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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Stowaway
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RB did Torps that traveled at speeds that are WAY beyound realistic.
They also suffered the problem of only traveling in certian directions. Common problems. The AI Diveing Subs do not cause CTDs. But suffer from being classed as AI Ships. If they dive? The bounding Box the Game sees is still a surfaced unit. All Hell breaks lose near Convoys!! And within moments? The Convoy hits a Friendly unit. You know what happens then. The Friendlies are no longer Friendlies! Now the Convoy sinks itself!! Now, I can use standard Subs files which use the AI Merchant controller for scripting them surfaced in Missions. But I have not tested if they suffer the loss of movement as Standard Subs do when scripted underwater in a Mission. As I said, I have had no time in nearly a year to devote to them. Other things that have become reality took thier place. The only person to actually get a copy of the first files could not grasp the concept. The second person agreed it was a valid and great approach. But agreed that some of the problems would take more time then we had to devote to them. |
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