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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Samurai Navy
![]() Join Date: Oct 2008
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![]() Last edited by evan82; 11-19-08 at 08:50 PM. |
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#17 |
Samurai Navy
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evan82's XXI Water Stream
Ok. Final version off this mod is available now [see first post] ![]() Last edited by evan82; 10-30-09 at 05:12 AM. |
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#18 |
Samurai Navy
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Hi guys. I have one simple question. Can someone who use my water for XXI in GWX 2.1 can tell me is my work functional corectly? Maybe someone use water for XXI with GWX 3.0. How about this also. Please. Answer If You hawe some free time.:hmm:
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#19 | |
Samurai Navy
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Quote:
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#20 |
Born to Run Silent
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Thread title updated
__________________
SUBSIM - 26 Years on the Web |
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#22 |
Samurai Navy
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Location: Poland
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Ok. I almost finish another water for XXI.
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#23 |
Black Magic
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looking good. Now adjust the overlife properties for rate, size, opacity, and speed in conjunction with a FastGenSpeedControl controller to make some interesting effects (like spray and mist)
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#24 | |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
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#25 | |||
Samurai Navy
![]() Join Date: Oct 2008
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Quote:
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![]() ![]() ![]() ![]() ![]() Ok. I checked this. Overlay for each of this setting You mean. I have some settings alredy there, but I don't changing them erlier. Thouse settings are probably the same like in the Rubinis Mod. Last edited by evan82; 02-12-09 at 11:26 AM. |
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#26 | |
Black Magic
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The controller I spoke about controls scale parameters like life, size, opacity, weight, speed, etc. based on the speed of the object it's attached to. If you attach this controller to your water stream node (the 4/100 node) that's generating the water streams and that 4/100 node is then attached to your sub (or AI sub or ship or plane, etc.) then it will perform a linear interpolation (via scaling) on the items it's controlling based on the min speed and max speed set in the FastGenSpeedControl. One of the water streams (I have many for different effects) I made for my game are setup using these parameters from the FastGenSpeedControl I added: 000004D2 0A 00 00 00 FF FF FF FF 25 00 00 00 6D E3 B1 01 ........%...m... 000004E2 2A FF 01 FF 6D E3 00 01 2A FF 01 FF 00 46 61 73 *...m...*....Fas 000004F2 74 47 65 6E 53 70 65 65 64 43 6F 6E 74 72 6F 6C tGenSpeedControl 00000502 00 06 00 00 00 00 00 00 00 03 01 00 00 6D E3 B1 .............m.. 00000512 01 2A FF 01 FF 00 00 00 00 00 00 00 00 EF 00 00 .*.............. 00000522 00 EB 00 00 00 46 61 73 74 47 65 6E 53 70 65 65 .....FastGenSpee 00000532 64 43 6F 6E 74 72 6F 6C 00 08 00 00 00 4D 69 6E dControl.....Min 00000542 00 00 00 00 00 08 00 00 00 4D 61 78 00 00 00 80 .........Max.... 00000552 3F BB 00 00 00 4D 69 6E 50 61 72 61 6D 65 74 65 ?....MinParamete 00000562 72 73 00 12 00 00 00 56 65 6C 6F 63 69 74 79 53 rs.....VelocityS 00000572 63 61 6C 65 00 00 00 C0 3F 10 00 00 00 57 65 69 cale....?....Wei 00000582 67 68 74 53 63 61 6C 65 00 00 00 20 41 0E 00 00 ghtScale... A... 00000592 00 53 69 7A 65 53 63 61 6C 65 00 00 00 00 3F 11 .SizeScale....?. 000005A2 00 00 00 4F 70 61 63 69 74 79 53 63 61 6C 65 00 ...OpacityScale. 000005B2 00 00 80 40 0E 00 00 00 4C 69 66 65 53 63 61 6C ...@....LifeScal 000005C2 65 00 00 00 00 40 11 00 00 00 44 65 6E 73 69 74 e....@....Densit 000005D2 79 53 63 61 6C 65 00 00 00 00 3F 16 00 00 00 4C yScale....?....L 000005E2 6F 63 61 6C 57 69 6E 64 00 00 00 00 00 00 00 00 ocalWind........ 000005F2 00 00 00 00 00 17 00 00 00 4C 6F 63 61 6C 57 69 .........LocalWi 00000602 6E 64 32 00 00 00 00 00 00 00 00 00 00 00 00 00 nd2............. Once you start using the controllers in ways they weren't intended you can make some really cool and interesting effects! What this does above is create the illusion of mist and spray at fast speeds. At slow speeds the water streams fall down the object like normal water streams. I have one sub with over 100+ streams and each stream can 'behave' differently depending on which water stream node they use (as each water stream node has it's FastGenSpeedControl scaling values setup differently to achieve different effects). As some of the streams are located directly in the relative wind of the sub I wanted them to start misting and spraying early. Those that are shielded from the wind have little spray/mist effect. This should keep you busy for awhile.... ![]() |
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#27 | |||
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
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Quote:
I only adopted cheme from VIIC Rubinis and I build new one for XXI via S3D. Quote:
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#28 |
Black Magic
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this is the problem with applications like S3D and my upcoming Apollo. You don't understand how the files are structured or how the controllers work. Take time to learn how the files are structured, how the controllers work, and most of all experiment. You'll learn more by experimenting than any other way. Remember, you never fail, you just find ways of how not to do something.
