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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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The problem is SCS provide extra platforms for the US NAvy at a cost.
Sure they come with extra bells and whistles but if the modding community adds units and interfaces and the navy just wants a tactical trainer, why go to SCS when you can have a free mod that will suit your needs? |
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#2 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Well two things, The Navy DW version could have a license that FORBIDS using non approved and developed in house extensions (in house means developped by SCS). So even if the Navy wanted to use those free mods they would be infringing on SCS license (or eula) and so could be sued. Second, even if a mod is free it doesn't mean it can't have a license. Think at all the freeware/opensource software out there, every one of them has a license and they are valid in court. So if the license says, this mod can only be used in a non commerical way you bet the Navy can't use it. I don't think their tactical trainer falls under the "fun" game category. The point is this, IF SCS had wanted to clarify the license (and eula) of the game version and the Navy version of DW we wouldn't be in this mess. Nothing forbids SCS to having 2 different licenses for the two different versions of DW. |
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#3 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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I want to have the Navy DW version. . . . . . . . . . . .
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#4 | |
Admiral
![]() Join Date: Apr 2005
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Meanwhile we're stuck with a 1998 game engine with hurray 16 bit support. It will be a miracle if the next windows os will be able to support it. ![]() |
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#5 |
Loader
![]() Join Date: Sep 2007
Location: Canada
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Aye - you said it. Now then back to RA.
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MAD MARK, FULL SCALE! |
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#6 | ||
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
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#7 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Me, I just want the real McCoy. Graphics and all. ![]() |
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#8 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
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While talking about reality ... how bout returning to it ? To reality I mean, instead of those fantasies ...
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![]() All the things you always wanted to know about Dangerous Waters but never dared to ask! Last edited by OneShot; 11-28-08 at 06:14 AM. |
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#9 |
Admiral
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@ OneShot : loosen up a bit, while we are waiting for SCS's final judgement.
You wouldn't want to deny the poor simmers the "what-if" game before being send into oblivion by an army of lawyers now do you ? :rotfl: Last edited by goldorak; 11-28-08 at 06:59 AM. |
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#10 | |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
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To use modding with a the bugs and wrong loadouts in interfaces!? And with completely absent physics in program kernel.:rotfl: After training on such sim all fleet will sink...
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-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
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