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Old 11-15-08, 05:05 PM   #436
Sledgehammer427
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Task Force, you do a little sailing?

Thomsen, i will try to get up a screenie of my mods up tomorrow
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Old 11-15-08, 05:44 PM   #437
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Quote:
Originally Posted by Sledgehammer427
Task Force, you do a little sailing?
Yes while catching those croaking fish ...:hmm: or a mile too much Corn whisky
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Old 11-16-08, 09:59 AM   #438
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Quote:
Originally Posted by Phoenix1957
Quote:
Originally Posted by Sledgehammer427
Task Force, you do a little sailing?
Yes while catching those croaking fish ...:hmm: or a mile too much Corn whisky


@Sledgehammer, sure, I'll be waiting for it and help on what I can!
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Old 11-16-08, 03:18 PM   #439
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Originally Posted by Philipp_Thomsen
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Originally Posted by gAiNiAc
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Originally Posted by Philipp_Thomsen
Yes, this mod really can make the weather change rapdly sometimes.

Why?

Remember those endless bad weather patrols? Raining and 15m/s winds for a month?

You'll never experience that in Thomsen's Water.

The weather is set to change more constantly, so the bad weather will end up in one or two days, instead of months.

The bad side of this is that sometimes the sunny day will also change quickly.

The weather changing very fast, two or three times a day, is very common in Curitiba, the city where I live.

I don't know what is like in the middle of the freaking atlantic,
I hear you. it's been almost impossible fto find the right balance in this game. GWX has got it pretty close.......

I've been out on the oceans for extened periods of time....months.......Out there it really has more to do with systems, water currents and temperatures.......You usually have blocks of weeks of decent weather, then if you run into a system it may last a few days until you travel out of it.

The northern sub-arctic regions can get quite nasty though for weeks at a time.........lots of overcast, heavy seas, torrential rain.....but fog??? nope........

Heavy fog for days on end is highly unrealistic..........Heavy fogs out in the middle of the ocean just doesn't make sense.........Rapid changes through a day is really where and is most likely to occur in coastal vicinities........

With your mod though I've had scenarios where at one hour the sky is cloudless and the sun is out and water is flat......then an hour later under time compression it's raining cats & dogs and you can't see beyond 700 meters.

Great looking water though, nice work on the aesthetics.....I'd smooth out the weather a bit......
Took stock at that!

Will fix for the next release!

Cool! I have to say, visually your mod is quite amazing!
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Old 11-16-08, 08:53 PM   #440
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Thank you very much!

Why do you think that the non-eye-candy-part is not good? :hmm:

What's missing?
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Old 11-16-08, 09:04 PM   #441
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well, OLC's flat sun fix did the damage and my halo is working again.
thanks for the offer.

@Task Force, ive always wanted to race yachts, but im stuck crabbing on the shoreside and in the yacht club, well, we just set a pot out off the patio
im only 17, but thank heavens for my Grandpa
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Old 11-17-08, 07:49 AM   #442
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I always wanted to set foot on the sea, but never got any chance... not even a kaiak...
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Old 11-17-08, 08:23 AM   #443
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Hi Thomsen,

Is there any chance of an NYGM 3.1 compatible version ? I'd be happy to do the leg work if you want to mail me the parameters.

Cheers, Great Uncle Gruber
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Old 11-17-08, 08:47 AM   #444
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Quote:
Originally Posted by Uber Gruber
Hi Thomsen,

Is there any chance of an NYGM 3.1 compatible version ? I'd be happy to do the leg work if you want to mail me the parameters.

Cheers, Great Uncle Gruber
Why would this mod be incompatible with NYGM? :hmm:
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Old 11-18-08, 08:50 AM   #445
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Why would this mod be incompatible with NYGM? :hmm:
Because I believe this mod is based on OLCE2 and OLC has not made the OLCE2 mod compatble with NYGM as far as i'm aware from the posts in the NYGM 3.0 thread.

Last edited by Uber Gruber; 11-18-08 at 08:51 AM.
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Old 11-18-08, 10:17 AM   #446
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Quote:
Originally Posted by Uber Gruber
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Why would this mod be incompatible with NYGM? :hmm:
Because I believe this mod is based on OLCE2 and OLC has not made the OLCE2 mod compatble with NYGM as far as i'm aware from the posts in the NYGM 3.0 thread.
Have you ever tried to enable OLCE2 in NYGM? :hmm:

I don't think it will cause any trouble. OLCE2 is purelly visual, it changes SCENE.DAT, some files in the ENV folder and some .TGA files in the misc folder. I seriously doubt that enabling OLCE2 on NYGM will break something other then the visual, which is the intention.
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Last edited by Philipp_Thomsen; 11-18-08 at 06:09 PM.
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Old 11-18-08, 06:07 PM   #447
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The ships are basically finished already. Now I plan to devote my time on this mod, specially on the sun reflection on the water.

A new version for the weekend.

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Old 11-18-08, 09:59 PM   #448
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Quote:
Originally Posted by Philipp_Thomsen
The ships are basically finished already. Now I plan to devote my time on this mod, specially on the sun reflection on the water.

A new version for the weekend.

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Old 11-20-08, 05:53 AM   #449
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Bugger...

I need help...

The main idea for the next version of the water mod is to fix the way the sun light reflects on the water, along the day.

So, right now I have a runway, like some people said.

I was looking at some pictures on google, but they kinda made me even more confused. In one picture, the reflection is wide, and in the other, is even narrower than in my mod.

This one, for example, is wide:


I don't know what to do. I mean, fixing the game and files itself is the easy part. The big problem is knowing the direction. I don't know how the reflection should look like...

words? :hmm:
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Old 11-20-08, 06:29 AM   #450
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something like this would be good ....



i like it like this Philipp
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