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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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under the turrets or if you trust the Torp for a deep under the keel shot...don't shoot too far under.
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Member of the Subsim Zombie Army Last edited by gimpy117; 12-03-08 at 11:00 PM. |
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#2 |
Swabbie
![]() Join Date: Aug 2007
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I will try. Seems the manual is a bit off on the draft of the ships.
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#3 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
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No its just the magnetic exploders dont really work too well. Out of all the torps I've put under the keel I've only ever seen one break her back, and it was a DD to boot too!
I'd go for impacts, better chances of hits and a sinking. |
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#4 |
Stowaway
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Good places for a hit are below the bridge ore the aft structure.
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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The fewest hits to sink an IJN BB was 3 on Kongo.
Course, she was the only IJN BB sunk by a sub. Yamato and Musashi each took a couple and steamed on. As another reality check, the fewest hits to sink an IJN CA was 4, though 4 didn't always sink them. If it were me, I'd sink a smaller ship she is in company with (like a CL). |
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