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#1 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 827
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I must just play with the the sunrise/set moonrise/set times and game clock. I have a problem getting rid the the mouse CTL-LClick, which looks to be 'hard-coded', but this is not the end of the world. Must ask you guys a question: What do you think of getting rid of the navigation bar completely for this mod - This would essentially disable anything the 'computer navigator' can do ? ![]() Last edited by vanjast; 11-29-08 at 05:54 AM. |
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#2 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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![]() I think that once I get this mod up and running, I'll probably not touch the nav bar, aside from the weather report button. However, I suppose that button could be shifted somewhere else anyway, so why not. One vote for the yes column ![]() |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Make sure the moon and sun are actually ~1/2 a degree across.
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#4 |
Ocean Warrior
![]() Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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hmmm. i have an idea
maybe make lighthouses selectable as targets...then you can get range/position fixes from them....bouys, channel markers too maybe? EDIT: about making the nav bar disappear...maybe have a "chicken out" option where it slides out? then you can save/reload to reset?
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 11-28-08 at 09:36 PM. |
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#5 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
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Normally you'd need at least on longitude fix to get the correct time and hour offset to correct for UT. A latitude fix will determine the moon and sun azimuth. Don't get me wrong, I hope you have great success. I've always hated being off the coast of Japan and still in darkness at 11:30 AM, etc... Cheers. ![]()
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 Last edited by DeepIron; 11-28-08 at 09:47 PM. |
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#6 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 827
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I'll look more into this and how to simpify it. ![]() Last edited by vanjast; 11-29-08 at 06:00 AM. |
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#7 | |
Watch
![]() Join Date: Dec 2008
Location: Haslett, MI
Posts: 19
Downloads: 1014
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[quote=DeepIron]
Quote:
Last edited by Satch; 12-19-08 at 07:21 AM. |
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#8 | |
Watch
![]() Join Date: Aug 2006
Posts: 29
Downloads: 49
Uploads: 0
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#9 |
Ocean Warrior
![]() Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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my thoughts exactly
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#10 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 827
Uploads: 4
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Here's the Sextant inserted into the Obs-Scope.
I stopped at a British base, and asked them to modify the optics to something more suitable. The result is as follows. The 1 degree divisions are now 16 pixels (instead of 17 ![]() ![]() Doing this enables the vertical (sextant) scale to be manhandled more easily. Preliminary Users guide :- - Place Horizon reference on sea horizon and measure angle. - For angles above 60, swing scope vertical to 90 and read in reverse (One has a 0.5 Degree compensation here - Nothing I can do... it's a game visual problem) - Sextant is red, so you can see it at night. ![]() One of the gazillion tests... Don't forget that Polaris is 0.5 degrees from North, Along the line from Cassiopeia ![]() That's the scope done... Now down to the Almanacs... Later.. ![]() |
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#11 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 827
Uploads: 4
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![]() You'll probably notice the Celestial Adjustments - 'Size' section in the proggy ![]() Last edited by vanjast; 12-16-08 at 08:10 PM. |
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#12 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#13 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#14 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 827
Uploads: 4
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I can change the game sun size, but the glare surrounding the sun is a problem at the moment. The moon and sun are just pictures, that can be changed AFAIK - looking into this.
As far as putting the moon in the correct position, I'm not sure of this at the moment, but you never know. More later ![]() |
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#15 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
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Just did a quick test using the periscope to roughly measure the sun's altitude and azimuth. Checked them against a perpetual almanac and was surprised to find that the numbers were in the ball park (within 5 degrees) of my very (VERY) rough measurements. Of course for this kind of mod to work, we would need to be able to measure celestial body altitudes to the minute, rather than degree. And we would somehow need to confirm the accuracy of the in game celestial sphere against marine almanacs (or generate an almanac specifically for the SH4 celestial sphere).
Celestial navigation is pretty neat. Here's a link to a good site on the subject. http://www.celestialnavigation.net/
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