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Old 11-19-08, 08:48 PM   #16
evan82
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Quote:
Originally Posted by Graf Paper
You'll get plenty of practice with English here and become better. You need not worry. If you have any trouble understanding do not be afraid to ask for a better explaining.

Do not become discouraged. We are family here at Subsim and help each other.

I will report to you how well the XXI Water Streams works. I think I finally have my mods installed correctly so I can play GWX now!

Racerboy's U-Boat Exhaust mod is very well liked by many. You may want to create a version of your XXI Water Steams with the Exhaust included.

Thank you for your good work!
It's very nice, thanks. I corecting placement of the water nodes right now. I don't expect game crash problem, with actual mod version but who knows? I also revorked only a DAT file so I think You can use the smoke with water for XXI.
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Old 12-01-08, 04:26 AM   #17
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evan82's XXI Water Stream
Ok. Final version off this mod is available now [see first post]
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Old 01-28-09, 01:52 PM   #18
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Hi guys. I have one simple question. Can someone who use my water for XXI in GWX 2.1 can tell me is my work functional corectly? Maybe someone use water for XXI with GWX 3.0. How about this also. Please. Answer If You hawe some free time.:hmm:
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Old 01-29-09, 06:25 AM   #19
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Quote:
Originally Posted by evan82
Hi guys. I have one simple question. Can someone who use my water for XXI in GWX 2.1 can tell me is my work functional corectly? Maybe someone use water for XXI with GWX 3.0. How about this also. Please. Answer If You hawe some free time.:hmm:
Ok. Not so important now.
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Old 02-07-09, 11:51 PM   #20
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Thread title updated
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Old 02-08-09, 08:01 AM   #21
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Quote:
Originally Posted by Neal Stevens
Thread title updated
Now looks much better. Thanks Neal
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Old 02-11-09, 06:28 PM   #22
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Ok. I almost finish another water for XXI. This version "e82 XXI WATER STREAM v.2" has some different parameters for water. Simple work - big fun!
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Old 02-11-09, 10:15 PM   #23
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looking good. Now adjust the overlife properties for rate, size, opacity, and speed in conjunction with a FastGenSpeedControl controller to make some interesting effects (like spray and mist)
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Old 02-12-09, 04:37 AM   #24
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Originally Posted by Racerboy
looking good. Now adjust the overlife properties for rate, size, opacity, and speed in conjunction with a FastGenSpeedControl controller to make some interesting effects (like spray and mist)
Wow... That would be great!
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Old 02-12-09, 10:52 AM   #25
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Quote:
Originally Posted by Awful Smutje
Quote:
Originally Posted by Racerboy
looking good. Now adjust the overlife properties for rate, size, opacity, and speed in conjunction with a FastGenSpeedControl controller to make some interesting effects (like spray and mist)
Wow... That would be great!

Quote:
Originally Posted by Racerboy
looking good. Now adjust the overlife properties for rate, size, opacity, and speed in conjunction with a FastGenSpeedControl controller to make some interesting effects (like spray and mist)
Hi guys.Wow. Racerboy. I alredy changed some parameters. But do you think about parameters from line "Bitmap Particles"? Size I changed alredy. This what you write about mist interest me most. Can you explain to me which perameter is most important for this effect? I think about "opacity", but maybe I'm wrong. Maybe more setings i must use for this? Thanks for Your help.

Ok. I checked this. Overlay for each of this setting You mean. I have some settings alredy there, but I don't changing them erlier. Thouse settings are probably the same like in the Rubinis Mod.
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Old 02-13-09, 06:43 PM   #26
TheDarkWraith
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Quote:
Originally Posted by evan82
Hi guys.Wow. Racerboy. I alredy changed some parameters. But do you think about parameters from line "Bitmap Particles"? Size I changed alredy. This what you write about mist interest me most. Can you explain to me which perameter is most important for this effect? I think about "opacity", but maybe I'm wrong. Maybe more setings i must use for this? Thanks for Your help.
Do you know how the controller I spoke about works? Do you know how to add it to your water streams?
The controller I spoke about controls scale parameters like life, size, opacity, weight, speed, etc. based on the speed of the object it's attached to. If you attach this controller to your water stream node (the 4/100 node) that's generating the water streams and that 4/100 node is then attached to your sub (or AI sub or ship or plane, etc.) then it will perform a linear interpolation (via scaling) on the items it's controlling based on the min speed and max speed set in the FastGenSpeedControl.
One of the water streams (I have many for different effects) I made for my game are setup using these parameters from the FastGenSpeedControl I added:

