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Old 11-29-08, 05:00 AM   #11
Hawk66
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Join Date: Sep 2006
Location: Germany
Posts: 609
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Quote:
Originally Posted by OneShot

I'm not advocating to be an ass kisser but it should be common sense that if you are asking for something (which we do through Neal) you better behave unless you are in a superior position (which we are clearly not). I think thats called being diplomatic.

Think about it ...
I agree.

The point for me is not that I/we have the 'right' that Sonalysts continues their commercial product line.
It's just a matter of communication (or the lack of it). They don't even seem post to their own forum after having a quick look at it.

Hence, I've made the proposal that a small online meeting (via IRC or whatever) would sync both 'sides'. Or just writing an info post and clarify the stuff which is discussed here again and again.

If they don't intend to get back into the commercial market in the foreseeable future and they can't/want help by allowing more modding or providing SDK to improve the NSE than just communicate that clearly.

BTW: Don't know if I'm alone with this opinion, but I think the main issue with this sim is not the lack of platforms but more the NSE and -especially- its AI/mission handling - at least if you don't play multiplayer.
I've invested much time this sommer trying to improve it via the doctrines but unfortunately the behaviour (dependent on the platform type) is so intransparant and buggy that it is just not possble to achieve a satisfying solution IMHO. It was frustrating to be honest
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