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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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I suppose you will be here to get feedback about 9d2 beta mod?
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#137 |
Hellas
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congratulations Ducimus !
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#138 | |
Eternal Patrol
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HEY! I brought it up first, and my comment was a reference to how muscular they all are. Not a real complaint, just an observation. I THINK YOU'RE OVERREACTING!
Waitaminute... ![]() Quote:
![]() ![]() It's looking great so far.
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“Never do anything you can't take back.” —Rocky Russo |
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#139 |
Rear Admiral
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![]() I will be reading, and probably not responding that much. You know how in many other games,in MMO's in specific, how the developer says' they read many posts, but don't respond all that much if at all? I think that's true, because i do the exact same thing. Just because i haven't responded to it, doesn't mean i haven't read it. So please don't innundate my PM box with something i've probably already read in a thread. Now aside from that, i need to give myself a break. I wrap up one supermod (TMO), and not even 2 or 3 weeks later i start this project, when i probably shouldn't have. I don't have the time and patience to be supporting another supermod. I am RELIEVED that the bulk of TMO is done. RELIEVED. I don't enjoy the thought of doing all that again, and I don't think i will. I'll give this project, one more effort or pass through, but it will be a 2 to 3 months from now. That said, since filefront is down, here's some more screenshots. ![]() I scaled back a bit and put off sea trials and the 10th flotilla. They flotilla's still exist, they just have no missions assigned to them. Another note: The carribean and atlantic does have traffic So pay it a visit if you like. A couple of the major ports have harbor traffic. The Atlantic traffic is shut down to conserve resources about 3 months after the 2nd monsun group leaves france. ![]() Tower emblems. I used all the IXD2 emblems i could find. Original concept by Othr. I completely wasted my time in figuring out how to do this, when Othr already had. So, no credit to me for that one. ![]() This should look familiar to many of you. Straight out of Sh3. Literally. Drag and drop, who would have thunk it. Nothing's ever that easy. ![]() Also fixed clipping issue on the harbor models for the ports you leave out of. ![]() Look ma! We can bottom the boat in SH4! Everything levitates in SH5. ![]() ![]() See this guy? DO NOT LOSE HIM. Your boats submerged endurance is going to suck balls if you do. Also moved the crew quarters up into the watch rotation since i had room in the UI. Another item i want to mention,...... I am just one man, and to be honest, folks here are a demanding lot. My attention is all over the proverbial map, doing what i can, but in many places not to the depth that people (including myself) desire. So have no illusions, my work here is not a coming of a sub sim messiah of mods, nor the next great thing, or the (whatever) killer. Infact, I predict many will not be satisfied or happy. Here is will i pull out the "one man" card. Yes, I am trying to lowering your expectations. One man cannot meet them. A team can, but one man cannot. It's categorically impossible. That said, *I* think the mod is enjoyable as is. It could use alot more polish, but i think it's enjoyable. I'll post the beta files to this thread, whenever filefront will let me. |
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#140 |
Navy Seal
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ducimus, you figured out how to get the boat to sit on the bottom without running up hull damage???
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#141 |
Rear Admiral
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#142 |
中国水兵
![]() Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 284
Downloads: 401
Uploads: 0
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Hi Ducimus!
I admire your work! ![]() ![]() In Russia, waiting for a result! ![]() ![]() |
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#143 |
Navy Seal
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#144 |
Rear Admiral
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beta release.
http://www.filefront.com/17133625/BE..._Delta_Two.7z/ Side note: Open torpedo tubes you want to fire, before going into salvo mode in the TDC. There's a ton of changes. I wrote no changelog. No energy left. lol. |
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#145 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Wonderful!
So final version will be released in two to three moths, Duci? |
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#146 |
Rear Admiral
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No..... I'm not touching it for another two to three months. I'm taking a break.
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#147 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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OK so after reading feedback for 2-3 months you will try to fix reported bugs.
Game freezes during mission loading because it cannot find several flags needed by Recognition Manual. I had to alt-tab to press OK on this warnings and mission loaded successfully this way. Type IXD2 U-boat performance in this mod: - crash dive to periscope depth takes 45 seconds if I measured it correctly. - submerged range at 4 kt speed is 56.3 Mi (battery discharged). U-boat.net data gives Type IXD2 sub a 57 Mi range at 4 kts so it is almost ideal! - recharging batteries takes 64.8 Mi sailing surfaced at standard ahead speed of 7 kts which means recharging time equals 7 hours PS. Is this mod compatible with TMO 2.0? Last edited by Gorshkov; 07-21-10 at 03:22 PM. |
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#148 |
Ace of the Deep
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#149 | |
Rear Admiral
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Make sure your install of SH4 is clean with no residual stuff from other mods. If other users report this, ill fix and repost the beta files. |
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#150 |
Ace of the Deep
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Fresh, clean copy of SHIV, ran MultiSh4 for a SHX-folder, installed Nine-Delta-Two and it ran without a hitch!
Everything looks perfect! Beautiful work as always! ![]() But I see I need a dazzle-skin... ![]() And the crew is ready for going south, I see! Perhaps I'll surprise them and make a raid to north of Iceland... ![]() Thanks a lot, skipper! ![]() |
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