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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
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![]() :hmm: So ... please, what changes did you make to get 'er done? |
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#17 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
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This is the most exciting mod I've seen in a while.
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#18 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
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Slight delay in this mod, as I've had to construct a bit of software to convert USNO almanac to SH4's almanac.... see pic below. This proggy will probably become a 'biggy' but will be free for all as it assembled from freestuff - Thanks to those concerned
![]() The proggy will write a CSV format (excel) file, or other formats (pm me) for printing. This is just prelim - More stuff later.. ![]() |
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#19 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
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![]() Quote:
![]() You'll probably notice the Celestial Adjustments - 'Size' section in the proggy ![]() Last edited by vanjast; 12-16-08 at 08:10 PM. |
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#20 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#21 | |
Watch
![]() Join Date: Dec 2008
Location: Haslett, MI
Posts: 19
Downloads: 1014
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[quote=DeepIron]
Quote:
Last edited by Satch; 12-19-08 at 07:21 AM. |
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#22 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#23 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
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I can change the game sun size, but the glare surrounding the sun is a problem at the moment. The moon and sun are just pictures, that can be changed AFAIK - looking into this.
As far as putting the moon in the correct position, I'm not sure of this at the moment, but you never know. More later ![]() |
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#24 |
Weps
![]() Join Date: Apr 2007
Posts: 351
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Just did a quick test using the periscope to roughly measure the sun's altitude and azimuth. Checked them against a perpetual almanac and was surprised to find that the numbers were in the ball park (within 5 degrees) of my very (VERY) rough measurements. Of course for this kind of mod to work, we would need to be able to measure celestial body altitudes to the minute, rather than degree. And we would somehow need to confirm the accuracy of the in game celestial sphere against marine almanacs (or generate an almanac specifically for the SH4 celestial sphere).
Celestial navigation is pretty neat. Here's a link to a good site on the subject. http://www.celestialnavigation.net/
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#25 | ||
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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![]() Quote:
Quote:
So all in all, with celestial nav asssited by nav logs, and visual sightings, one can produce a fairly accurate navigator for game purposes. I expect to start testing my 'almanac adapter' in the new year... ![]() |
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#26 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
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Will I be able to plot St. Hilaire intercepts from an assumed position based on the measurements in your mod?
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#27 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
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You can as the almanac uses nearly all the same formulas. You'll have to keep accurate logs when doing running fixes.
This (or something similar) was done by someone with the SH3 version, and they claimed a 100m accuracy !! I should make Cosine/sin Tables for manual calculations... More later. ![]() |
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#28 |
A-ganger
![]() Join Date: Mar 2008
Location: Wi. USA
Posts: 71
Downloads: 10
Uploads: 1
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Vanjast,
Can you use the Almanacs I made for Celestial navigation? I recently added 1939 and 1940 for the SH3 CO's to the collection of 41 to 45 almanacs for SH4. They are in the Nautical Almanacs folder on my filefront site http://hosted.filefront.com/6sj7gt Mike
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If you like realism, navigate the way they did in ww2. Celestial Navigation for SH3 / SH4 |
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#29 | |
Navy Seal
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If you tried to hit the port dead on, you would be somewhere in the error cone and at landfall wouldn't know whether you were north or south of your destination. You'd have a 50% chance of turning the wrong direction!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-28-08 at 09:02 AM. |
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#30 | ||
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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As an example when I first tried the Mod in SH3, I had my last clear night off the coast of Norway, from there dead reckoning (DR) to Scotland. Sighted land without having a clue where I exactly was - working out an approx position, plotted a course to the outer western island of Ireland. After 2 weeks of gale force seas the sky cleared enough for a quick fix - course adjustment of 10degrees and a few days later spotted the island about 5 NM off the port bow. That was my first Nav attempt - Now I hoped to have improved the accuracy in SH4, having read volumes on navigation, which is quite interesting. ![]() Last edited by vanjast; 12-29-08 at 12:32 PM. |
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