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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1576 | |
A-ganger
![]() Join Date: Jun 2010
Posts: 74
Downloads: 47
Uploads: 0
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#1577 |
Admiral
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@Paulski: No I don't think so. Some supermods have deleted some messages in en_menu.txt for certain reasons.
Did you get any of the new messages that came with V15F3, e.g. "Oxygen supply: 20%" when diving? If not, there seems to be something wrong with your message files. Did you append the new messages to your en_menu.txt? Are these new messages really located in the correct folder of your sh3-install? Is the first line "NumberOfStrings>=5000"?? |
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#1578 | ||
Seaman
![]() Join Date: Apr 2009
Location: Kayseri/Turkey
Posts: 34
Downloads: 148
Uploads: 0
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I activated the "supplement mod". Before activating I added "messages for h.sie mod" in the end of en_menu.txt and de_menu.txt files. Quote:
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#1579 |
Admiral
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@mefaba:
* What Supermod? * Do the other fixes work for you? * Did you get any messages after refuelling at U-tanker? * Did you get any of the new messages that came with V15G? * Maybe you misunderstood: Please look in the en_menu.txt of your sh3-install: Can you find there the new messages at the end like: 4815=Fog arising, Sir 4818=Fod disappears ?? |
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#1580 | |||||
Seaman
![]() Join Date: Apr 2009
Location: Kayseri/Turkey
Posts: 34
Downloads: 148
Uploads: 0
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Before activating the "supplement mod", I added this messages in those files and then deleted the .txt files in supplement mod. Then I activated the supplement mod without any clash. If it helps, I use Magui Final as GUI mod. One thing that I suspect is "Wb mid patrol orders" mod which is installed in SH3 Commander. It's also a mod that generates BdU response for your status report. But I am not sure if it causes that problem. |
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#1581 |
Admiral
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@mefaba: Thanks for details. You seem to have read the manual and done all steps correcty. The changes should work with any GUI.
Phew. Could you try to disable that suspicious mod? Can anyone please confirm that V15G1 works for him with all the new messages??? |
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#1582 | |
Seaman
![]() Join Date: Apr 2009
Location: Kayseri/Turkey
Posts: 34
Downloads: 148
Uploads: 0
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I am doing something wrong maybe. For last measure, I will make a clean install of SH3 and try again. I find the features added by your mod indispensable for my gaming pleasure and I really want to make it work. If someone can confirm that they run the mod without any problems, that would be helpful. Thank you again for your great work. |
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#1583 |
Admiral
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maybe you are the only user
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#1584 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Did just a short single mission [1.5G1 - did not the U-Tanker part yet...]. All seems to be fine so far:
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#1585 |
Admiral
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@SSB: Thanks!
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#1586 |
Seaman
![]() Join Date: Apr 2009
Location: Kayseri/Turkey
Posts: 34
Downloads: 148
Uploads: 0
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#1587 |
Fuel Supplier
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I have newly discovered a better method to signal by radio status command that you wish to surrender/abandon your U-boat.
As discussed above, the original idea was to send an automatic signal when hull integrity < 20%, but this creates its own problems. However, if the player first clicks on the Radio 'Report Contacts' button (left-most button on the radio group), then this can be a trigger to indicate that the radio status report, which follows, is a signal to abandon ship. Therefore abandon ship sequence will become: 1. Click on 'Report contacts' button (can be done underwater). 2. When on surface, click on radio 'Status Report' button. The combination means: I want to abandon ship (regardless of current hitpoints). After a set period (5mins? 10 mins?) hull integrity will be set to 2%. (Scuttling charges exploded.) Meanwhile, you dive the boat to sink it. The remainder of the rescue sequence will proceed as described in my previous post above. Incidentally, does anyone know the purpose of the radio 'Report Contacts' button? Every time I click on it, regardless of whatever messages I have sent/received, I get the same message 'No radio messages received.' This creates an alternative possibility: If the 'Report Contacts' button really serves no other use, we can turn it into an emergency 'Abandon ship' button, without need to use the radio Status Report at all. All it needs is a depth test - the button can only be used when depth is < 15 metres to prevent use while submerged. @H.sie: For your information: 'Report Contacts' button can be intercepted at 0x513cca. 'Send Contact Report' button can be intercepted at 0x492a30. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#1588 |
Admiral
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@Stiebler: Thanks very much for the code positions.
Unfortunately, I will also use the "contact report" button for a future "wolfpack" fix, as one can see here: http://www.subsim.com/radioroom/show...7&postcount=29 So in the future the player will have to decide: Surrender or Wolfpack (provided I succeed with that fix). Is it really useless so far? I thought, you can get help of aircraft if you send a contact report. |
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#1589 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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From manual:
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#1590 | |
Pacific Aces Dev Team
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Simply this would be awesome and probably also solves the problem of died/surving crew members etc ![]()
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One day I will return to sea ... |
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