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Old 11-26-08, 04:43 PM   #1
The Joker
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Yeeeeeeeeeeeeessssss! I was just looking at that thread too! Right now, I just settled on a pseudo star navigation system. I made a little mod to remove the sub marker on the map, and just Ctrl+Click & mark to simulate the navigator getting a fix at times when it would be possible. Makes sailing a lot more fun!
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Old 11-26-08, 04:51 PM   #2
keltos01
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are the stars accurate enough.?
k
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Old 11-27-08, 09:23 PM   #3
wetwarev7
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Sounds great! I've been waiting for something like this to come out ever since I saw that first thread.
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Old 11-28-08, 12:02 AM   #4
vanjast
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Quote:
Originally Posted by keltos01
are the stars accurate enough.?
k
So far with SH3 and SH4, it would seem so.

I must just play with the the sunrise/set moonrise/set times and game clock.

I have a problem getting rid the the mouse CTL-LClick, which looks to be 'hard-coded', but this is not the end of the world.

Must ask you guys a question:
What do you think of getting rid of the navigation bar completely for this mod - This would essentially disable anything the 'computer navigator' can do ?


Last edited by vanjast; 11-29-08 at 05:54 AM.
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Old 11-28-08, 08:57 PM   #5
Schultzy
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Quote:
What do you think of getting rid of the navigation bar completely for this mod
No half measures eh?
I think that once I get this mod up and running, I'll probably not touch the nav bar, aside from the weather report button. However, I suppose that button could be shifted somewhere else anyway, so why not.

One vote for the yes column
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Old 11-28-08, 09:19 PM   #6
tater
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Make sure the moon and sun are actually ~1/2 a degree across.
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Old 11-28-08, 09:32 PM   #7
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hmmm. i have an idea

maybe make lighthouses selectable as targets...then you can get range/position fixes from them....bouys, channel markers too maybe?

EDIT: about making the nav bar disappear...maybe have a "chicken out" option where it slides out?
then you can save/reload to reset?
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Old 11-28-08, 09:46 PM   #8
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Quote:
I must just play with the the sunrise/set moonrise/set times and game clock.
If you can fix this, I will be, frankly, amazed. I'm very curious how you're going to do a "look up" for the values needed to accurately predict these times based on what data? I don't think there is a ephemeral table in SH4... It could be done by rote calculation but the game clock is certainly *weird* in SH4 so those calculations would have to be tweaked...

Normally you'd need at least on longitude fix to get the correct time and hour offset to correct for UT. A latitude fix will determine the moon and sun azimuth.

Don't get me wrong, I hope you have great success. I've always hated being off the coast of Japan and still in darkness at 11:30 AM, etc...

Cheers.
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Old 11-29-08, 08:32 PM   #9
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Quote:
Originally Posted by Sledgehammer427
hmmm. i have an idea

maybe make lighthouses selectable as targets...then you can get range/position fixes from them....bouys, channel markers too maybe?
All you need are 2 fixes to find your position, no real need to have a lock for range. I guess if you knew the height of a lighthouse you could find a range tho. If the ingame maps are good enough, you could also use mountain peaks and other land features to plot your current position.
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Old 12-16-08, 08:07 PM   #10
vanjast
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Quote:
Originally Posted by tater
Make sure the moon and sun are actually ~1/2 a degree across.

You'll probably notice the Celestial Adjustments - 'Size' section in the proggy

Last edited by vanjast; 12-16-08 at 08:10 PM.
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Old 12-17-08, 01:14 PM   #11
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That's gotta be the coolest celestial computation program I've ever seen.
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Old 12-19-08, 07:37 AM   #12
Rockin Robbins
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Quote:
Originally Posted by tater
Make sure the moon and sun are actually ~1/2 a degree across.
Find a way to put the moon in the correct position at the correct phase at all times. It's hardwired, so the deal is already broken.
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Old 12-19-08, 12:49 PM   #13
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I can change the game sun size, but the glare surrounding the sun is a problem at the moment. The moon and sun are just pictures, that can be changed AFAIK - looking into this.
As far as putting the moon in the correct position, I'm not sure of this at the moment, but you never know.

More later
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Old 11-28-08, 11:35 PM   #14
gimpy117
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Quote:
Originally Posted by keltos01
are the stars accurate enough.?
k
heck yes!! remember, first star to the right and straight on till morning! you'll get to Japan in no time!!
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Last edited by gimpy117; 11-28-08 at 11:36 PM.
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Old 12-03-08, 11:51 AM   #15
Munchausen
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Quote:
Originally Posted by The Joker
Yeeeeeeeeeeeeessssss! I was just looking at that thread too! Right now, I just settled on a pseudo star navigation system. I made a little mod to remove the sub marker on the map, and just Ctrl+Click & mark to simulate the navigator getting a fix at times when it would be possible. Makes sailing a lot more fun!
Radar on ... hoping you'd post the specifics of your little mod. If vanjast ever figures out how to correct or compensate for the lack of Zulu time in the game, I'll install his sextant mod ... but, until then, your fix sounds like the next best thing.

:hmm: So ... please, what changes did you make to get 'er done?
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