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02-12-13, 12:22 AM | #136 |
Helmsman
Join Date: Apr 2005
Posts: 106
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Thankyou and Hsie for these mods.
I hear "Smoke on horizon Captain" and it takes me right back to AoTD! Just brilliant! I have a request if possible: IRL the Fido is not to be dropped on surfaced u-boats (but game cannot help itself) and player cannot see torpedo is being dropped. Can it be made so when Fido is dropped the plane drops a torpedo as well? The torpedo can just be a dummy or go ballistic and any type will do - just so if on surface you might see the torpedo being dropped for eye candy and also to turn diesels off! Thanks Vermin |
02-12-13, 03:25 AM | #137 | |
Stowaway
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Quote:
Darn, I use GWX however, is there anyone out there that uses GWX with your mods that you know of (and many others like MFM and such) that has a good setup with no CTDs or iclashes? |
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02-12-13, 04:13 AM | #138 |
Fuel Supplier
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@Vermin:
I have re-examined my code for the Fido torpedo, and in fact the torpedo will NOT be dropped onto a U-boat on the surface. That master-modder Rubini created an alternative 'Air Torpedo Mod' in August 2012, with good visual effects. See this thread: http://www.subsim.com/radioroom/showthread.php?t=197919 And this thread for download : http://www.subsim.com/radioroom/show...74&postcount=1 Unfortunately, although my Fido mod and Rubini's mod are compatible together, in the sense that they do not cause computer crashes, they work independently, and therefore one does not see both mods acting together (except by chance!). Rubini and I spent some time trying to get both mods to work together, but we were unsuccessful. Rubini's mod drops a visually realistic torpedo and fires an invisible large gun repeatedly from the aircraft in an effort to hit the U-boat. My mod uses a test of U-boat speed to determine whether an invisible torpedo has hit. Thus you can avoid my 'torpedo' with skill, but Rubini's 'torpedo' only by chance. You can download Rubini's work from the link above - look for 'Air Torpedo_mod_v1.2', and see which type of air torpedo you prefer. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
02-12-13, 05:59 AM | #139 |
Helmsman
Join Date: Apr 2005
Posts: 106
Downloads: 39
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"I have re-examined my code for the Fido torpedo, and in fact the torpedo will NOT be dropped onto a U-boat on the surface."
Outstanding! Thanks! @USNSRCaseySmith: I use GWX with this mod - it works fine. GWX - 16km Atmosphere GWX - Enhanced Damage Effects GWX - Main movie - 'Das Boot' GWX - No Medals on Crew GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Extras for the Wilhelmshaven campaign v2.4c GWX - Merged Campaign Gerome's FNS Strasbourg molke2005's HMS Erebus molke2005's HMS Terror molke2005's USS Iowa molke2005's USS Nevada rowi58's Amphibious Operation Ships the_frog's Bellona class the_frog's Leander class VonDos' Di Giussano class VonDos' Montecuccoli class VonDos' Trento class A6Intruder's Avro Rota A6Intruder's Vickers Vildebeest III Alex's Do24T3 mefistophel2000's Ju290a5 molke2005's FW-190 rowi58's Horten Ho229 rowi58's Me262 Testpilot's Beriev MBR-2 Testpilot's Bf110 Testpilot's Gloster Gladiator Testpilot's Grumman J2F Duck Testpilot's Ju188 Testpilot's Junkers Ju52 Testpilot's Macchi 205 Testpilot's Me210 Testpilot's P-40 Warhawk Testpilot's Supermarine Walrus TP and rowi58's BV138 TP's Junkers Ju 52 Mausi UKA's Foche-Wulf (sic) Fw58 UKA's Macchi C.200 Saetta UKA's Seversky P-35 Campaign Files for GWX Merged campaign + All Ships Campaign Files for GWX Merged campaign + All Ships + All Aircraft Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 MaGui 3.4 optional-No Stealthmeter for MaGui 3.4 TMT v2 Widescreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 optional-stopwatch with speed lines for Widescreen MaGui v3.4 Type VII salvo selector The only thing I had to do was use winmerge to merge some MaGui 3.4 files with the menu.txt files I don't use the new patrol orders or abandon ship options because they clash with MaGui but when I work out how to tie the button functions together I will use the abandon ship option. I you aren't using MaGui you shouldn't have any issues. Regards Vermin when Last edited by Vermin; 02-12-13 at 06:28 AM. |
02-12-13, 08:31 AM | #140 |
Sea Lord
Join Date: May 2006
Location: U-73
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02-14-13, 06:44 AM | #141 |
Fuel Supplier
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I have changed the German in my earlier post #132, as recommended by La Vache and SSB.
