Norvegian ships in Convoy. Isint that if ship is in a convoy it's automaticly counted as enemy? Last edited by Niume; 06-23-19 at 05:09 AM. |
06-23-19, 05:20 AM | #156 | |
Navy Seal
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Neutrals in OM are nothing like others SH. Re-read Lurker thread, i know he is talking about them, and how they are handled in his mod... It seems it’s up to the Kaleun to decide if a « neutral » has to be sunk. After identification, look at the nav map what color their country towns/harbors have. If it’s red, you can sink them, black you should not... Double check when those countries entered in war with Germany (dates) to be sure. Never had problem with that, even though you have to let go many ships. Soon or later you’ll encounter British I kind of like the way we have to find the right ones
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06-23-19, 01:43 PM | #157 | |
Sea Lord
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06-23-19, 02:19 PM | #158 |
CTD - it's not just a job
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What year is it Niume? The campaign is basically the same thing that lurker built, and he based his convoy make-ups to represent the real convoys. He could not make them as big as they were in real life usually, but they are supposedly similar in percentage to the originals' make-up...
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06-23-19, 03:06 PM | #159 | |
Sea Lord
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06-23-19, 04:09 PM | #160 |
Navy Seal
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Yes there are many neutrals in convoys, but they are not so neutral as you may think.
As i told you, like the Norwegians late 1939/beginning 1940 they are not neutrals but ennemies You can sink them as the Panama ones! Idem for the Swedish...or the Dutch...as far as their countries are in RED on nav map! Just like in real life, many U-Boats sunk those nationalities first year of war I can give you plenty examples of real U-Boat victories in 39/40 with the nationalities above. Don’t Sink any Greeks though
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06-24-19, 01:33 AM | #161 |
Sea Lord
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One annoying thing that I noticed is that sonarman spews out contacts like crazy then near convoy and it changes the tc. It's really annoying closing to convoy because of that.
Maybe in the update the could immplement a button which mutes/unmutes the hydrophone? And I noticed that convoys then attack act really weirdly sometimes they stop. |
06-24-19, 01:59 AM | #162 |
Navy Seal
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If you don’t want to hear the hydrophone man announcements, just take it out of the slot and put it in the rest room.
For the convoys behavior, i don’t see what you are experiencing, and i’m Afraid i can’t do nothing... don’t know how Lurker worked on that. I’ve already encountered convoy, and all was fine. After my attack, they changed heading while zigzagging as usual (don’t even remember if they slowed down?) What i recall is a destroyer came near the cargo sinking, and waited all stopped for a moment...like if they tried to save some cargo crew!
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06-24-19, 05:20 AM | #163 |
Sea Lord
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How long do we need to wait for the update ? Personally i can't wait. I check this thread everyday
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06-24-19, 05:53 AM | #164 | |
Navy Seal
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But you make me think i didn’t have a look at the « modern » ones! I even never tried them ingame! I don’t know if they are good or not...(types XIV, XVIII, XXIII) After that i’m Waiting for my friend S7rikeback to solve a deck view problem i can’t find out...(when starting a mission, the default deck view is not at the right place and we have to move the view using arrows to be at the right place each time starting mission - not a game breaker, but...) And unfortunately real life brings damn problems too (2 days ago i broke my nice car in a stupid accident with stupid drivers ) Be patient for a little bit more
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06-24-19, 06:28 AM | #165 | |
CTD - it's not just a job
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Ouch! I feel your pain on that! It is not only expensive sometimes, but can be a time-eater, and ~very~ inconvenient. No one was hurt, hopefully? |
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