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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2007
Posts: 19
Downloads: 40
Uploads: 0
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Yeeeeeeeeeeeeessssss! I was just looking at that thread too! Right now, I just settled on a pseudo star navigation system. I made a little mod to remove the sub marker on the map, and just Ctrl+Click & mark to simulate the navigator getting a fix at times when it would be possible. Makes sailing a lot more fun!
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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are the stars accurate enough.?
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#3 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Sounds great! I've been waiting for something like this to come out ever since I saw that first thread.
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#4 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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![]() Quote:
I must just play with the the sunrise/set moonrise/set times and game clock. I have a problem getting rid the the mouse CTL-LClick, which looks to be 'hard-coded', but this is not the end of the world. Must ask you guys a question: What do you think of getting rid of the navigation bar completely for this mod - This would essentially disable anything the 'computer navigator' can do ? ![]() Last edited by vanjast; 11-29-08 at 05:54 AM. |
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#5 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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![]() Quote:
![]() I think that once I get this mod up and running, I'll probably not touch the nav bar, aside from the weather report button. However, I suppose that button could be shifted somewhere else anyway, so why not. One vote for the yes column ![]() |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Make sure the moon and sun are actually ~1/2 a degree across.
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#7 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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hmmm. i have an idea
maybe make lighthouses selectable as targets...then you can get range/position fixes from them....bouys, channel markers too maybe? EDIT: about making the nav bar disappear...maybe have a "chicken out" option where it slides out? then you can save/reload to reset?
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 11-28-08 at 09:36 PM. |
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#8 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
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Normally you'd need at least on longitude fix to get the correct time and hour offset to correct for UT. A latitude fix will determine the moon and sun azimuth. Don't get me wrong, I hope you have great success. I've always hated being off the coast of Japan and still in darkness at 11:30 AM, etc... Cheers. ![]()
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 Last edited by DeepIron; 11-28-08 at 09:47 PM. |
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#9 | |
Watch
![]() Join Date: Aug 2006
Posts: 29
Downloads: 49
Uploads: 0
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#10 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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![]() You'll probably notice the Celestial Adjustments - 'Size' section in the proggy ![]() Last edited by vanjast; 12-16-08 at 08:10 PM. |
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#11 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#12 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#13 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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I can change the game sun size, but the glare surrounding the sun is a problem at the moment. The moon and sun are just pictures, that can be changed AFAIK - looking into this.
As far as putting the moon in the correct position, I'm not sure of this at the moment, but you never know. More later ![]() |
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#14 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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Member of the Subsim Zombie Army Last edited by gimpy117; 11-28-08 at 11:36 PM. |
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#15 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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Quote:
![]() :hmm: So ... please, what changes did you make to get 'er done? |
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