Thanks to both. (Sorry, I missed La Vache's original recommended change.) Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
04-26-13, 10:10 AM | #142 |
Fuel Supplier
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Stiebler4B_V16B1_Revised patch
I have now placed a revised version of the Stiebler4B_V16B1_Addon patch onto the NYGM website, still provided generously by 'Uncle Neal' (Stevens).
Click on my signature below to get the NYGM menu list, then select option (9) in order to download the revised patch. The changes are very small: a correction to the missing entry 4834 in en_menu.txt and de_menu.txt; a revised sound file SH3Sound.act, and replacement files SoM_K_IncomingTorpedo.ogg for English and German. Reason for change: The warning of an incoming torpedo, given by the crew, could only be heard properly at TC=1. At faster time compression, the warning was inaudible owing to poor synchronisation of the SH3.exe and SH3Sound.act files. This is now fixed. Those who have already installed the older 4B_Addon patch need not go to the trouble of reinstallation of the patch - just copy the SH3Sound.act file and the two SoM_K_IncomingTorpedo.ogg files into their correct locations, to replace the earlier files. Then ensure that you have the entry 4834 in your copy of en_menu.txt or de_menu.txt. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
05-06-13, 05:22 AM | #143 |
XO
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 400
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Hi,
I'm redoing the mods I want to use for SH3 and I have a question about these two: Supplement to V16B1 (JSGME) Stiebler4B_V16B1_Revised Since they both have to have the modified SH3.exe to work, won't this cause a conflict with using 2 exe files? Or does one overwrite the other and then the unique files in each mod data dir get used. I haven't checked yet, but are there any files in each mod data dir that will conflict with each other? This is the first time I've gotten into depth with mod for SH3. I just added the mods and played away. I just found the V16B1 & Stiebler4B mods just last week, so sorry for questions. If the answer is obvious I'm not seeing it. Mike
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
05-06-13, 06:19 AM | #144 |
Electrician's Mate
Join Date: Nov 2012
Posts: 139
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Hallo Stiebler
For their next Revised, Recommendation: 4809=Klarmachen zum Verlassen des Bootes! 4995=Torpedo Treffer! Haben schweren Schäden!! "Schlag" this is what Wladimir Klitschko does. greeting La vache |
05-06-13, 06:59 AM | #145 |
Sea Lord
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Stiebler, I don't like to find fault with your fine efforts. I know how difficult and frustrating it is to try reverse-engineering someone else's code and I appreciate your efforts and h.sie's.
