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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 | |
XO
![]() Join Date: Mar 2007
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#137 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
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#138 | |
XO
![]() Join Date: Mar 2007
Posts: 411
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Here you go, a whole bunch for less than $1 If you want to spend some money, I'm using this monster |
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#139 |
Lucky Jack
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Install.........easy!
Voice recognition...........good! Voice got confused response............sometimes. Wife thinks I'm nuts talking to the computer......not uncommon for me to do so who cares? Does the voice recognition get better over time? Reason I ask, I say bridge and it takes me there and then the binocs come up. Other than that, a really neat program. Do not touch the keyboard but for very few things. The best part.....YOU FEEL LIKE YOU ARE SKIPPERING THE BOAT!!!! It is really cool. You say a command and you get a response of "Yes sir". Now, just to get it to recognize my command all the time and you got a winner here. ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#140 | |
XO
![]() Join Date: Mar 2007
Posts: 411
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It won't improve over time on it's own, as it has no way to know if it made a mistake. Read the ReadMe sections on tuning your microphone and training the speech engine. Under Control Panel > Speech, if you go through a 10 minute training session, that greatly improves the recognition quality. Also, if certain commands are being falsely recognized (like binoculars when you say bridge), sometimes it helps to change the voice commands slightly to make them a little more different. Perhaps "binoculars please" and "go to bridge", for example. |
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#141 |
XO
![]() Join Date: Oct 2005
Posts: 429
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Ah, ha! I got you this time! The list is updated before your sig is even updated! Beat THAT! Muhahaha! :rotfl:
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Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
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#142 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
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#143 | |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
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one other thing everyone... in my zeal to keep sh4speech up to date for Trigger Maru, I didn't notice that TM really does change the layout of some of the command bar buttons, so a stock configuration is broken for a few commands now. I've updated the system with two launch executables now, one for stock and one for TM, with separate sets of CSV files for each (though there's still just one Voice Command function - that won't matter, even though TM has a few extras that won't work in stock mode, no biggie.) UPDATE: OK it is posted! ![]() Last edited by minsc_tdp; 08-25-07 at 06:59 PM. |
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#144 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#145 | |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
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4,Bridge,Bridge 57.5,Binoculars,Binoculars You would make those: 4,Bridge,go to bridge 57.5,Binoculars,binoculars please Then they would be sufficiently different to prevent overlapping recognitions. Also do the Configure Microphone under Control Panel > Speech. This only takes moments and can help a lot. Make sure when you speak the test phrases that your level meter sits right in the middle of the green area while speaking. If not, adjust your microphone gain/volume levels accordingly. This guarantees the system hears what you're saying at normal volumes - too quiet is hard to recognize, and too loud causes weird distortions at the top-end that sound staticy and hurt recognition. You do need to say how many tubes once each time upon loading sh4speech (you can do it before the game loads if you want). I suppose I could cache this in a file somewhere so you have to say it less often, but for now yeah you have to say it each time. Read the section in the Readme called STARTING A GAME for details on how this works, and the other two similar commands, and when exactly you need to do it. I'm glad to see you're getting great results. I've been trying to convince the skeptical that the voice recognition is excellent - Microsoft and various universities have been working on this stuff for many, many years, and we get to reap the benefit of their efforts. I think this sub genre is a perfect application of it, since there's not very many commands (the fewer commands, the better the recognition), and there's not a lot of similarity between them (bridge and binoculars aside). But I think the number of commands is the key thing. Picture this: If I said I'm going to say one of two words - "bridge" or "torpedoes", you could probably pick which one I was saying from 100 feet away, underwater with my head in a paper bag. The opposite of that, if I was going to pick any word in the english language, conditions would have to be a lot better for you to figure out what I said. The same applies to this system. A lot of speech recognition stuff is used for dictating into MS Word and for that, it's trying to use the entire dictionary, so it screws up a lot. |
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#146 |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
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Hey all how about this:
"captain on deck!" or "captain on the bridge" = start recognizing commands "XO you have the bridge" = ignore commands until you return to deck Man that's dorky... cool but dorky as all hell. ![]() Just posted an update 2.04 which fixes the fuel/battery/o2/co2 buttons when using the command bar in unlocked/autohide mode. Last edited by minsc_tdp; 08-26-07 at 05:02 AM. |
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#147 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
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Downloads: 141
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#148 |
The Old Man
![]() Join Date: Apr 2005
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Yep - sounds like another good idea - I'd suggest another couple of command options:
"X O you have the conn" (sounds better than "bridge" when you're submerged) "X O you are relieved" (for starting listening back up) BTW - I'm still testing and tweaking, but so far this is looking really good and lots of fun. One question though - have you changed any of these .csv files since version 2.0b?: voice_commands.csv key_commands.csv key_codes.csv These are the ones I've been playing with in my customization, and I have them merged based on 2.0b - just want to make sure I haven't missed anything in those files in the newer versions (gonna go look for that comparison program you mentioned a while back, but haven't got it yet). Thanks for all the great (and FAST!) work ![]()
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#149 | |
XO
![]() Join Date: Mar 2007
Posts: 411
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Comparing files voice_commands.csv and VOICE_COMMANDS20B.CSV ***** voice_commands.csv 516,Patrol Course,Set up a patrol course, 516,Patrol Course,search pattern, 517,Time To End Course,Time to end course, ***** VOICE_COMMANDS20B.CSV 516,Patrol Course,Set up a patrol course, 517,Time To End Course,Time to end course, ***** ***** voice_commands.csv 517.5,Range To End Course,Range to course end,Trigger Maru 517.5,Range To End Course,maximum range,Trigger Maru 517.5,Range To End Course,maximum range at current speed,Trigger Maru 524,Recognition Manual,Recognition manual, ***** VOICE_COMMANDS20B.CSV 517.5,Range To End Course,Range to course end,Trigger Maru 524,Recognition Manual,Recognition manual, ***** ***** voice_commands.csv 557,Send Bearing To TDC,send bearing to TDC, 557,Send Bearing To TDC,sonar send bearing to TDC, 558,Send Range To TDC,send range to TDC, 558,Send Range To TDC,sonar send range to TDC, 558.1,Follow Nearest Warship Contact,follow nearest warship contact,Trigger Maru ***** VOICE_COMMANDS20B.CSV 557,Send Bearing To TDC,send bearing to TDC, 558,Send Range To TDC,send range to TDC, 558.1,Follow Nearest Warship Contact,follow nearest warship contact,Trigger Maru ***** |
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#150 | |
Navy Seal
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If I go through the csv file and make it actually work with Trigger Maru, will you use it? Trigger Maru is the mountain, you are Mohammed. You must go to the mountain. The mountain will not come to you. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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