000004D2 0A 00 00 00 FF FF FF FF 25 00 00 00 6D E3 B1 01 ........%...m...
000004E2 2A FF 01 FF 6D E3 00 01 2A FF 01 FF 00 46 61 73 *...m...*....Fas
000004F2 74 47 65 6E 53 70 65 65 64 43 6F 6E 74 72 6F 6C tGenSpeedControl
00000502 00 06 00 00 00 00 00 00 00 03 01 00 00 6D E3 B1 .............m..
00000512 01 2A FF 01 FF 00 00 00 00 00 00 00 00 EF 00 00 .*..............
00000522 00 EB 00 00 00 46 61 73 74 47 65 6E 53 70 65 65 .....FastGenSpee
00000532 64 43 6F 6E 74 72 6F 6C 00 08 00 00 00 4D 69 6E dControl.....Min
00000542 00 00 00 00 00 08 00 00 00 4D 61 78 00 00 00 80 .........Max....
00000552 3F BB 00 00 00 4D 69 6E 50 61 72 61 6D 65 74 65 ?....MinParamete
00000562 72 73 00 12 00 00 00 56 65 6C 6F 63 69 74 79 53 rs.....VelocityS
00000572 63 61 6C 65 00 00 00 C0 3F 10 00 00 00 57 65 69 cale....?....Wei
00000582 67 68 74 53 63 61 6C 65 00 00 00 20 41 0E 00 00 ghtScale... A...
00000592 00 53 69 7A 65 53 63 61 6C 65 00 00 00 00 3F 11 .SizeScale....?.
000005A2 00 00 00 4F 70 61 63 69 74 79 53 63 61 6C 65 00 ...OpacityScale.
000005B2 00 00 80 40 0E 00 00 00 4C 69 66 65 53 63 61 6C ...@....LifeScal
000005C2 65 00 00 00 00 40 11 00 00 00 44 65 6E 73 69 74 e....@....Densit
000005D2 79 53 63 61 6C 65 00 00 00 00 3F 16 00 00 00 4C yScale....?....L
000005E2 6F 63 61 6C 57 69 6E 64 00 00 00 00 00 00 00 00 ocalWind........
000005F2 00 00 00 00 00 17 00 00 00 4C 6F 63 61 6C 57 69 .........LocalWi
00000602 6E 64 32 00 00 00 00 00 00 00 00 00 00 00 00 00 nd2.............

Once you start using the controllers in ways they weren't intended you can make some really cool and interesting effects! What this does above is create the illusion of mist and spray at fast speeds. At slow speeds the water streams fall down the object like normal water streams.

I have one sub with over 100+ streams and each stream can 'behave' differently depending on which water stream node they use (as each water stream node has it's FastGenSpeedControl scaling values setup differently to achieve different effects). As some of the streams are located directly in the relative wind of the sub I wanted them to start misting and spraying early. Those that are shielded from the wind have little spray/mist effect.

This should keep you busy for awhile....
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Old 02-13-09, 07:44 PM   #27
evan82
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by evan82
Hi guys.Wow. Racerboy. I alredy changed some parameters. But do you think about parameters from line "Bitmap Particles"? Size I changed alredy. This what you write about mist interest me most. Can you explain to me which perameter is most important for this effect? I think about "opacity", but maybe I'm wrong. Maybe more setings i must use for this? Thanks for Your help.
Do you know how the controller I spoke about works? Do you know how to add it to your water streams?
The controller I spoke about controls scale parameters like life, size, opacity, weight, speed, etc. based on the speed of the object it's attached to. If you attach this controller to your water stream node (the 4/100 node) that's generating the water streams and that 4/100 node is then attached to your sub (or AI sub or ship or plane, etc.) then it will perform a linear interpolation (via scaling) on the items it's controlling based on the min speed and max speed set in the FastGenSpeedControl.
One of the water streams (I have many for different effects) I made for my game are setup using these parameters from the FastGenSpeedControl I added:

