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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
It is my opinion and absolutely no evidence to back it up, but I think that the Devs did that on purpose so it would be a sub sim and not an arcade game. So you can't TC until it is time to shoot. Edit: Captainhaplo posted while I was typing and that makes a lot of sense, because I also can verify that time compression at full stop will get you detected. (at least 128x will 4X might not) I am working on a Campaign and I use TC a lot to get to the part I want to test and end up with a lot of detections. Another way to check if it is zig-zag or detection, leave your external camera on to test and pop up and check the DDs. If their contact/alert lights are flashing, you have been detected. Someone actually read the morse code and I think he said they are sending "contact". (don't remember exactly is that was it but was the same meaning.) Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 11-26-08 at 08:41 PM. |
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