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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,828
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#137 |
Admiral
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65 downloads in 2 days. I would be glad to see more test reports.
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#138 |
Admiral
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@Stiebler: Your 6-days-period of storm made me sad. I never had that during my tests. So I'll have to look into the weather code again but I think I already know the reason:
I remember a scrambler (related to the counter at 0xDD02BC) that causes a bypass of the whole or at least some parts of the weather algorithm in 1 of 3 cases. and obviously, my fixes are also bypassed in 1 of 3 cases what makes them less effective. I don't know the reason the devs added this scrambler. Maybe to disturb the strong correlation between the random numbers and the generated weather. If my assumption really is the reason, what I hope, I will program a second version of the fix in which I simply disable the scrambler when I force good weather. Last edited by h.sie; 12-13-10 at 05:26 AM. |
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#139 |
Fuel Supplier
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@H.sie:
I have observed only ONE 6-day foggy-storm in about six game-months of patrols. I would call that good - it would be very boring to have no week-long storms at all. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#140 | ||
Pacific Aces Dev Team
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![]() ![]() I haven't been able to do much testing, but I loaded it between saves on a 1942 Drumbeat patrol to the US east coast where I had been already sitting for a week in stormy weather, and after reloading and giving it some time, the weather kicked back to something reasonable. I noticed that in general winds tend to stay higher (>5 m/s and not yet seen 0 m/s) which is a great thing, as you would only rarely see that at Sea except in the tropics on certain seasons. This has been a tremedous mod for SH3, as it has given us the chance to really play the game as intended -with varied weather- instead of having to do forced fixes like blocking fog at all and reducing waves size. Quote:
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One day I will return to sea ... |
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#141 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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Don't even think about it... Rhum has always been the seaman's friend. I would be cursed by my ancestors till the end of times and would have to rename my sub "Flying Dutchman"
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#142 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,828
Downloads: 171
Uploads: 0
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__________________
Sub captains go down with their ship! |
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#143 |
Hellas
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Congratulations H.Sie !!!!
(and to Stiebler and to all rest envolved) i play the game again (thanks to this mod) for about two days now and all that i can say is that i 'love' the way of weather's behaviour . i haven't see till today anything that annoyed me ....weather is changing as often as about every 12 hours ...not always as for windspeed .sometimes is stick at a given windspeed and changes only the visibility ! realy ,did that happened before ? haven't notice it.... anyway, i really like the weather now !! H.Sie....also the last version of sh3.exe is working excellent !! bravo ! bravo !
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#144 |
Admiral
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Thanks makman,
that's a nice christmas present for me. ![]() |
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#145 |
Planesman
![]() Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
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Not sure in which of your both threads i have to ask this so i do it here:
i want to use your latest exe and the weather fix together. Do i just need to install the exe stuff as described and activate the weather fix with jsgme? Or is there some extra magic i didnt see so far? |
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#146 |
Admiral
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@Delaron: That's exactly correct!
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#147 |
Planesman
![]() Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
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Thanks h.sie, for some reason i expect something like an additional batch file when i use a mod from you so i was thinking i miss something
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#148 |
Admiral
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@Delareon: If it is possible, I of course try to make JSGME compatible mods. I could do that in principle also for sh3.exe, but then I fear to get in conflict with copyright laws.
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#149 |
Admiral
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@Stiebler: Since the resonance to my weather fix V1 is positive, I think about to change the 1st post of this thread. Should I still consider your fix as an alternative or should we restrict on one solution - which is the product of a good cooperation?
I could also give you the (english) commented asm codes, maybe you are interested in enhancing the weather model? h.sie |
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#150 |
Admiral
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New version "Weather Transitions Test Fix V2" is available.
This is a weather fix ONLY for watching the weather transitions in order to eventually adjust some parameters in scene.dat like e.g. FogChangeSpeed. What does this mod do? ---------------------- It triggers a weather change from "good weather" to "bad weather" and back to "good weather" and so on exact EVERY 30 minutes. Compatibility ------------- - Should work with every sh3.exe. - Tested with WinXP/32Bit and Win7/64Bit. Version History --------------- V2: Bugfix: Weather did not always change from good to bad and back. V1: First Version Download: My Mediafire page, Folder: "Testing" Last edited by h.sie; 12-16-10 at 05:11 PM. |
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