000004D2 0A 00 00 00 FF FF FF FF 25 00 00 00 6D E3 B1 01 ........%...m...
000004E2 2A FF 01 FF 6D E3 00 01 2A FF 01 FF 00 46 61 73 *...m...*....Fas
000004F2 74 47 65 6E 53 70 65 65 64 43 6F 6E 74 72 6F 6C tGenSpeedControl
00000502 00 06 00 00 00 00 00 00 00 03 01 00 00 6D E3 B1 .............m..
00000512 01 2A FF 01 FF 00 00 00 00 00 00 00 00 EF 00 00 .*..............
00000522 00 EB 00 00 00 46 61 73 74 47 65 6E 53 70 65 65 .....FastGenSpee
00000532 64 43 6F 6E 74 72 6F 6C 00 08 00 00 00 4D 69 6E dControl.....Min
00000542 00 00 00 00 00 08 00 00 00 4D 61 78 00 00 00 80 .........Max....
00000552 3F BB 00 00 00 4D 69 6E 50 61 72 61 6D 65 74 65 ?....MinParamete
00000562 72 73 00 12 00 00 00 56 65 6C 6F 63 69 74 79 53 rs.....VelocityS
00000572 63 61 6C 65 00 00 00 C0 3F 10 00 00 00 57 65 69 cale....?....Wei
00000582 67 68 74 53 63 61 6C 65 00 00 00 20 41 0E 00 00 ghtScale... A...
00000592 00 53 69 7A 65 53 63 61 6C 65 00 00 00 00 3F 11 .SizeScale....?.
000005A2 00 00 00 4F 70 61 63 69 74 79 53 63 61 6C 65 00 ...OpacityScale.
000005B2 00 00 80 40 0E 00 00 00 4C 69 66 65 53 63 61 6C ...@....LifeScal
000005C2 65 00 00 00 00 40 11 00 00 00 44 65 6E 73 69 74 e....@....Densit
000005D2 79 53 63 61 6C 65 00 00 00 00 3F 16 00 00 00 4C yScale....?....L
000005E2 6F 63 61 6C 57 69 6E 64 00 00 00 00 00 00 00 00 ocalWind........
000005F2 00 00 00 00 00 17 00 00 00 4C 6F 63 61 6C 57 69 .........LocalWi
00000602 6E 64 32 00 00 00 00 00 00 00 00 00 00 00 00 00 nd2.............

Once you start using the controllers in ways they weren't intended you can make some really cool and interesting effects! What this does above is create the illusion of mist and spray at fast speeds. At slow speeds the water streams fall down the object like normal water streams.

I have one sub with over 100+ streams and each stream can 'behave' differently depending on which water stream node they use (as each water stream node has it's FastGenSpeedControl scaling values setup differently to achieve different effects). As some of the streams are located directly in the relative wind of the sub I wanted them to start misting and spraying early. Those that are shielded from the wind have little spray/mist effect.

