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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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So how is it coming Tomi?
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Task Force industries "Taking control of the world, one mind at a time" |
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#272 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
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Wow, I just found this thread and I have to say this mod looks absolutely amazing.
When it is released will it be an individual file that we add or will it come in a package with Mikhayl's Type II? I ask because I can't seem to find Mikhayl's Type II for SHIV these days ![]() EDIT: Found it on another HD. Definitely my favorite sub, nice & cozy. Second would probably be the S-boats. I love WWI-Interwar subs. Last edited by Turbografx; 11-24-08 at 03:37 AM. |
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#273 |
Navy Seal
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<pokes head up> Anything happening here? Looking fine! I sure hope we see this as a separate mod.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#274 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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<lowers from ceiling via cable>
any news??
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#275 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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<walks in the door and wipes off feet> not that I'm aware of, ill bet he's hard at work finishing his VIIC
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#276 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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<slides down conning tower ladder followed by a splash of water and falls>
shoot that's too bad it's looking awesome
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#277 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Hi Tomi!
![]() ![]() Awesome work. Realy hope to see it soon! Last edited by Hunter; 12-01-08 at 02:21 AM. |
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#278 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Also freunde, es ist nicht so wie es aussieht,
Ich war nicht untätig ich war nur erfolglos. Das Problem ist die Animation, Sie in 3D-Max zu machen ist kein Problem. Sie aber umkonvertieren und in DAT zu bringen stellt noch einige Herausforderungen dar. Ich danke euch für das große Interesse im diesen Forum für den Torpedoraum. Es gibt noch bestimmt einiges zu ergänzen im Raum, aber der Start ist gemacht. Mir läuft die zeit davon. Es fragen so viele wann der Torpedoraum erscheinen soll. Nun es wurde beschlosse dass der Torpedoraum mit den GWX4 veröffentlicht wird, ich würde mich freuen wenn ich euch noch ein Weihnachtsgeschenk machen könnte, und einen Maschinenraum anhängen könnte mit animierten maschinenkolben. Deshalb ist es sehr wichtig dass wir ( ich ) die Animation beherrschen. Das währe auch mein Wehnachtswunsch!! So friends, it is not as it looks I was not idle, I was just unsuccessful. The problem is the animation; in 3D-Max to make is no problem. But converting in the DAT to provide some challenge I thank you for the great interest in this forum for the torpedo room. There are certainly a lot to complement the room, but the start is made. I time is run like this. We ask so much when the torpedo room to appear. Now it was decided that the torpedo room with the GWX4 is published I would be glad if I have a Christmas gift could make and an engine room could attach pistons with animated machines. It is therefore very important that we (I) dominate the animation. ![]() Das ist noch ein Wehnachtswunsch! :hmm: That is still a Christmas gift suggestion!
Last edited by Tomi_099; 12-02-08 at 07:02 AM. |
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#279 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#280 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#281 |
Eternal Patrol
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Today the torpedo room...tomorrow the WORLD! Muah-ha-ha-ha!
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“Never do anything you can't take back.” —Rocky Russo |
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#282 |
Sparky
![]() Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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Tomi,
Can we please just release this without the animation? I really don't think its going to hurt your chances of being worshipped like a god if there is no swinging boot or a guy flicking pages. If anybody critisises you for that they are really being unfair for all the effort you've put into it. ![]() I say just release a beta version, hell, I've been playing with Vlad's mock up of the Type II torpedo room (the one that you started with) forever now and to have your textures is just fine with me, I don't care if GWX never finish it, I love your work. Can the detail-junkies please lay off now and lets get something out there ? IMO it is these guys that have delayed the mod and put pressure on Tomi to have something perfect on his own and not him. ![]()
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![]() The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
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#283 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#284 | |
Sparky
![]() Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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If the heart of the matter is that animation is going to be difficult and not the compilation / release of the files that will allow the add on to work then I don't see the need to wait for an indeterminate amount of time for this? If Tomi is not able to compile the code then surely others have the experience to do it? Please someone tell me if I am being silly and disrespectful and I will keep quiet. ![]() I sure that I am speaking for others when I say that I would pay the equivalent money that I paid for "Wolves of the pacific" (US$20) to anyone who can release the torpedo room "as is" as an add-on enhancement to the game
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![]() The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden Last edited by bratwurstdimsum; 12-02-08 at 08:19 PM. |
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#285 |
Stowaway
Posts: n/a
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The Grey Wolves bought nothing.
To suggest so is really going pretty low. ![]() Tomi wants to release a vision he has of this mod. He asked for help from those who can assist to produce it. Not just dream about it, BUT can actually teach him how to produce it! In the end? It's Tomi's choice what he does with it. No one can go shoot him! Let's not start downing his FANTASTIC work, or slamming where he goes for help. Many think that animation work is easy. Or doing all the lighting required. That's simply not true! Many things HAVE to be done by Hex editing alone! S3D, as good as it is? Just will not accept somethings. That's just the way it works. Now can we PLEASE just try to get along together? |
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