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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2008
Posts: 8
Downloads: 1
Uploads: 0
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Hey
![]() First i will like to thank everyone here for information, fixes and mods to this very nice game. The reason i made this post is because after i have launched my torpedos underwater no torpedos get reloaded. The only way i have found that start reloading torpedos is if i surface the sub, but to do this in the middel of action is suicide. I will be very thankful for any comments and fixs to this problem. |
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#2 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
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My guess is you have Silent Running turned on. The crew doesn't load torpedoes or do repairs when it's on, so turn it off.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#3 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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![]() Quote:
One more possibility is that you might not have enough crew in bow/aft torpedo rooms.
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#4 |
Swabbie
![]() Join Date: Nov 2008
Posts: 8
Downloads: 1
Uploads: 0
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Thanks for fast answers. All your tips seem like a possible soulution, but i need to test it first. I will leave feedback when testing is done.
Tore |
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#5 |
Watch
![]() Join Date: Nov 2008
Location: Washington State
Posts: 17
Downloads: 0
Uploads: 0
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I think it's probably because of Silent Running. I also think that if you've got DDs around, probably best to just leave Silent Running on, go below the layer, and sneak off. I wouldn't turn off Silent Running just to load torpedoes. Not if those blue warship sound spikes are still visible - if you can still hear them, chances are decent that they may well be able to hear you if you stop trying to be quiet.
Only time I turn off Silent Running with destroyers around is when I've been damaged and need some faster Damage Control response for pump/bulkhead repairs and flooding control. As soon as that critical stuff is under control, I go silent again and fix the other stuff later. Another thing worth mentioning...if you went into action with enough torpedoes onboard to be able to reload in the first place, then before you get to that point, I guess you've already fired all your tubes (10 in the case of a Gato/Balao). Assuming that at least half of them hit, you've already made a pretty spectacular attack, quick reload not so critical, is it? Time to slink away. I've only felt pressured once or twice to reload torps in Silent Running with escorts around...and all those occasions were definitely events where several other things had already gone in directions other than I would have desired.... |
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