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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
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thanx Kal,
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#137 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#138 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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Here is the Version 2.1 with ARB Gui Hope you like it https://www.mediafire.com/file/gcrmt...RB_Gui.7z/file Here is the Effect upgrade pack, please do not use is pack on the Version 2.1 This pack is made for the first release version. https://www.mediafire.com/file/akxm4...ed_MOD.7z/file Best Regards Toyotagt86 |
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#139 |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
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Hi Doolar
Here is the Version 2.1 with ARB Gui Hope you like it https://www.mediafire.com/file/gcrmt...RB_Gui.7z/file Best Regards Toyotagt86 |
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#140 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
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Here is the Version 2.1 with ARB Gui Hope you like it https://www.mediafire.com/file/gcrmt...RB_Gui.7z/file Here is the Version 2.1 with MaGui Hope you like it https://www.mediafire.com/file/3icnl..._MaGui.7z/file Best Regards Toyotagt86 |
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#141 | |
Sea Lord
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I have other suggestions to submit which are as follows: 1_surprints the mark of the boat above the water "no U mark" moreover it should not even be the doffice it is ridiculous this "mark" 2_add negative buoyancy to all Uboats 3_repair the emblems so that it appears where it is needed .. (our beginner friends do not know how to do it. Not everyone has mastered s3d) and this will avoid unnecessary comments of the style yes it does not work how do we finally you see the trick ... 4_correct the fabulous Arthem map (astvitaliy1982) to make it playable in the Indian Ocean (ps: the version with the Oceanic floor) remember I already made this request .. 5_replace the cook who is too white with another character even if he is not a cook .. remember I you already made this request too .. Finally I may bother you with all my requests ... but I like this mod so much because it already brings together a lot of things that I like in addition we play with the interiors during the destroyer attacks it is the class to be able to walk around in all the submarine I play with ARB & Stiebler etc ... I didn’t have a single CtD it’s a good job I also have your latest MGUI to install it so pretty .. Toyotagt86 I want to thank you because yours is that of alex are part of the top list here. Regards Kaleun Maximus U669 |
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#142 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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I wouldn't make these suggestions that Kal listed permanent in your mod as a lot of people don't like being 'forced' to play with some of them such as negative buoyancy mod. If you add them then make sure there in MODS folder and loaded through JSGME as 'optional mods'. Keep up the great work, I would suggest next that you use a uniform mod as you still use the regular GWX uniforms which are alright I guess but are far from being desired (we've already talked about this in your last version, both Anvar and Onealex has some nice uniform/crew mods so maybe you could ask them what they use.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#143 |
Sea Lord
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I made this remark because it is desirable to correct certain aspect of the mods ... it goes without saying that making the buoyancy as well as all the aspects that can be optional is desirable in order to flesh out this mods ...
now I have nothing against these uniforms I just talk about the cook ... certain here will go to me I do not like if I do not like it ... I start from the pinricipe that all which brings more to the game whether in realism (If realism there is because it is only a semblance of simulation after all ..) or a prettier graphic aspect .. or the improved gameplay..etc ;; is always better if it does not deteriorate the mods I insist on the fact that the Toyotagt86 mod is the only mod where I play ARB great interface with functional interiors it is really a plus .. this he d Alex does not! because he refuses to make them optional ... yet this one really has a lot of assets and I love it just as much. That is why the one from Toyotagt86 must expand in order to make the difference ... to have the choice .. I have not had a CTD with the two whether it is ARB or MGUI is good FPS .. while Alex's I do not have the same results while he does not have the interiors I am clearly inferior with his mods .. . c is all the same strange no .. moreover "Open Hatch" the hatches are functional in Onealex no mods .. thank you again ToyotaGT86 continue to make the difference .. because you have done a great job .. expand this mod .. Sincerely KM_U669 ![]() ![]() ![]() |
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#144 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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Many Thanx Toyotagt86
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__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#145 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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I just tested the Merchant fleet mod with your newest release and all is working perfect. I'm going to reupload a Onealex edition and a Toyotagt86 edition of it with sh3 commander ship names.cfg and Englishnames.cfg files included. All you'll have to do is download the one for whatever compilation mod your using and paste/overwrite in main SH3 folder then enabled MFM with Jsgme application.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#146 | |
Sea Lord
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I have mounted the latest M_GUI version that I have already started but I am making changes that I will announce soon KM Maximus .. ![]() ![]() |
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#147 |
Sea Lord
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#148 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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yes I did, and thanx again. Can't mess with it now. My wife surprised me and took off today. #@% ! She has other plans for me. Her honeydo list is long and lengthy ... Help !
__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#149 | |
Sea Lord
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![]() ![]() ![]() I will provide recommendations for the Stiebler HSIE settings as well as order soon Doolar I like your Nickname ![]() |
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#150 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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Thank you for your suggestions According your suggestion I have the plan below 1. For the U-mark you want to get an optional mod to remove it, am I right? 2. I will research how the Fifi' s mod done in the Zone and .sim file to get the negative buoyancy effect 3. I will try to repair and release an fix pack or merged in next version 4. I have no experience in using the Photo Shop, I am searching someone Make the Picture for me, if I need merged the Arthem map 5. Searching a crew model to replace the cook, It could be fix in next version Best Regards Toyotagt86 |
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