SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-30-07, 05:31 AM   #136
WilhelmSchulz.
The Old Man
 
Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
Default

I just bothered looking. Is this a new one or just a pach?
__________________
"Some ships are designed to sink… others require our assistance."

WilhelmSchulz. is offline   Reply With Quote
Old 01-30-07, 06:37 AM   #137
Lzs von swe
Ace of the Deep
 
Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
Uploads: 0
Default

Of course, I wouldn't recommend this if docked at a milk cow, and I question the need for doing it even if docked at a friendly base (the extra days for repairing damage will be added appropriately by SH3), but, you can do it if you want.[/quote]

Ok, thanks for the answer.
The reason why I asked was this: I´m in U-371 from the 23´rd flotilla. Docked at base Salamis with heavy damage on Apr 14 -42. When in the office the game had added the 28 days in base and I could not hand out medals, look at my own medals or manage my boat, the same as when your docked at other base. After exiting the game the Cmdr stated just that, in other base. It was changed to La Spezia.
Apr 14 + 28 days + extra days for repairs meant I was somewhere in June, don´t remember the date. But when I had loaded the next patroll, with the Cmdr, and looked at the date upon leaving Salamis the date was Apr 15, -42!? And the base was changed to ...Salamis. I had only got the one day in other base added, no extra days for repairs and the base was not yet changed to La Spezia.
Now the base is changed, its June -42 and I had to go to Salamis again with heavy damage, but this time the dates added worked docked at June 7´th and left at Aug 18´th so all ok. I´ll stop ranting now, have to go to work, cheers
__________________
Lzs von swe is offline   Reply With Quote
Old 02-01-07, 08:01 AM   #138
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Hi JS,

Ref - Crew Transfers.

Is there anyway through the Cmdr interface that you might be able to transfer a experienced crew to a new boat/career.

I'm thinking specifically about the problem I had recently, which I could only get rid of by starting a new career. I accomplished the transferring of crewmen by copying & pasting the needed files to the new career folder.

Anyway to add an option for - 'Transfer Existing Crew', when setting up for a new career in the main Cmdr screen?

Ta

Edit - Maybe disregard, maybe not. See post - http://www.subsim.com/radioroom/show...86&postcount=8

Maybe I should........

__________________

Last edited by danlisa; 02-01-07 at 10:50 AM.
danlisa is offline   Reply With Quote
Old 02-08-07, 12:51 PM   #139
Makr
Sailor man
 
Join Date: Dec 2006
Location: In a van down by the river.
Posts: 50
Downloads: 0
Uploads: 0
Default

Thinking about installing, never have before. Wondering how I should go about this.

This is what I'd like installed:

GWX
Commander 2.7
Then about 3-4 various other mods

Currently I run GWX and the other mods no problem, I'm just afraid that installing Commander may interfere with my game files. Whats the safest way to install all of them??

Thanks!
Makr is offline   Reply With Quote
Old 02-08-07, 02:34 PM   #140
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

SH3Cmd has nothing to do with the stability of your SH3/GWX installation. Still I would suggest the following:
1. Install GWX
2. Install Sh3Cmd
3. Make sure you're in port and not at sea.
4. Rollback SH3Cmd
5. Enable using JSGME the Dec-23 Update in GWX
6. Put the extra GWX-type Cfg files in SH3Cmd
7. Enable any other mods you like in GWX
8. Go and sink someone now
melnibonian is offline   Reply With Quote
Old 02-08-07, 04:28 PM   #141
Makr
Sailor man
 
Join Date: Dec 2006
Location: In a van down by the river.
Posts: 50
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by melnibonian
SH3Cmd has nothing to do with the stability of your SH3/GWX installation. Still I would suggest the following:
1. Install GWX
2. Install Sh3Cmd
3. Make sure you're in port and not at sea.
4. Rollback SH3Cmd
5. Enable using JSGME the Dec-23 Update in GWX
6. Put the extra GWX-type Cfg files in SH3Cmd
7. Enable any other mods you like in GWX
8. Go and sink someone now
#4 - Why rollback SH3Cmd? What does rolling back do?
Makr is offline   Reply With Quote
Old 02-08-07, 04:32 PM   #142
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by Makr
#4 - Why rollback SH3Cmd? What does rolling back do?
You need to rollback SH3Cmd before enabling any mods to the game (also you need to be in port to add/remove mods)

By rolling back you delete the SH3Cmd files that have been added to your GWX installation. Read the SH3Cmd manual and FAQ if you need more information.
melnibonian is offline   Reply With Quote
Old 02-08-07, 04:39 PM   #143
GSpector
Seasoned Skipper
 
Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
Default

If another version of SH3 Commander came out there are only a few changes I'd like to see in regards to the Crewmen:

- I'd like to be able to Promote accross the ranks. (I.E.: Elisted -> W.O. -> Officer).

