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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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![]() Quote:
The point for me is not that I/we have the 'right' that Sonalysts continues their commercial product line. It's just a matter of communication (or the lack of it). They don't even seem post to their own forum after having a quick look at it. Hence, I've made the proposal that a small online meeting (via IRC or whatever) would sync both 'sides'. Or just writing an info post and clarify the stuff which is discussed here again and again. If they don't intend to get back into the commercial market in the foreseeable future and they can't/want help by allowing more modding or providing SDK to improve the NSE than just communicate that clearly. BTW: Don't know if I'm alone with this opinion, but I think the main issue with this sim is not the lack of platforms but more the NSE and -especially- its AI/mission handling - at least if you don't play multiplayer. I've invested much time this sommer trying to improve it via the doctrines but unfortunately the behaviour (dependent on the platform type) is so intransparant and buggy that it is just not possble to achieve a satisfying solution IMHO. It was frustrating to be honest ![]() |
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