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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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That's good!
![]() PT, during a convoy attack, your mod produces more messed ships! ![]() I increased the contrast in this image to show you the confusion into convoy array after a torpedo attack: ![]() ![]() This is why large ships take now more time to turn or modify their speed! I saw large merchants go across part of the convoy, messing and/or stopping closer ships! nice! ![]() ![]() Last edited by Sag75; 11-16-08 at 08:37 PM. |
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