- Allowed to give all the Medals to the crewmen not just the 1st 4.

- Points adjusted for all Medals not just for the Iron Cross 2nd Class.

- Pictures for all crewmen would be nice, not just for the Officers.
__________________
Specter
GSpector is offline   Reply With Quote
Old 02-08-07, 04:39 PM   #144
Makr
Sailor man
 
Join Date: Dec 2006
Location: In a van down by the river.
Posts: 50
Downloads: 0
Uploads: 0
Default

@melnibonian
Gotcha...found the link. Thanks for your help, can't wait to try it out
Makr is offline   Reply With Quote
Old 02-08-07, 06:56 PM   #145
Makr
Sailor man
 
Join Date: Dec 2006
Location: In a van down by the river.
Posts: 50
Downloads: 0
Uploads: 0
Default

One more quick question about Rollback

I installed Commander and it seems to be running like a charm with all the mods I want included. I rolled back before I enabled the mods, however everytime I exit SH3 it asks if I want to Rollback.
Then when I start SH3 from the Commander.exe it automatically Rollsback.

Is that right? Does it have to be Rolled back after playing and/or before starting a each game?

Thanks!
Makr is offline   Reply With Quote
Old 02-08-07, 07:01 PM   #146
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by Makr
One more quick question about Rollback

I installed Commander and it seems to be running like a charm with all the mods I want included. I rolled back before I enabled the mods, however everytime I exit SH3 it asks if I want to Rollback.
Then when I start SH3 from the Commander.exe it automatically Rollsback.

Is that right? Does it have to be Rolled back after playing and/or before starting a each game?

Thanks!
SH3Cmd does not automatically rollback. The pop up notification you're getting is there because far too many people forget to rollback before enabling mods. That's why Jaesen put this notification. There is no excuse this time

The procedure before you enable/disable any mod is:
1. Be in port and not at sea
2. Rollback SH3Cmd
3. Use JSGME to add/remove mods
melnibonian is offline   Reply With Quote
Old 02-10-07, 09:46 AM   #147
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

In the game settings of SH-3 Commander I have the option of "ticking" the waves box and setting waves to a few different heights. One of the settings is "standard". Is this setting the same as if I don't check the waves box at all?
Lanzfeld is offline   Reply With Quote
Old 02-10-07, 09:49 AM   #148
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Lanzfeld
In the game settings of SH-3 Commander I have the option of "ticking" the waves box and setting waves to a few different heights. One of the settings is "standard". Is this setting the same as if I don't check the waves box at all?
Yes. It's there simply for backward compatibility.
JScones is offline   Reply With Quote
Old 02-10-07, 09:50 AM   #149
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,992
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Lanzfeld
In the game settings of SH-3 Commander I have the option of "ticking" the waves box and setting waves to a few different heights. One of the settings is "standard". Is this setting the same as if I don't check the waves box at all?
To be doubly sure...tick the box and set to 'standard' then untick it
Edit: You got me there JS :rotfl:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-10-07, 12:59 PM   #150
Makr
Sailor man
 
Join Date: Dec 2006
Location: In a van down by the river.
Posts: 50
Downloads: 0
Uploads: 0
Default

Am I crazy or what? I installed Commander along with a few mods that I've always used, including GWX and started a new career in 1940 out of 7th flotilla.

Anyway, I've been on about 3 patrols and have yet to run into a convoy! I get radio messages about convoys in sectors really really far away, but nothing close to me.
As a matter of fact, I went from getting about 19,000 - 25,000 per patrol down to about 5,000.

Does Commander alter the tonnage you see during a patrol? If so, how do you change it back to the way with was in GWX? I want a Convoy

Thanks!
Makr is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.