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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi
I forget uploading BW version (interior). http://www.subsim.com/radioroom/showthread.php?t=171658 http://www.mediafire.com/?2tu8p6nod54bela Bye !!
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#137 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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thank you naights
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#138 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
Im doing a little underwater mod that attempts to match better my interior mod (With Dynamic Environment) - Underwater visibility reduced. - Underwater is much darker. - Underwater movement effect is little bigger. - Added more impurities. Here some screenshots: North Atlantic U-110 mission Depth under keel (more than 200m) Sub depth (25m) ![]() ![]() ![]() ![]() ![]() Near Bremen (coastal) Depth under keel (30m) Sub depth (15m) ![]() ![]() ![]() ![]() ![]() Detail ![]()
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http://www.subsim.com/radioroom/album.php?u=239334 |
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#139 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Looks great!
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#140 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Thx mia, if you like claustrophobic atmosphere movie style underwaters, you will like this preset.
Edited black input, because at nights was very dark. North sea, at night with fog. Depth under keel (150m) Sub depth (25m) ![]() ![]() Bye !!
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#141 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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![]() Quote:
![]() Look also at 5:09minute -> 5:30minute => In the photos the underwater-visibility is ca. 3 - 6 m and not 3 - 6 km as in other mods. So reduced visibility under water is more claustrophobic and ... also more realistic. Last edited by ETsd4; 08-15-11 at 12:12 AM. |
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#142 |
Nub
![]() Join Date: Apr 2010
Location: Italy
Posts: 2
Downloads: 264
Uploads: 0
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Awesome!
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#143 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
SCOPE SKIN I want to share a skin that I did some time ago, its for periscope and only covers the external appearance, the problem is that have some problems that need to be fixed (test it and if you are familiar with the game periscope you will notice them easy) The skin is "playable" but if anyone really likes it and wants to spend some time fixing my work, is freely to do and share. ![]() The skin looks like this with manos scope and TDW interface. ![]() Download: http://www.mediafire.com/?op5714vc01j8thz UNDERWATER MOD This is my underwater mod that attempts to match better my interior mod with Dynamic Environment (you need to install first that mod) - Underwater visibility is VERY reduced. - Underwater is MUCH darker. - Underwater is MUCH blurry. - Underwater movement effect is little bigger. - Added more impurities. - Replaced water streak with custom ones. Because the reduced visibility (if you go very deep with the external camera) this mod have Underwater 3d cloud issue: The reason this is happening is because the only way the reduce visibility underwater is to reduce the actual draw distance. By reducing the draw distance you get the unfortunate result of being able to see a little bit of the cloud that is being rendered beyond the now reduced clipping plane underwater. The only sure fix atm is to increase underwater draw distance close to vanilla levels or disabling 3D clouds. More info by AZ: http://www.subsim.com/radioroom/show...=166080&page=2 Download http://www.mediafire.com/?gn5w1a1tit85rsn I recommend installing AilBubbles by Ailantd: http://www.subsim.com/radioroom/showthread.php?t=167445 Bye !!
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#144 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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It's solid mod. I love the way the crew looks. They have this glossy-pale skins that just looks like they rarely see the light of the day.
![]() Oh, and I dig the Black and White movie filter. I wish we had this for SH3. Great work. Keep it up#!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#145 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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I am so glad that someone finally reworked "light and bright" underwater in SH5
![]() ... but I am afraid that this is too much ![]() Game is game... so balance between fun (gameply) and realism should always be preserved. I hope to see some "moderate" version of your underwater mod... ![]()
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#146 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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How did I miss this one
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#147 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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You said I can change the torpedo texture in the torpedo room, how do I do that?
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#148 | |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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![]() Quote:
If you want to use other torpedo textures (from other mod) with my interior mod, the files to replace are: torpedo_body.dds torpedo_body_02.dds torpedo_head.dds Bye !!
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#149 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
Doing new optional grey interior with more lighting than the previous one, for now this is how it looks. ![]() ![]() ![]() ![]() ![]() Naights
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#150 |
Black Magic
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I like the look of that
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