SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-17-08, 11:35 AM   #1
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default SH3Cmndr and crew transfers?

I know it might not be realistic...but I'm tired of losing crew members I have trained, qualified and promoted at the end of every patrol. I have the SH3Cmdr setting "simulate realistic crew transfers" unchecked (off) and yet, every time I pull into Wilhelmshaven...I lose guys? Any way to keep the crew I've worked so hard to get where they are at?

Thanks!
prowler3 is offline   Reply With Quote
Old 11-17-08, 12:50 PM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

That is most unusual...have yiy performed the 'rollback' option each time you exit the game :hmm:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-17-08, 01:11 PM   #3
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Yes Sir. I have it set to "auto rollback"...it performs itself. Should I not perform the rollback?
prowler3 is offline   Reply With Quote
Old 11-17-08, 03:18 PM   #4
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by prowler3
Yes Sir. I have it set to "auto rollback"...it performs itself. Should I not perform the rollback?
On the contrary, it is best practice to perform a 'rollback'.

I'm just confused as to why you should be experiencing such phenomena.

Try a new career and see if the problem is replicated.

If the problem persists you obviously have a conflict somewhere.

What version of the game are you playing....do you have a supermod installed and what third party mods do you have installed.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-17-08, 10:01 PM   #5
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

I should make a sig with some of this in it...
I am using SHIII, patched to 1.4b, with GWX 2.1.
My other mods



In SH3Cmdr I have for career settings: "randomize days in base" and "use real ship names"...all others unchecked. Anything here pop out at you?

Thanks for looking.
prowler3 is offline   Reply With Quote
Old 11-18-08, 12:55 PM   #6
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by prowler3
Yes Sir. I have it set to "auto rollback"...it performs itself. Should I not perform the rollback?

Try a new career and see if the problem is replicated.
I did 2 patrols in a new career without losing a single crewmember in port...go figure :hmm: . I will just have to live with it in my original career as I'm not wanting to start over, again, another time, once more :p . Not sure why this carrer is doing this as I started it with everything as is and didn't mod anything that I can think of after starting it? Oh well.

Thanks Jim.
prowler3 is offline   Reply With Quote
Old 11-22-08, 08:59 AM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by prowler3
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by prowler3
Yes Sir. I have it set to "auto rollback"...it performs itself. Should I not perform the rollback?

Try a new career and see if the problem is replicated.
I did 2 patrols in a new career without losing a single crewmember in port...go figure :hmm: . I will just have to live with it in my original career as I'm not wanting to start over, again, another time, once more :p . Not sure why this carrer is doing this as I started it with everything as is and didn't mod anything that I can think of after starting it? Oh well.

Thanks Jim.
Any time
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-22-08, 12:06 PM   #8
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

Quote:
Originally Posted by prowler3
I did 2 patrols in a new career without losing a single crewmember in port...go figure :hmm: . I will just have to live with it in my original career as I'm not wanting to start over, again, another time, once more :p . Not sure why this carrer is doing this as I started it with everything as is and didn't mod anything that I can think of after starting it? Oh well.
How about switching crew transfers on and off every couple of patrols, as a compromise of sorts? :hmm:

Last edited by Weiss Pinguin; 11-22-08 at 12:06 PM.
Weiss Pinguin is offline   Reply With Quote
Old 11-22-08, 08:39 PM   #9
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by Weiß Pinguin
Quote:
Originally Posted by prowler3
I did 2 patrols in a new career without losing a single crewmember in port...go figure :hmm: . I will just have to live with it in my original career as I'm not wanting to start over, again, another time, once more :p . Not sure why this carrer is doing this as I started it with everything as is and didn't mod anything that I can think of after starting it? Oh well.
How about switching crew transfers on and off every couple of patrols, as a compromise of sorts? :hmm:
I thought I had it "off" (at least I had "realistic crew transfers" unchecked in SH3Cmndr) but was still losing 5-6 guys after every patrol. My big issue with this is the "stinginess" of SH3 with "Qualifications"...you only get one per patrol. So you get a guy qualified as, say, a sonarman...and he disappears next time you return to port. At that rate you'll never have a competent crew.

My new career is not having the problem...I lose no one when returning to base. So my SH3Cmdr setting is now working.

Anyone know what the logic was of making only one Qualification available per cruise?
prowler3 is offline   Reply With Quote
Old 11-23-08, 08:55 AM   #10
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

You could always manually add a qualification or two more using Commander
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-23-08, 01:04 PM   #11
Kapt Z
Grey Wolf
 
Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
You could always manually add a qualification or two more using Commander
Exactly!

I would think IRL the crew would always being working toward qualifications. I usually give out a total of 2-3 qualifications per patrol and promote about 50% of those with enough experience. I also transfer some of my most senior/experienced men for newbies each patrol or two.
Kapt Z is offline   Reply With Quote
Old 11-25-08, 12:57 AM   #12
BasilY
Weps
 
Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
Default

A crewman of mine had a traffic accident on a Milk Cow, go figure.,,,
BasilY is offline   Reply With Quote
Old 11-25-08, 03:11 PM   #13
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Kapt Z
Quote:
Originally Posted by jimbuna
You could always manually add a qualification or two more using Commander
Exactly!

I would think IRL the crew would always being working toward qualifications. I usually give out a total of 2-3 qualifications per patrol and promote about 50% of those with enough experience. I also transfer some of my most senior/experienced men for newbies each patrol or two.
Also remember that with the latest version of Commander a lot of the time the replacement will already be qualified.

My only complaint is that at the start of the career you might have a guy with five patrols under his belt and a '0' experience rating, and a guy with no patrols and lots of experience!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-25-08, 09:16 PM   #14
Kapt Z
Grey Wolf
 
Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
Default

[quote=Sailor Steve
My only complaint is that at the start of the career you might have a guy with five patrols under his belt and a '0' experience rating, and a guy with no patrols and lots of experience![/quote]

I know just what you mean. I am on the first patrol with my new boat and I have several guys with 2-6 patrols each and around '3' for experience?!? What were they doing on those patrols? Sitting on tube '6'???
Kapt Z is offline   Reply With Quote
Old 11-26-08, 01:17 AM   #15
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
You could always manually add a qualification or two more using Commander
Jeez...I forgot I had that ability. You go away for awhile and you forget all the little things! On the up side...I'm on my 7th career...freakin' GWX2.1 is kicking my butt!
prowler3 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.