But...there is no entry 4834 in the menu_en.txt file in my download of h.sie's patch. The numbering just skips from 4833 to 4835. I put in "4834=Incoming torpedo!" at that point, but I also checked for "Smoke on the horizon!" and it isn't there either - and I don't know the proper number for that entry. (BTW, same sitch in menu_de.txt.) Could you please post the correct item number for that entry? Thanks a lot! |
05-06-13, 08:25 AM | #146 | |
Sea Lord
Join Date: May 2006
Location: U-73
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Quote:
Recorrection: 4809=Klarmachen zum Verlassen des Bootes! 4995=Torpedotreffer! Haben schwere Schäden!! ;;; letter n removed |
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05-07-13, 06:00 AM | #147 | ||
Fuel Supplier
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@Captain Wreckless:
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And certainly some of the other files will conflict. However, the files for the Stiebler4B_V16B1_Revised patch are intended to overwrite H.sie's earlier files. Therefore, install first the H.sie patch with JSGME, then the Stiebler4B patch with JSGME. @BigWallEye: Quote:
The missing entries can be found in the Stiebler4B patch folder Stiebler4B_Additional_files_V16B1, then look in file ADD_to_your_en(de)menu.txt for these entries. Concerning 'Smoke on the Horizon': For technical reasons, this message is hard-coded in the Stiebler patch, and there is no German language equivalent. Sorry about that. However, the sound message should be in German. For the same reason, German players must endure the English message 'U-boat destroyed' in the 'Surrender' addition to the hard-code, with no German equivalent. I have been unable to discover a method to add a sound file in English or German to the Surrender mod. @La Vache, SquareSteelBar: Points about the German translation noted. Many thanks to both. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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05-07-13, 06:42 AM | #148 |
Sea Lord
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Sorry, Stiebler, but I'm not seeing it. Here are the entire contents of the file ADD_to_your_en_menu.txt date-stamped 7/23/2012 3:45 AM:
;; Add these lines to the bottom of YOUR en_menu.txt file ;; Found in your silenthunteriii\data\menu folder. ;NOTE: GWX has already a ‘2919=Radio Message’. Just delete it. ; Request for New Grid 2919=Request new Orders 2920=Request Denied. You must patrol original grid first! 2921=Request Denied. You have already requested new grid! 2922=Request Denied. Sorry, you have to stay in current grid. 2923=New patrol grid XXXX assigned. Good luck! 2924=Request Denied. Insufficient fuel for new patrol grid. 2925=Request to change grid acknowledged. Wait... ;; Stiebler Air Torpedo mod 4995=Torpedo has hit us! We have severe damage!! ;; Stiebler Weather Meter 4996=Weather Meter ;; Stiebler Minimum TC Messages 4997=Minimum Time Compression switched ON (min. 128) 4998=Minimum Time Compression switched OFF ;; end of additional files. IMPORTANT (1) - You must *also change* the existing contents of the en_menu.txt file entries to the texts show below: 566=Scuttling charges set! 10 minutes to abandon boat! Set U-boat to crash-dive! 2905=Abandon U-boat! 4809=Prepare to abandon U-boat! 4810=Prepare to abandon U-boat! IMPORTANT (2) - It is **ESSENTIAL** to retain the English phrase "U-boat destroyed". Required for Stiebler 'Surrender' hard-code patch. Check entries 560, 561, 562 and 563 to ensure that all are present and that the phrase 'U-boat destroyed' in each line is spelled EXACTLY as shown. Note the lower-case 'b' in U-boat!! 560=U-boat destroyed. 561=U-boat destroyed by collision. 562=U-boat destroyed by pressure. 563=U-boat destroyed by flooding. As you can see, the number 4834 line is not present. (Not in the German version either.) I believe I must have an older version of the ADD_to_your_en_menu.txt file. If so, I'll find the more recent one and fix this. Thanks much for your timely assistance. I appreciate all the work you have done for this game (and made available for free!) EDIT: Just went back and reread your last post. The "Smoke on the horizon!" message is HARD-CODED, so I don't need an entry in menu.txt! Duh-oh! AFAIK, I have everything else except the 4834 message already, and I know what that is, where to put it, and have already fixed my file. It was only the "Smoke...." message that I was concerned about, since I lacked the item number. So I am good! Thanks again for the timely response. |
05-07-13, 09:18 PM | #149 | |
XO
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 400
Downloads: 530
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Quote:
Thanks. After thinking about it for the last few days I came to the same conclusion though I wasn't sure what order to install. Now I know. BigWallaye, My file has the same date and I have entry 4834. ;; BdU War Messages 4834=Severe damages! Return to base as directed. and the equivalent German also. Maybe your was corrupted somehow. Mike
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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05-08-13, 06:16 AM | #150 |
Sea Lord
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Thanks, Mike. IAC, it's fixed now. Although I haven't taken an air-dropped torpedo to check it out! Hope I have to take Stiebler's word indefinitely on that one!
My main concern was for the missing "Smoke on the horizon!" message, which I hope to use a lot more often. |
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