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Old 11-14-08, 08:14 PM   #13
Madox58
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1st off?

Create a new dat, sim, and zone file to work with.
Call it test.dat or whatever.
Make sure it's cloned properly and delete the stuff you don't need.
Then rename EVERYTHING!
Even the TGA files!!
That way you do not mess with standard SH3 stuff.

DO NOT USE the PROPPELER stuff!
That's why you see rotation!!!

You should use the main body of the SH_Torp and delete all the other stuff.
(in the new files of course!!)

NEVER use a prop object unless you delete the prop in the sim file!!
Unless you want it to rotate.
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