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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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hi PT,
currently working on a java program that automatically changes "eng_power" and "drag" (which are responsible for the maneuvarability of the ships, if I'm right), depending on the UnitType (Freighter, Destroyer and so on). changes can then be made very easily, for example "all ships eng_power = 30% of the original" or so. sim-files can already be read, analysed and debugged. the next step is to write new values into the sim-files, but that will take some time......I have problems with the sim data-structure, with the float-to-byte[] conversion (and with my free time). I see a problem with eng_power: to lower it will decrease the acceleration as desired, but it will also decrease the maximum speed of the ship, since the engine has to overpower the friction resistance which is not zero. h.sie Last edited by h.sie; 12-01-08 at 10:13 AM. |
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#2 | |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
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Exactly, this is in agree with drag defenition. We probably need to modify the desplacement.. maybe 1ton in SH3 program is not managed as 1ton in RL....:hmm: So a RL 10,000ton ship should be converted into (let's guess) 100,000ton SH3 ship to have the same feeling (??) |
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#3 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
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Just read some of the posts here.. Not all, no, but few..
Have to say, phoenixx, you really are a real tester for snooker skills of thomsen and in times it seems you seem to disturb the concentrating balance of the game.. ![]() Or the calm lake.. :rotfl: Yeah, pt, what's that other group? ![]() Kidding, kidding.. :rotfl: The only problem here is IN MY OPINION is if you take away the speed of the ships, you have to take away the speed of the uboat, otherwise, you are like a new line of xxxiii(would go out 1948) in this game.. p.s. wizardmatt, a late responsefrom me! boooooooooooo! Forza ferrari, that welsh guy in thomsens sportis the best(are there any welsh guys, and what is aston villa? :rotfl: (Wayne Rooney, half Irish, half animal :rotfl: , at last 100) |
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#4 |
Old Gang
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This week is a deciding week in my life.
If what I'm thinking actually happens, I'm gonna backpack and hit the road, for good. My modding days will be over, and I might spend two or three years without even posting here. ![]()
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To each his own |
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#5 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
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mister Thomsen don't leave , we need your great work , who else will do it
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IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
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#6 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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#7 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
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![]() Should you however want to continue with the mod I have the following to share: It now seems there're also some big ships there behaving pretty well with their engine power at 10%. ATM I'm chasing this vessel resembling a troopship (these stormy OLCE nights are very dark so it's hard to be positive yet) and the bugger is chugging along pretty fast, definitely at 10kts+ at any rate. The seas are at least as rough as they were when I reported on the slow-as-molasses medium freighter, so maybe there's something there? Just an uneducated observation, though ![]() |
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#8 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
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MR SMITH! :rotfl:
Without you matrix will not be the same.. Honestly.. Why do you bother with phoenix and such.. I think your mods are improvement to the game.. More less irrelevant.. For instance phoenix says to me there is no need in fixing "WHATS needs no fix". I dissagree. I think your chips idea is great, because it's lame for me or anyone to see 15000t ship hopping on the little waves like little cayack in hurricane. So it's cool.. If it gets the distance you want(your mod) GREAT.. Any mod that gets released no matter how dumb, great, realism improved or decreased is one idea, one mod( ![]() So, stop ranting with those "maybe I will go" ****.. And return to mr. smith cool talk.. ![]() aND please stop with those lectures to people "read the readmes, discuss, not war, blabla bla".. ![]() But you cannot abandon lost sh(ee)ps and spit on them.. P.S. I got a reply about "usubs decrease speed" that it would be back to square one. I DISSAGREE. If you have problems with turning and speeding(not like now 10 secs from 2 to 15 kts) and dd has the same like in real life = SWEAT, TEARS, CURSING BLASTED LUCK ETC.. It would then be strategy simulation for real. IMO ![]() ![]() P.S. If you are going to some cruise trip around the world or such, have a nice trip! ![]() Cheers to everyone ONE MORE THING: I would not like this to be understood as I want to fight with phoenix, or I don't like him. I just disagree with him.. On this matter.. And I think he may have took things a little too serious.. Last edited by asanovic7; 12-02-08 at 09:33 AM. |
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#9 | |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
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I agree Thomsen must stay Führerbefehl ![]()
__________________
IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
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#10 | |
Old Gang
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Has to do with something I had planned for long time, and I feel the time has come. http://www.subsim.com/radioroom/showthread.php?t=134126
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To each his own |
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#11 | ||
Old Gang
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Reducing the engine power doesn't reduce the ship's maximum speed, just increases the time for a ship to accelerate to said maximum speed. If it's 20 kts, the ship will eventually get there, but will take more then half hour.
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To each his own |
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#12 | |
Helmsman
![]() Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
Downloads: 58
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God Save the Queen :rotfl: |
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