Take the FastGenSpeedControl example I posted and add it to your water streams. Ensure you set the parent ID correctly to your type 4/100 node. Change my object ID used to reflect a unique ID of your own. Run the game and see how this changes your 'base' water stream. After that, change a value in my FastGenSpeedControl and run the game again and note the change(s). Keep experimenting until you understand how the change(s) you make impacts the end result. I recommend start playing with the min and max speed from the start and see what impact that has on the end result. I know what it does but you need to learn. Not trying to sound harsh ![]() |
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#29 | |
Samurai Navy
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Location: Poland
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Quote:
000004D2 0A 00 00 00 FF FF FF FF 25 00 00 00 6D E3 B1 01 ........%...m... 000004E2 2A FF 01 FF 6D E3 00 01 2A FF 01 FF 00 46 61 73 *...m...*....Fas 000004F2 74 47 65 6E 53 70 65 65 64 43 6F 6E 74 72 6F 6C tGenSpeedControl 00000502 00 06 00 00 00 00 00 00 00 03 01 00 00 6D E3 B1 .............m.. 00000512 01 2A FF 01 FF 00 00 00 00 00 00 00 00 EF 00 00 .*.............. 00000522 00 EB 00 00 00 46 61 73 74 47 65 6E 53 70 65 65 .....FastGenSpee 00000532 64 43 6F 6E 74 72 6F 6C 00 08 00 00 00 4D 69 6E dControl.....Min 00000542 00 00 00 00 00 08 00 00 00 4D 61 78 00 00 00 80 .........Max.... 00000552 3F BB 00 00 00 4D 69 6E 50 61 72 61 6D 65 74 65 ?....MinParamete 00000562 72 73 00 12 00 00 00 56 65 6C 6F 63 69 74 79 53 rs.....VelocityS 00000572 63 61 6C 65 00 00 00 C0 3F 10 00 00 00 57 65 69 cale....?....Wei 00000582 67 68 74 53 63 61 6C 65 00 00 00 20 41 0E 00 00 ghtScale... A... 00000592 00 53 69 7A 65 53 63 61 6C 65 00 00 00 00 3F 11 .SizeScale....?. 000005A2 00 00 00 4F 70 61 63 69 74 79 53 63 61 6C 65 00 ...OpacityScale. 000005B2 00 00 80 40 0E 00 00 00 4C 69 66 65 53 63 61 6C ...@....LifeScal 000005C2 65 00 00 00 00 40 11 00 00 00 44 65 6E 73 69 74 e....@....Densit 000005D2 79 53 63 61 6C 65 00 00 00 00 3F 16 00 00 00 4C yScale....?....L 000005E2 6F 63 61 6C 57 69 6E 64 00 00 00 00 00 00 00 00 ocalWind........ 000005F2 00 00 00 00 00 17 00 00 00 4C 6F 63 61 6C 57 69 .........LocalWi 00000602 6E 64 32 00 00 00 00 00 00 00 00 00 00 00 00 00 nd2............. ![]() for water streams and set up correct settings for effect. If I can do something by simple way then I don't choose difficult way ![]() Can I do this via simple way without hex editors? ![]() |
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#30 |
Black Magic
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yes, it's a standard FastGenSpeedControl controller.
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