This should keep you busy for awhile....
I don't know hex editing. I only use S3D. So. 53 nodes for Water Interaction, and Visibility Under Water + 53 FastParticlesGenerators.
I only adopted cheme from VIIC Rubinis and I build new one for XXI via S3D.
Quote:
Originally Posted by Racerboy
What this does above is create the illusion of mist and spray at fast speeds. At slow speeds the water streams fall down the object like normal water streams.
Yes. I understand this. So I think You mean FastGenSpeedControl generator like this from val files for smoke? If I think correct then I must probably give this generator for each "Water_Particles_over". Do I think correct?
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Old 02-13-09, 07:56 PM   #28
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this is the problem with applications like S3D and my upcoming Apollo. You don't understand how the files are structured or how the controllers work. Take time to learn how the files are structured, how the controllers work, and most of all experiment. You'll learn more by experimenting than any other way. Remember, you never fail, you just find ways of how not to do something.
Take the FastGenSpeedControl example I posted and add it to your water streams. Ensure you set the parent ID correctly to your type 4/100 node. Change my object ID used to reflect a unique ID of your own. Run the game and see how this changes your 'base' water stream. After that, change a value in my FastGenSpeedControl and run the game again and note the change(s). Keep experimenting until you understand how the change(s) you make impacts the end result.
I recommend start playing with the min and max speed from the start and see what impact that has on the end result. I know what it does but you need to learn. Not trying to sound harsh
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Old 02-13-09, 08:20 PM   #29
evan82
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Quote:
Originally Posted by Racerboy
this is the problem with applications like S3D and my upcoming Apollo. You don't understand how the files are structured or how the controllers work. Take time to learn how the files are structured, how the controllers work, and most of all experiment. You'll learn more by experimenting than any other way. Remember, you never fail, you just find ways of how not to do something.
Take the FastGenSpeedControl example I posted and add it to your water streams. Ensure you set the parent ID correctly to your type 4/100 node. Change my object ID used to reflect a unique ID of your own. Run the game and see how this changes your 'base' water stream. After that, change a value in my FastGenSpeedControl and run the game again and note the change(s). Keep experimenting until you understand how the change(s) you make impacts the end result.
I recommend start playing with the min and max speed from the start and see what impact that has on the end result. I know what it does but you need to learn. Not trying to sound harsh
Thank You Racerboy but I don't know hex editing. When You write about "example" You mean this:
000004D2 0A 00 00 00 FF FF FF FF 25 00 00 00 6D E3 B1 01 ........%...m...
000004E2 2A FF 01 FF 6D E3 00 01 2A FF 01 FF 00 46 61 73 *...m...*....Fas
000004F2 74 47 65 6E 53 70 65 65 64 43 6F 6E 74 72 6F 6C tGenSpeedControl
00000502 00 06 00 00 00 00 00 00 00 03 01 00 00 6D E3 B1 .............m..
00000512 01 2A FF 01 FF 00 00 00 00 00 00 00 00 EF 00 00 .*..............
00000522 00 EB 00 00 00 46 61 73 74 47 65 6E 53 70 65 65 .....FastGenSpee
00000532 64 43 6F 6E 74 72 6F 6C 00 08 00 00 00 4D 69 6E dControl.....Min
00000542 00 00 00 00 00 08 00 00 00 4D 61 78 00 00 00 80 .........Max....
00000552 3F BB 00 00 00 4D 69 6E 50 61 72 61 6D 65 74 65 ?....MinParamete
00000562 72 73 00 12 00 00 00 56 65 6C 6F 63 69 74 79 53 rs.....VelocityS
00000572 63 61 6C 65 00 00 00 C0 3F 10 00 00 00 57 65 69 cale....?....Wei
00000582 67 68 74 53 63 61 6C 65 00 00 00 20 41 0E 00 00 ghtScale... A...
00000592 00 53 69 7A 65 53 63 61 6C 65 00 00 00 00 3F 11 .SizeScale....?.
000005A2 00 00 00 4F 70 61 63 69 74 79 53 63 61 6C 65 00 ...OpacityScale.
000005B2 00 00 80 40 0E 00 00 00 4C 69 66 65 53 63 61 6C ...@....LifeScal
000005C2 65 00 00 00 00 40 11 00 00 00 44 65 6E 73 69 74 e....@....Densit
000005D2 79 53 63 61 6C 65 00 00 00 00 3F 16 00 00 00 4C yScale....?....L
000005E2 6F 63 61 6C 57 69 6E 64 00 00 00 00 00 00 00 00 ocalWind........
000005F2 00 00 00 00 00 17 00 00 00 4C 6F 63 61 6C 57 69 .........LocalWi
00000602 6E 64 32 00 00 00 00 00 00 00 00 00 00 00 00 00 nd2.............
. Well. Is this a example of a new FastGenSpeedControl created by You, or normal FastGenSpeedControl. If this is a standart FastGenSpeedControl then for me using hex editor no make sence when I have a S3D. I can give FastGenSpeedController
for water streams and set up correct settings for effect. If I can do something by simple way then I don't choose difficult way. My question is:
Can I do this via simple way without hex editors?
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Old 02-13-09, 08:48 PM   #30
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yes, it's a standard FastGenSpeedControl controller.
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